CRITICAL GUIDELINES
Windows File Path Requirements
MANDATORY: Always Use Backslashes on Windows for File Paths
When using Edit or Write tools on Windows, you MUST use backslashes (\) in file paths, NOT forward slashes (/).
Quick Reference
| Effect | Command |
|--------|---------|
| Datamosh | -vf "minterpolate='mi_mode=mci:mc_mode=aobmc:me_mode=bidir'" |
| Chromatic aberration | -vf "rgbashift=rh=-5:bh=5" |
| VHS noise | -vf "noise=c0s=20:c0f=t,eq=saturation=1.2" |
| Pixelate | -vf "scale=iw/10:ih/10,scale=iw*10:ih*10:flags=neighbor" |
| Wave distortion | -vf "displace=..." with displacement map |
| Echo/trails | -vf "lagfun=decay=0.95" |
| Scan lines | -vf "drawgrid=w=iw:h=2:t=1:c=black@0.5" |
When to Use This Skill
Use for creative distortion effects:
- Music video glitch aesthetics
- Datamosh/pixel bleeding art
- VHS/analog video simulation
- Digital corruption and artifacts
- Psychedelic and experimental video
- Horror/unsettling visual effects
FFmpeg Glitch & Distortion Effects (2025)
Complete guide to datamosh, glitch art, VHS effects, displacement, and creative video distortion with FFmpeg.
Datamosh Effects
Datamosh creates the "pixel bleeding" effect by manipulating motion compensation.
Basic Datamosh with minterpolate
# Basic datamosh effect
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc:me_mode=bidir:vsbmc=1'" \
-c:v libx264 -crf 18 datamosh.mp4
# Parameters explained:
# mi_mode=mci: Motion compensated interpolation
# mc_mode=aobmc: Adaptive overlapped block motion compensation
# me_mode=bidir: Bidirectional motion estimation
# vsbmc=1: Variable size block motion compensation
Intense Datamosh
# Heavy datamosh (more chaos)
ffmpeg -i input.mp4 \
-vf "minterpolate='fps=60:mi_mode=mci:mc_mode=aobmc:me_mode=bidir:me=epzs:vsbmc=1:scd=none'" \
-c:v libx264 -crf 18 heavy_datamosh.mp4
# scd=none: Disable scene change detection (more bleeding across cuts)
# me=epzs: Enhanced predictive zonal search (faster, rougher)
Datamosh with Frame Manipulation
# Datamosh by removing I-frames (requires re-encoding)
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc',\
tblend=all_mode=difference:all_opacity=0.5" \
datamosh_blend.mp4
# Combine with echo for trails
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc',lagfun=decay=0.9" \
datamosh_trails.mp4
Controlled Datamosh (Specific Sections)
# Datamosh only certain section
ffmpeg -i input.mp4 \
-vf "minterpolate='mi_mode=mci:mc_mode=aobmc':enable='between(t,5,10)'" \
controlled_datamosh.mp4
Chromatic Aberration
Color channel separation for that "broken lens" look.
rgbashift Filter
# Horizontal chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rh=-5:bh=5" \
chromatic.mp4
# Parameters:
# rh/rv: Red horizontal/vertical shift
# gh/gv: Green horizontal/vertical shift
# bh/bv: Blue horizontal/vertical shift
# ah/av: Alpha horizontal/vertical shift
# Vertical chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rv=-3:bv=3" \
chromatic_v.mp4
# Both directions
ffmpeg -i input.mp4 \
-vf "rgbashift=rh=-4:rv=-2:bh=4:bv=2" \
chromatic_both.mp4
Animated Chromatic Aberration
# Pulsing chromatic aberration
ffmpeg -i input.mp4 \
-vf "rgbashift=rh='5*sin(t*3)':bh='-5*sin(t*3)'" \
pulsing_chromatic.mp4
# Increasing aberration over time
ffmpeg -i input.mp4 \
-vf "rgbashift=rh='-t*2':bh='t*2'" \
increasing_chromatic.mp4
chromashift Filter (Chroma Only)
# Shift chroma channels (U/V in YUV)
ffmpeg -i input.mp4 \
-vf "chromashift=cbh=5:crh=-5" \
chroma_shift.mp4
# cbh/cbv: Cb (blue-difference) horizontal/vertical
# crh/crv: Cr (red-difference) horizontal/vertical
VHS/Analog Effects
Complete VHS Simulation
# Full VHS effect
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=15:c0f=t:c1s=10:c1f=t,\
eq=saturation=1.4:contrast=1.1:brightness=-0.02,\
chromashift=cbh=3:crh=-3,\
rgbashift=rh=2:bh=-2,\
unsharp=3:3:-0.5,\
drawgrid=w=iw:h=2:t=1:c=black@0.3,\
curves=preset=vintage" \
-c:v libx264 -crf 20 vhs_effect.mp4
VHS Components Breakdown
# 1. VHS Noise (temporal noise)
ffmpeg -i input.mp4 \
-vf "noise=c0s=20:c0f=t:c1s=15:c1f=t" \
vhs_noise.mp4
# 2. VHS Color bleeding
ffmpeg -i input.mp4 \
-vf "chromashift=cbh=4:cbv=2:crh=-3:crv=1" \
vhs_color_bleed.mp4
# 3. VHS Scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=2:t=1:c=black@0.4" \
vhs_scanlines.mp4
# 4. VHS Tracking issues (simulated)
ffmpeg -i input.mp4 \
-vf "crop=iw:ih-20:0:'20*random(1)',pad=iw:ih+20:0:10" \
vhs_tracking.mp4
# 5. VHS Oversaturated colors
ffmpeg -i input.mp4 \
-vf "eq=saturation=1.5:contrast=1.1,curves=preset=vintage" \
vhs_colors.mp4
VHS Static/Snow
# Static overlay blend
ffmpeg -f lavfi -i "nullsrc=s=1920x1080:d=10" \
-vf "noise=c0s=100:c0f=a+t,format=gray" \
-c:v libx264 -t 10 static.mp4
# Blend static with video
ffmpeg -i input.mp4 -i static.mp4 \
-filter_complex "[0:v][1:v]blend=all_mode=screen:all_opacity=0.1" \
vhs_static.mp4
Pixelation & Mosaic
Basic Pixelation
# Pixelate entire video
ffmpeg -i input.mp4 \
-vf "scale=iw/10:ih/10,scale=iw*10:ih*10:flags=neighbor" \
pixelated.mp4
# Parameters:
# First scale: Reduce resolution (divide by pixelation level)
# Second scale: Scale back up with nearest neighbor (no interpolation)
# Variable pixelation level
ffmpeg -i input.mp4 \
-vf "scale=iw/20:ih/20,scale=iw*20:ih*20:flags=neighbor" \
heavy_pixel.mp4
Animated Pixelation
# Pixelation that increases over time
ffmpeg -i input.mp4 \
-vf "scale='iw/max(1,t*2)':'ih/max(1,t*2)',scale=iw:ih:flags=neighbor" \
animated_pixel.mp4
# Note: This is approximate; true animated requires geq or external scripts
Mosaic/Censoring Effect
# Mosaic specific region (face blur style)
ffmpeg -i input.mp4 \
-filter_complex "\
[0:v]crop=200:200:300:200[face];\
[face]scale=iw/10:ih/10,scale=iw*10:ih*10:flags=neighbor[blurred];\
[0:v][blurred]overlay=300:200" \
mosaic_region.mp4
Wave & Ripple Distortion
Displacement Map
# Create displacement map (gradient)
ffmpeg -f lavfi -i "gradients=s=1920x1080:c0=black:c1=white:x0=0:y0=540:x1=1920:y1=540" \
-vframes 1 displacement_h.png
# Apply horizontal wave displacement
ffmpeg -i input.mp4 -i displacement_h.png \
-filter_complex "[0:v][1:v]displace=edge=wrap" \
wave_h.mp4
Animated Wave with geq
# Horizontal wave using geq
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X+10*sin(Y/20+T*5),Y)':cb='cb(X+10*sin(Y/20+T*5),Y)':cr='cr(X+10*sin(Y/20+T*5),Y)'" \
wave_animated.mp4
# Vertical wave
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X,Y+10*sin(X/20+T*5))':cb='cb(X,Y+10*sin(X/20+T*5))':cr='cr(X,Y+10*sin(X/20+T*5))'" \
wave_v.mp4
# Ripple from center
ffmpeg -i input.mp4 \
-vf "geq=lum='lum(X+5*sin(sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/10-T*5),Y+5*cos(sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/10-T*5))':cb='cb(X,Y)':cr='cr(X,Y)'" \
ripple.mp4
lenscorrection (Barrel/Pincushion)
# Barrel distortion (fisheye-like)
ffmpeg -i input.mp4 \
-vf "lenscorrection=cx=0.5:cy=0.5:k1=0.5:k2=0.5" \
barrel.mp4
# Pincushion distortion (opposite of barrel)
ffmpeg -i input.mp4 \
-vf "lenscorrection=cx=0.5:cy=0.5:k1=-0.3:k2=-0.3" \
pincushion.mp4
# Parameters:
# cx, cy: Lens center (0-1, 0.5 = center)
# k1, k2: Distortion coefficients (positive = barrel, negative = pincushion)
Echo & Trails (lagfun)
Basic Trails
# Motion trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.95" \
trails.mp4
# Parameters:
# decay: How fast trails fade (0-1, higher = longer trails)
# Heavy trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.98" \
heavy_trails.mp4
# Light trails
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.85" \
light_trails.mp4
Trails with Color
# Trails with color shift
ffmpeg -i input.mp4 \
-vf "lagfun=decay=0.95,hue=h=t*10" \
color_trails.mp4
# Inverted trails (bright areas leave dark trails)
ffmpeg -i input.mp4 \
-vf "negate,lagfun=decay=0.95,negate" \
inverted_trails.mp4
Frame Blending (tmix, tblend)
tmix (Temporal Mix)
# Average 5 frames (motion blur effect)
ffmpeg -i input.mp4 \
-vf "tmix=frames=5:weights='1 1 1 1 1'" \
motion_blur.mp4
# Echo effect (repeat previous frames)
ffmpeg -i input.mp4 \
-vf "tmix=frames=10:weights='1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1'" \
echo.mp4
# Ghosting
ffmpeg -i input.mp4 \
-vf "tmix=frames=3:weights='1 0.5 0.25'" \
ghosting.mp4
tblend (Frame Difference)
# Frame difference (motion highlight)
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=difference" \
frame_diff.mp4
# Available modes:
# addition, addition128, multiply, multiply128
# average, difference, difference128
# divide, exclusion, extremity, freeze
# glow, hardlight, hardmix, heat
# lighten, darken, linearlight, negation
# normal, overlay, phoenix, pinlight
# reflect, screen, softdifference
# softlight, stain, subtract, vividlight, xor
Creative tblend Effects
# Neon edges
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=difference128,eq=brightness=0.1:contrast=2" \
neon_edges.mp4
# Psychedelic blend
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=phoenix" \
psychedelic.mp4
# Burn effect
ffmpeg -i input.mp4 \
-vf "tblend=all_mode=heat" \
burn_effect.mp4
Digital Corruption
Random Artifacts
# Digital glitch noise
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=30:c0f=a+t:c1s=20:c1f=a+t,\
rgbashift=rh='5*random(1)':bh='-5*random(1)'" \
digital_glitch.mp4
# Note: random() generates noise, but isn't truly random between frames
Compression Artifact Simulation
# Heavy compression artifacts
ffmpeg -i input.mp4 \
-c:v libx264 -crf 51 -preset ultrafast \
temp_compressed.mp4
ffmpeg -i temp_compressed.mp4 \
-c:v libx264 -crf 18 \
artifacts.mp4
# Blocky artifacts with multiple re-encodes
for i in {1..5}; do
ffmpeg -y -i input.mp4 -c:v libx264 -crf 40 temp.mp4
mv temp.mp4 input.mp4
done
Bit Manipulation (geq)
# Bit-depth reduction (posterization)
ffmpeg -i input.mp4 \
-vf "geq=lum='floor(lum(X,Y)/32)*32':cb='floor(cb(X,Y)/32)*32':cr='floor(cr(X,Y)/32)*32'" \
bit_crush.mp4
# XOR pattern
ffmpeg -i input.mp4 \
-vf "geq=lum='bitxor(lum(X,Y),X+Y)':cb='cb(X,Y)':cr='cr(X,Y)'" \
xor_pattern.mp4
Scan Lines & CRT Effects
Scan Lines
# Horizontal scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=2:t=1:c=black@0.5" \
scanlines.mp4
# Heavier scan lines
ffmpeg -i input.mp4 \
-vf "drawgrid=w=iw:h=4:t=2:c=black@0.7" \
heavy_scanlines.mp4
# RGB scan lines (trinitron style)
ffmpeg -i input.mp4 \
-vf "drawgrid=w=3:h=ih:t=1:c=black@0.3" \
rgb_scanlines.mp4
CRT Simulation
# Full CRT effect
ffmpeg -i input.mp4 \
-vf "\
gblur=sigma=0.5,\
drawgrid=w=iw:h=2:t=1:c=black@0.4,\
vignette=PI/4,\
eq=saturation=1.2:contrast=1.1,\
lenscorrection=k1=0.1:k2=0.1,\
noise=c0s=5:c0f=t" \
crt_effect.mp4
Interlacing Effects
# Add interlacing artifacts
ffmpeg -i input.mp4 \
-vf "interlace=scan=tff,fieldorder=bff" \
interlaced.mp4
# Fake interlacing (comb effect)
ffmpeg -i input.mp4 \
-vf "tinterlace=merge" \
comb_effect.mp4
Mirror & Kaleidoscope
Mirror Effects
# Horizontal mirror (left to right)
ffmpeg -i input.mp4 \
-vf "crop=iw/2:ih:0:0,split[a][b];[b]hflip[b];[a][b]hstack" \
mirror_h.mp4
# Vertical mirror (top to bottom)
ffmpeg -i input.mp4 \
-vf "crop=iw:ih/2:0:0,split[a][b];[b]vflip[b];[a][b]vstack" \
mirror_v.mp4
# Quad mirror (kaleidoscope-lite)
ffmpeg -i input.mp4 \
-vf "\
crop=iw/2:ih/2:0:0,split=4[a][b][c][d];\
[b]hflip[b];[c]vflip[c];[d]hflip,vflip[d];\
[a][b]hstack[top];[c][d]hstack[bottom];\
[top][bottom]vstack" \
quad_mirror.mp4
Combined Glitch Presets
Music Video Glitch
ffmpeg -i input.mp4 \
-vf "\
minterpolate='mi_mode=mci:mc_mode=aobmc':enable='lt(mod(t,2),0.2)',\
rgbashift=rh='3*sin(t*10)':bh='-3*sin(t*10)',\
lagfun=decay=0.9:enable='gt(mod(t,3),2.5)',\
noise=c0s=10:c0f=t:enable='lt(mod(t,5),0.3)'" \
-c:v libx264 -crf 18 music_glitch.mp4
Horror Glitch
ffmpeg -i input.mp4 \
-vf "\
eq=brightness=-0.1:contrast=1.2:saturation=0.7,\
chromashift=cbh='5*random(1)':crh='-3*random(1)',\
noise=c0s=15:c0f=a+t,\
tblend=all_mode=difference:all_opacity=0.1:enable='lt(mod(t,3),0.1)',\
drawgrid=w=iw:h=2:t=1:c=black@0.5" \
horror_glitch.mp4
Cyberpunk Glitch
ffmpeg -i input.mp4 \
-vf "\
eq=saturation=1.5:contrast=1.3,\
colorbalance=rs=0.2:bs=0.2,\
rgbashift=rh='-3':bh='3',\
drawgrid=w=iw:h=3:t=1:c=black@0.3,\
unsharp=5:5:1.5" \
cyberpunk.mp4
Analog TV Signal Loss
ffmpeg -i input.mp4 \
-vf "\
noise=c0s=50:c0f=t:enable='lt(mod(t,10),0.5)',\
chromashift=cbh='10*random(1)':enable='lt(mod(t,10),0.5)',\
eq=brightness='-0.3*lt(mod(t,10),0.5)'" \
signal_loss.mp4
Performance Tips
- geq is CPU-intensive - Use sparingly or on short clips
- minterpolate is slow - Consider reducing resolution first
- lagfun accumulates - May need periodic "reset" cuts
- Test on short clips before processing full videos
- Hardware encoding - Use NVENC/QSV for final encode after effects
# Process effects, then encode with hardware
ffmpeg -i input.mp4 \
-vf "your_glitch_filters" \
-c:v rawvideo -f nut - | \
ffmpeg -i - \
-c:v h264_nvenc -preset p4 -cq 20 \
output.mp4
This guide covers FFmpeg glitch and distortion effects. For color grading see ffmpeg-color-grading-chromakey, for transitions see ffmpeg-transitions-effects.