The 3 Levels of Money
From Dan Koe's article "The 3 Levels Of Money (How To Escape Wage Slavery)"
The Framework
Everyone plays one of three money games:
Level 1: Survival (90% of people)
Money as master. Make enough to not die.
Characteristics:
- Work is seen as necessary suffering
- Exchanging time is the only way to make money
- Retirement is the only escape
- Inherited patterns from parents (save for emergencies, pursue high-paying job as end goal)
- Compare down ("at least I'm not homeless")
- Hope to win the lottery
Shadow patterns at this level:
- Judge wealthy people as immoral or lucky
- Bond with friends by complaining
- Mistake being cheap for wisdom
- Manufacture drama for excitement instead of pursuing exciting goals
Level 2: Success (9% of people)
Money as scoreboard. Make enough to matter.
Characteristics:
- Escaped the job but built a new 9-5
- Chase revenue and status
- Feel empty despite the money
- Identity tied to income
- Neglect other life domains (mind, body, spirit, relationships)
The trap: Thinking the solution to emptiness is to stop making money. Wrong. Money at level 3 reflects complex development and value.
Level 3: Sacred (1% of people)
Money as energy. Make enough to authentically create.
Characteristics:
- Work feels like play
- Discipline is the default
- Can't wait to get up and do what you love
- Learning and earning collapse into one
- Feel responsibility to customers
- Don't need an escape because you wouldn't want to be doing anything else
The Path Between Levels
You cannot skip levels.
Level 1 → Level 2: Solve survival problems
- Get fed up with living by someone else's script
- Experience dissonance (realize where your path leads)
- Enter uncertainty (experiment with side hustles, skills)
- Discovery (find hidden value you can offer)
- Enter a "channel" of intense development
Level 2 → Level 3: Solve success problems
- Get fed up with chasing success in isolation
- Have a meaning crisis
- Realize your work isn't your life's work (if it was, it wouldn't be for sale)
- Develop other life domains (mind, body, spirit)
- Find work that you'd do regardless of payment
The Development Phases
Every level transition follows three phases:
- Dissonance: Become aware of where your life is heading. Map it out. Feel the pain.
- Uncertainty: Use distaste as fuel to experiment. Learn, fail, persist.
- Discovery: Realize you have hidden value. Focus energy. Get sucked in.
Accelerants:
- Channels: Periods of intense, obsessive development that compress years into months
- Glitches: High-risk accelerants (life crisis, do-or-die situations)
The Max Story (Level 1 → Level 2 Example)
Marketing coordinator, $45K, gaming weekends, Monday dread.
Trigger: Sees friends making 3x at startup. Gets rejected for promotion. Does life math: 3% raises = $52K in 5 years while rent increases $200/month yearly.
Process:
- Buys self-help books, watches Hormozi, joins communities (uncertainty)
- Tries dropshipping, crypto, FBA (all fail)
- Realizes he has one skill: Google Ads from his job
- Finds a Twitter thread on freelancing with Google Ads
- Emails local gym: "Only pay me if it works"
- First $500 from his own will. Internal shift.
- Month 15: Quits job.
Key: He started with his profession (existing skill) and amplified it.
Application Questions
To diagnose level:
- Do you see work as necessary suffering? (Level 1)
- Do you feel empty despite revenue growth? (Level 2)
- Does your work feel like play? (Level 3)
To create dissonance:
- In 5 years, if nothing changes, what does your average day look like?
- What areas of life are you sacrificing for money?
- Who would you become if your only identity was your revenue?
To find the path:
- What pain point, passion, or profession could become independent income?
- What skills have you developed that others would pay for?
- What would you do if you didn't need the money?
Key Quotes
"Money is not evil. That's level 1 thinking."
"If Loom was truly his life's work, it wouldn't be for sale."
"You can make millions at any level - but your relationship with money is drastically different."
"Happiness is resistance being overcome."
The Meta Model: Creator Path
The most accessible path to Level 3 in the digital age:
- Build your own thing and put it in front of people
- Start with pain point, passion, or profession
- Use digital leverage (content, products, software)
- Pursue meaning-driven markets
You're not becoming a "content creator" - you're using creator tools to pursue your life's work.