Agent Skills: Composite Pattern

Composite Pattern pattern for C development

UncategorizedID: mgreenly/ikigai/patterns/composite

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pnpm dlx add-skill https://github.com/mgreenly/ikigai/tree/HEAD/.claude/library/patterns/composite

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.claude/library/patterns/composite/SKILL.md

Skill Metadata

Name
patterns/composite
Description
Composite Pattern pattern for C development

Composite Pattern

Compose objects into tree structures. Individual objects and compositions treated uniformly through common interface.

ikigai Application

Layer system: Layers (scrollback, separator, input, spinner) compose into layer stack. Each implements same render interface:

typedef struct {
    void (*render)(void *layer, ik_render_ctx_t *render);
    void (*resize)(void *layer, int width, int height);
} ik_layer_vtable_t;

Rendering: REPL iterates layers, calls render on each. Doesn't care if layer is simple or composite.

Future uses:

  • Nested UI components
  • Tool result trees
  • Message threading/nesting

Benefit: Add new layer types without changing render loop.