Encounter Balance Review
Purpose
Analyze encounters in modules against expected party composition to identify deadly, trivial, or unbalanced fights using D&D 5e encounter math.
Analysis Process
1. Establish Party Parameters
Ask for or assume:
- Number of players (default: 4)
- Average party level
- Party composition (optional, for tactical analysis)
2. Gather Encounter Data
get_campaign_details()
list_modules()
# For each module:
get_module_details(module_id: module_id)
# Extract monster list with counts
# Also check maps for token placements
list_maps(module_id: module_id)
get_map(map_id: map_id) # includes token positions
Important: Verify the module exists and has monsters before analysis. If a monster is not found in the catalog via search_monsters, note it as homebrew.
3. Calculate Per Encounter
For each encounter:
- Sum base XP — Add XP for each monster by CR (see references/5e-encounter-math.md)
- Apply multiplier — Based on monster count
- Compare to thresholds — Determine difficulty category
- Flag concerns — Deadly, trivial, or resource-draining
4. Adventuring Day Analysis
D&D 5e assumes 6-8 medium encounters per long rest. Calculate:
- Total adjusted XP across module
- Expected adventuring days
- Resource pressure (will the party run out of spell slots?)
Output Format
# Encounter Balance Report: [Module Name]
**Party**: [X] players, level [Y]
## Daily XP Budget
- Easy threshold: [X] XP
- Medium threshold: [X] XP
- Hard threshold: [X] XP
- Deadly threshold: [X] XP
- Daily budget: [X] XP (6-8 medium encounters)
## Encounter Analysis
### [Encounter Name/Location]
| Monster | CR | Count | Base XP |
|---------|-----|-------|---------|
| [Name] | [CR] | [N] | [XP] |
- **Total Base XP**: [X]
- **Adjusted XP** (x[multiplier]): [X]
- **Difficulty**: [Easy/Medium/Hard/Deadly]
- **Assessment**: [Notes]
### Summary
| Encounter | Difficulty | Adjusted XP | Concern |
|-----------|------------|-------------|---------|
| [Name] | Deadly | 5,400 | [WARNING] TPK risk |
| [Name] | Easy | 200 | Filler |
| [Name] | Hard | 2,100 | Good challenge |
## Concerns
### Deadly Encounters
- [Encounter]: [Why it's dangerous] -> [Suggestion]
### Trivial Encounters
- [Encounter]: [Why it's too easy] -> [Suggestion]
### Resource Pressure
- Module contains [X] adjusted XP
- Expected adventuring days: [Y]
- Assessment: [Over/under tuned]
## Recommendations
1. [Specific adjustment]
2. [Specific adjustment]
Interactive Mode
- Ask for party composition
- Present module-by-module analysis
- For deadly encounters, offer alternatives:
- "This encounter is deadly. Should I suggest monster substitutions?"
- Search catalog for CR-appropriate alternatives
- For trivial encounters, suggest enhancements
Reference Data
For XP thresholds, CR-to-XP tables, and encounter multipliers, see references/5e-encounter-math.md.