Agent Skills: Creating Custom Hytale Blocks

Create custom block types for Hytale with textures, physics, states, farming, and interactions. Use when asked to "add a custom block", "create a new block type", "make blocks farmable", "add block interactions", or "configure block physics".

UncategorizedID: mnkyarts/hytale-skills/hytale-custom-blocks

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pnpm dlx add-skill https://github.com/MnkyArts/hytale-skills/tree/HEAD/skills/hytale-custom-blocks

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skills/hytale-custom-blocks/SKILL.md

Skill Metadata

Name
hytale-custom-blocks
Description
Create custom block types for Hytale with textures, physics, states, farming, and interactions. Use when asked to "add a custom block", "create a new block type", "make blocks farmable", "add block interactions", or "configure block physics".

Creating Custom Hytale Blocks

Complete guide for defining custom block types with all available properties and configurations.

When to use this skill

Use this skill when:

  • Creating new block types
  • Configuring block rendering (textures, models)
  • Setting up block physics (support, bouncy, climbable)
  • Making blocks farmable with growth stages
  • Adding crafting benches
  • Defining block interactions
  • Setting up block sounds and particles
  • Managing block states

Block Asset Structure

Blocks are defined as JSON assets in your plugin's asset pack:

my-plugin/
└── assets/
    └── Server/
        └── Content/
            └── BlockTypes/
                ├── my_custom_block.blocktype
                ├── my_crop.blocktype
                └── my_bench.blocktype

Basic Block Definition

File: my_custom_block.blocktype

{
  "DisplayName": {
    "en-US": "Custom Block"
  },
  "Description": {
    "en-US": "A custom block with special properties"
  },
  "DrawType": "Cube",
  "Texture": "MyPlugin/Textures/custom_block",
  "Material": "Stone",
  "Tags": {
    "Category": ["Building", "Decorative"]
  }
}

Block Properties Reference

Core Properties

| Property | Type | Description | |----------|------|-------------| | DisplayName | LocalizedString | Localized display name | | Description | LocalizedString | Localized description | | Parent | String | Inherit from another block type | | Tags | Object | Category tags for filtering |

Rendering Properties

| Property | Type | Default | Description | |----------|------|---------|-------------| | DrawType | Enum | Cube | Cube, Model, Empty | | Texture | String | - | Texture path for cube rendering | | TextureTop | String | - | Top face texture | | TextureSide | String | - | Side faces texture | | TextureBottom | String | - | Bottom face texture | | Model | String | - | Model asset for DrawType=Model | | Shader | String | - | Custom shader | | Opacity | Float | 1.0 | Block opacity (0-1) | | AlphaBlend | Boolean | false | Enable alpha blending | | RandomRotation | Boolean | false | Random Y rotation on place | | VariantRotation | Enum | - | Rotation variant mode | | FlipType | Enum | - | Random flipping mode | | RotationOffset | Float | 0 | Rotation offset in degrees |

Physics Properties

| Property | Type | Default | Description | |----------|------|---------|-------------| | Material | String | - | Physics material type | | IsSolid | Boolean | true | Collision enabled | | IsReplaceable | Boolean | false | Can be replaced when placing | | HasGravity | Boolean | false | Falls like sand | | BlockFaceSupport | Object | - | Support provided to neighbors | | RequiredBlockFaceSupport | Object | - | Support needed from neighbors |

Movement Properties

| Property | Type | Default | Description | |----------|------|---------|-------------| | Climbable | Boolean | false | Can be climbed (ladders) | | Bouncy | Float | 0 | Bounce factor (0-1) | | Drag | Float | 0 | Movement drag | | Friction | Float | 1 | Surface friction | | SpeedMultiplier | Float | 1 | Walk speed multiplier |

Behavior Properties

| Property | Type | Default | Description | |----------|------|---------|-------------| | IsUsable | Boolean | false | Right-click interaction | | IsStackable | Boolean | true | Can be placed adjacent | | ItemId | String | - | Item dropped when broken | | LightLevel | Integer | 0 | Light emission (0-15) | | LightColor | Color | white | Light color | | Flammable | Boolean | false | Can catch fire | | FlammableSpread | Integer | 0 | Fire spread rate |

Draw Types

Cube (Default)

Standard voxel block with 6-sided textures:

{
  "DrawType": "Cube",
  "Texture": "MyPlugin/Textures/stone",
  "TextureTop": "MyPlugin/Textures/stone_top"
}

Model

Custom 3D model:

{
  "DrawType": "Model",
  "Model": "MyPlugin/Models/custom_model",
  "BoundingBox": "MyPlugin/BoundingBoxes/custom_box"
}

Empty

Invisible block (air-like, for logic):

{
  "DrawType": "Empty",
  "IsSolid": false
}

Block Physics System

Block Face Support

Define which faces provide support:

{
  "BlockFaceSupport": {
    "Top": {
      "Type": "Full",
      "SupportStrength": 100
    },
    "Bottom": {
      "Type": "Full",
      "SupportStrength": 100
    },
    "North": { "Type": "Full" },
    "South": { "Type": "Full" },
    "East": { "Type": "Full" },
    "West": { "Type": "Full" }
  }
}

Support Types: Full, Partial, None, Center

Required Support

Define what support the block needs:

{
  "RequiredBlockFaceSupport": {
    "Bottom": [
      {
        "Type": "Full",
        "Match": "REQUIRED"
      }
    ]
  }
}

Match Types:

  • REQUIRED - Must have this support
  • IGNORED - Don't care
  • DISALLOWED - Must NOT have this support

Gravity Blocks

{
  "HasGravity": true,
  "GravityDelay": 5,
  "PhysicsDrop": {
    "GatherType": "Shovel",
    "Drops": [
      {
        "Item": "minecraft:sand",
        "Quantity": 1
      }
    ]
  }
}

Block Gathering/Breaking

Breaking Configuration

{
  "Gathering": {
    "Breaking": {
      "GatherType": "Pickaxe",
      "Power": 2,
      "Quality": 1,
      "Drops": [
        {
          "Item": "my_plugin:custom_ore",
          "Quantity": {
            "Min": 1,
            "Max": 3
          },
          "Chance": 1.0
        }
      ]
    },
    "Harvest": {
      "GatherType": "Hoe",
      "Quality": 1,
      "Drops": [
        {
          "Item": "my_plugin:seeds",
          "Quantity": 1
        }
      ]
    },
    "SoftBlock": {
      "Enabled": true,
      "Drops": [
        {
          "Item": "my_plugin:dust",
          "Quantity": 1
        }
      ]
    }
  }
}

Gather Types: Hand, Pickaxe, Axe, Shovel, Hoe, Sword

Block States

Define different visual/behavioral states:

{
  "States": {
    "powered": {
      "Values": ["true", "false"],
      "Default": "false"
    },
    "facing": {
      "Values": ["north", "south", "east", "west"],
      "Default": "north"
    }
  },
  "StateData": {
    "powered=true,facing=north": {
      "Model": "MyPlugin/Models/powered_north"
    },
    "powered=true,facing=south": {
      "Model": "MyPlugin/Models/powered_south"
    },
    "powered=false": {
      "Model": "MyPlugin/Models/unpowered"
    }
  }
}

Farming Blocks

Create crops with growth stages:

{
  "DisplayName": { "en-US": "Wheat" },
  "DrawType": "Model",
  "FarmingData": {
    "Stages": [
      {
        "Model": "Hytale/Models/Crops/wheat_stage_0",
        "GrowthTime": 300,
        "LightRequired": 8
      },
      {
        "Model": "Hytale/Models/Crops/wheat_stage_1",
        "GrowthTime": 300,
        "LightRequired": 8
      },
      {
        "Model": "Hytale/Models/Crops/wheat_stage_2",
        "GrowthTime": 300,
        "LightRequired": 8
      },
      {
        "Model": "Hytale/Models/Crops/wheat_stage_3",
        "GrowthTime": 0,
        "LightRequired": 0,
        "IsFinalStage": true
      }
    ],
    "Modifiers": {
      "Biome": {
        "Plains": 1.2,
        "Desert": 0.5
      },
      "Weather": {
        "Rain": 1.3
      }
    },
    "SpreadSettings": {
      "Enabled": true,
      "Chance": 0.1,
      "Radius": 2
    },
    "RequiredSoil": ["Hytale:Farmland", "Hytale:Dirt"]
  }
}

Crafting Benches

Create blocks that open crafting interfaces:

Standard Crafting Bench

{
  "DisplayName": { "en-US": "Workbench" },
  "DrawType": "Model",
  "Model": "MyPlugin/Models/workbench",
  "IsUsable": true,
  "Bench": {
    "Type": "Crafting",
    "Categories": ["MyPlugin:BasicCrafting", "MyPlugin:AdvancedCrafting"],
    "GridSize": {
      "Width": 3,
      "Height": 3
    },
    "OutputSlots": 1
  }
}

Processing Bench

{
  "Bench": {
    "Type": "Processing",
    "Categories": ["MyPlugin:Smelting"],
    "InputSlots": 1,
    "FuelSlots": 1,
    "OutputSlots": 1,
    "ProcessingTime": 200,
    "FuelTypes": ["Hytale:Coal", "Hytale:Charcoal"]
  }
}

Diagram Crafting Bench

{
  "Bench": {
    "Type": "DiagramCrafting",
    "Categories": ["MyPlugin:BlueprintCrafting"],
    "DiagramSlot": true,
    "MaterialSlots": 6,
    "OutputSlots": 1
  }
}

Block Sounds

{
  "BlockSound": "MyPlugin/BlockSounds/metal",
  "AmbientSound": {
    "Sound": "MyPlugin/Sounds/machine_hum",
    "Volume": 0.5,
    "Radius": 8
  }
}

Standard BlockSound sets: Stone, Wood, Metal, Glass, Dirt, Sand, Grass, Gravel, Snow, Wool

Block Particles

{
  "BreakParticle": "MyPlugin/Particles/stone_break",
  "AmbientParticle": {
    "Particle": "MyPlugin/Particles/sparkle",
    "SpawnRate": 2,
    "Radius": 0.5
  },
  "FootstepParticle": "MyPlugin/Particles/dust"
}

Block Interactions

Define custom interactions via the Interaction system:

{
  "Interactions": {
    "Use": "MyPlugin:MyBlockInteraction",
    "Attack": "MyPlugin:MyBlockAttackInteraction"
  }
}

Interaction Types

| Type | Trigger | |------|---------| | Use | Right-click | | Attack | Left-click | | Look | Look at block | | Touch | Walk into block |

Complete Example: Custom Ore

{
  "DisplayName": {
    "en-US": "Mythril Ore"
  },
  "Description": {
    "en-US": "A rare ore found deep underground"
  },
  "DrawType": "Cube",
  "Texture": "MyPlugin/Textures/mythril_ore",
  "Material": "Stone",
  "LightLevel": 3,
  "LightColor": { "R": 0.5, "G": 0.8, "B": 1.0 },
  "Tags": {
    "Category": ["Ore", "Mining"]
  },
  "Gathering": {
    "Breaking": {
      "GatherType": "Pickaxe",
      "Power": 4,
      "Quality": 3,
      "Drops": [
        {
          "Item": "MyPlugin:RawMythril",
          "Quantity": { "Min": 1, "Max": 2 }
        }
      ]
    }
  },
  "BlockFaceSupport": {
    "Top": { "Type": "Full" },
    "Bottom": { "Type": "Full" },
    "North": { "Type": "Full" },
    "South": { "Type": "Full" },
    "East": { "Type": "Full" },
    "West": { "Type": "Full" }
  },
  "BlockSound": "Hytale/BlockSounds/Stone",
  "BreakParticle": "MyPlugin/Particles/mythril_break",
  "AmbientParticle": {
    "Particle": "MyPlugin/Particles/mythril_sparkle",
    "SpawnRate": 0.5
  }
}

Complete Example: Door Block

{
  "DisplayName": { "en-US": "Wooden Door" },
  "DrawType": "Model",
  "Material": "Wood",
  "IsUsable": true,
  "States": {
    "open": {
      "Values": ["true", "false"],
      "Default": "false"
    },
    "facing": {
      "Values": ["north", "south", "east", "west"],
      "Default": "north"
    },
    "half": {
      "Values": ["upper", "lower"],
      "Default": "lower"
    }
  },
  "StateData": {
    "open=false,facing=north,half=lower": {
      "Model": "MyPlugin/Models/door_closed_lower_n"
    },
    "open=true,facing=north,half=lower": {
      "Model": "MyPlugin/Models/door_open_lower_n"
    }
  },
  "IsSolid": false,
  "Interactions": {
    "Use": "MyPlugin:DoorInteraction"
  },
  "PlacementSettings": {
    "RotationMode": "PlayerFacing",
    "MultiBlock": {
      "Pattern": [
        { "Offset": [0, 1, 0], "State": "half=upper" }
      ]
    }
  },
  "BlockSound": "Hytale/BlockSounds/Wood",
  "RequiredBlockFaceSupport": {
    "Bottom": [
      { "Type": "Full", "Match": "REQUIRED" }
    ]
  }
}

Registering Blocks from Plugin Code

For dynamic block registration:

@Override
protected void setup() {
    // Listen for block type loading
    getEventRegistry().register(
        LoadedAssetsEvent.class, 
        BlockType.class, 
        this::onBlockTypesLoaded
    );
}

private void onBlockTypesLoaded(LoadedAssetsEvent<BlockType> event) {
    // Access loaded block types
    BlockType myBlock = event.getAssetStore().get("MyPlugin:my_custom_block");
    if (myBlock != null) {
        getLogger().atInfo().log("Custom block loaded: %s", myBlock.getDisplayName());
    }
}

Block Events

Handle block-related events:

@Override
protected void setup() {
    // Block break event
    getEntityStoreRegistry().registerSystem(new BreakBlockHandler());
    
    // Block place event  
    getEntityStoreRegistry().registerSystem(new PlaceBlockHandler());
    
    // Block use event
    getEntityStoreRegistry().registerSystem(new UseBlockHandler());
}

public class BreakBlockHandler extends EntityEventSystem<EntityStore, BreakBlockEvent> {
    public BreakBlockHandler() {
        super(BreakBlockEvent.class);
    }
    
    @Override
    public void handle(int index, ArchetypeChunk<EntityStore> chunk, 
                       Store<EntityStore> store, CommandBuffer<EntityStore> buffer,
                       BreakBlockEvent event) {
        BlockType blockType = event.getBlockType();
        Vector3i position = event.getPosition();
        
        // Custom logic here
        if (blockType.getId().equals("MyPlugin:protected_block")) {
            event.setCancelled(true);
        }
    }
}

Troubleshooting

Block Not Rendering

  1. Verify DrawType is correct
  2. Check texture path exists
  3. Ensure asset pack is registered in manifest

Block Breaking Instantly

  1. Check Material property
  2. Verify GatherType and Power settings
  3. Ensure tool requirements are set

Physics Not Working

  1. Verify BlockFaceSupport configuration
  2. Check RequiredBlockFaceSupport matches
  3. Ensure IsSolid is true

See references/block-materials.md for material properties. See references/block-states.md for advanced state management.