Agent Skills: game-ai-behavior
Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
UncategorizedID: omer-metin/skills-for-antigravity/game-ai-behavior
439
Install this agent skill to your local
Skill Files
Browse the full folder contents for game-ai-behavior.
Loading file tree…
Select a file to preview its contents.