Agent Skills: glslviewer-shader-debug
Adapt fragment shaders or runtime-shader snippets into standard GLSL, render them with glslViewer in headless mode, and inspect PNG output for shader debugging. Use when Codex needs to validate SDFs, gradients, masks, edge contours, or intermediate shader math by producing reproducible preview images from `.frag` files or translated shader snippets.
UncategorizedID: openharmonyinsight/openharmony-skills/glslviewer-shader-debug
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