Agent Skills: video-director

Creative director for educational video content. Generates scene-by-scene narrative direction specifying character actions, emotions, visual metaphors, and storytelling flow without technical implementation details.

UncategorizedID: outscal/video-generator/video-director

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pnpm dlx add-skill https://github.com/outscal/video-generator/tree/HEAD/.claude/skills/video-director

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.claude/skills/video-director/SKILL.md

Skill Metadata

Name
video-director
Description
Reference bank for writing cinematic scene-by-scene video direction. Contains curated scene examples across 13 visual categories plus mandatory rules for UI mockups and maps.

When to use

Load this skill whenever you are writing or reviewing scene-by-scene video direction JSON. Use the example files to calibrate the expected level of phased detail, physical metaphor, and visual richness for each scene.

How to use

Contextual examples (read 0-N based on the script)

Analyze the script first, then read ONLY the example files whose category matches the visual patterns your scenes will need. Most scripts match 2-4 categories. Do NOT read every file.

| Category | Read when the script involves... | File | |----------|----------------------------------|------| | Hook scenes (ALWAYS for Scene 0) | Every video has a hook | references/examples/hook-scenes.md | | UI Mockups | Apps, websites, dashboards, phone screens, checkout forms, product pages, game interfaces | references/examples/ui-mockup-scenes.md | | Data & Statistics | Charts, gauges, bar graphs, line graphs, data panels with axes and labels | references/examples/data-stats-scenes.md | | Process & Flow | Step-by-step processes, "how X works", pipelines, circular tracks, node-to-node traversals | references/examples/process-flow-scenes.md | | Comparisons | "vs", "compared to", before/after, side-by-side, contrasting two alternatives | references/examples/comparison-scenes.md | | Metaphor & Physics | Abstract concepts shown through physical metaphors -- weight, gravity, orbits, growth, pressure | references/examples/metaphor-physics-scenes.md | | Cinematic & Atmospheric | Dramatic reveals, science phenomena, nature events, cosmic events, large-scale transformations | references/examples/cinematic-atmospheric-scenes.md | | Text & Typography | Text-dominant scenes, kinetic typography, word-by-word reveals, editorial corrections | references/examples/text-typography-scenes.md | | Multi-Element Layouts | Grids, radial arrangements, many items needing spatial organization without overlap | references/examples/multi-element-layout-scenes.md | | Simple Statements | Short punchy text, bridge transitions, emotional asides, big number reveals, outros | references/examples/simple-statement-scenes.md | | Object Interaction | Physical objects moving, morphing, emitting signals, connecting, mechanical interaction | references/examples/object-interaction-scenes.md | | Screen Fill & Reveal | Many identical elements flooding the screen then a dramatic peel/sweep/clearing effect | references/examples/screen-fill-reveal-scenes.md | | Narrative & Story | Mini-stories within a scene -- setup, event, outcome. A visual narrative arc | references/examples/narrative-story-scenes.md |

Mandatory rule files (read on demand)

  • references/ui-mockups.md -- MUST read before writing ANY scene that depicts an app screen, website, dashboard, phone screen, checkout, or game interface.
  • references/maps.md -- MUST read before writing ANY scene that involves a world map, country map, geographic distribution, travel route, or location highlight.

Script-to-category matching examples

  • "How payment processing works" -> Process & Flow, UI Mockups, Data & Statistics
  • "Why most startups fail" -> Metaphor & Physics, Simple Statements, Multi-Element Layouts
  • "The speed of light explained" -> Cinematic & Atmospheric, Comparisons, Metaphor & Physics
  • "Best mobile app designs of 2025" -> UI Mockups, Multi-Element Layouts, Comparisons
  • "How trains changed the world" -> Object Interaction, Narrative & Story, Process & Flow
  • "The water cycle explained" -> Process & Flow, Cinematic & Atmospheric, Screen Fill & Reveal