Agent Skills: Chromatic Walk Skill

3 parallel agents explore codebase improvements via GF(3) balanced prime geodesics

UncategorizedID: plurigrid/asi/chromatic-walk

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pnpm dlx add-skill https://github.com/plurigrid/asi/tree/HEAD/plugins/asi/skills/chromatic-walk

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plugins/asi/skills/chromatic-walk/SKILL.md

Skill Metadata

Name
chromatic-walk
Description
3 parallel agents explore codebase improvements via GF(3) balanced prime geodesics

Chromatic Walk Skill

Trit: 0 (ERGODIC - navigates between generation and validation)
Coordinator Color: #D06546 (burnt sienna, transport of earth)
Seed: 1069 (0x42D)


Overview

Chromatic Walk enables 3 parallel agents to explore codebase improvements using GF(3)-balanced derivation chains. Each agent holds a trit polarity, and together they form a self-boiling triad.

Walks are prime geodesics: non-backtracking paths that are unambiguously traversable in p-adic number systems.

Generator (⊕)  ─────┐
                    ├──→  GF(3) = 0  ──→  Prime Geodesic
Coordinator (○) ────┤
                    │
Validator (⊖)  ─────┘

The 3-Agent Structure

| Role | Trit | Color | Action | Responsibility | |------|------|-------|--------|----------------| | Generator | +1 | #D82626 (Red) | Create | Propose code changes, new patterns | | Coordinator | 0 | #26D826 (Green) | Transport | Formalize structure, derive next seed | | Validator | -1 | #2626D8 (Blue) | Verify | Check invariants, reduce to essence |


Prime Geodesic Foundation

See PRIME_GEODESICS.md for full mathematical foundation.

Why Non-Backtracking?

| Property | Prime Path | Composite Path | |----------|------------|----------------| | Factorization | Unique | Multiple | | p-adic valuation | Well-defined | Ambiguous | | Möbius μ(n) | ≠ 0 | = 0 (filtered) | | Ihara zeta | Contributes | Ignored |

Key insight: Chromatic walks are prime geodesics in derivation space, traversable unambiguously by zeta functions.

Zeta Function Traversability

| Zeta | Domain | Primes | |------|--------|--------| | Riemann ζ(s) | ℤ | Prime numbers | | Ihara ζ_G(u) | Graphs | Non-backtracking cycles | | Dedekind ζ_K(s) | Number fields | Prime ideals | | Selberg Z(s) | Manifolds | Prime geodesics |


Seed Chaining Across Agents

Each agent derives its seed from the shared genesis, offset by the golden ratio:

genesis = 0x42D  # 1069
γ = 0x9E3779B97F4A7C15  # Golden ratio constant

seed_generator   = genesis                    # +1 stream
seed_coordinator = genesis ^ γ                # 0 stream  
seed_validator   = genesis ^ (γ << 1)         # -1 stream

Derivation Chain (per step)

seed_{n+1} = (seed_n ⊕ (trit_n × γ)) × MIX  mod 2⁶⁴

GF(3) Conservation Invariant

At every step of the walk:

trit_generator + trit_coordinator + trit_validator ≡ 0 (mod 3)
      (+1)      +       (0)       +      (-1)      =   0  ✓

Self-Boiling Property

Like the Three Chromatic Samovars:

  • Generator provides +1 (creative surplus)
  • Validator provides -1 (critical reduction)
  • Coordinator provides 0 (transport without change)

Walk Protocol

Phase 1: Genesis

just chromatic-walk seed=1069

Phase 2: Propose (Generator leads)

Generator proposes a codebase change with +1 trit.

Phase 3: Formalize (Coordinator transports)

Coordinator structures the proposal, deriving the interface.

Phase 4: Verify (Validator constrains)

Validator checks invariants and reduces.

Phase 5: Commit (combined)

If GF(3) = 0 at walk end, the improvement is committed.


Commands

just chromatic-walk seed=1069         # Initialize walk
just chromatic-walk-step seed=1069    # Run single step
just chromatic-walk-verify seed=1069  # Verify GF(3) conservation

Triad Bundles

three-match (-1) ⊗ chromatic-walk (0) ⊗ gay-mcp (+1) = 0 ✓  [Core Walk]
ramanujan-expander (-1) ⊗ ihara-zeta (0) ⊗ moebius-inversion (+1) = 0 ✓  [Prime Netting]

Goblin Integration

Chromatic-walk is the 0 Coordinator in the goblin triad:

shadow-goblin (-1) ⊗ chromatic-walk (0) ⊗ agent-o-rama (+1) = 0 ✓

| Role | Trit | Color | Action | |------|------|-------|--------| | Shadow Goblin | -1 | #F0D127 | Validates walks | | Chromatic Walk | 0 | #46F27F | Transports derivations | | Agent-O-Rama | +1 | #E7B367 | Generates proposals |

Coordinator Capabilities

As the 0 goblin, Chromatic Walk provides:

  • Transport: Move context between generator and validator
  • Derive: Compute next seed in derivation chain
  • Navigate: Traverse between realms (Beautiful Realms)
  • Balance: Ensure triad sums remain at GF(3) = 0

Color Stream (Seed 1069, Stream 2)

Step 1: #46F27F (mint green)     ○ Transport
Step 2: #E2282A (vivid red)      ○ Derive
Step 3: #EE55F2 (hot pink)       ○ Navigate

Related Skills

| Skill | Relation | |-------|----------| | unworld | Seed chaining foundation | | ihara-zeta | Non-backtracking enumeration | | ramanujan-expander | Spectral gap verification | | moebius-inversion | Composite filtering | | gay-mcp | Deterministic color generation | | shadow-goblin | Validates walks (-1) | | agent-o-rama | Generates proposals (+1) |


Skill Name: chromatic-walk
Type: Multi-Agent Prime Geodesic Exploration
Trit: 0 (ERGODIC)
GF(3): Conserved by construction
Backtracking: Forbidden (composites are p-adically imprecise)

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Stochastic

  • simpy [○] via bicomodule
    • Stochastic processes

Bibliography References

  • graph-theory: 38 citations in bib.duckdb

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.