WASM Goblins (0)
Capability-secure actors meet verified WASM sandboxes
Trit: 0 (ERGODIC - mediates capabilities ↔ sandboxes)
Verified WASM Runtime Matrix
| Runtime | Verification | Execution | Goblins Interaction | |---------|--------------|-----------|---------------------| | Wasmtime | Cranelift formal semantics, Iris-Wasm | JIT/AOT | Host function imports | | WAMR | WAVEN memory virtualization | Interpreter/AOT | SGX enclave isolation | | Wasmer | WASIX syscall layer | Singlepass/Cranelift/LLVM | Full POSIX + TTY | | WasmEdge | CNCF certified | Interpreter/AOT | Kubernetes integration | | wasm3 | Minimal TCB interpreter | Interpreter only | Embedded/IoT | | Hoot | Scheme semantics preservation | Guile interpreter | Native Goblins bridge |
Goblins → WASM Interaction Patterns
1. Actor as WASM Module
;; Goblins actor that wraps a WASM module
(define (^wasm-actor bcom wasm-bytes)
(define instance (wasm-instantiate wasm-bytes))
(define (call method . args)
(wasm-invoke instance method args))
(methods
[call call]
[memory (lambda () (wasm-memory instance))]))
2. WASM Module as Actor
;; WASM module exporting Goblins-compatible interface
;; Compiled from Hoot
(define-module (wasm-counter)
#:export (spawn-counter))
(define (spawn-counter initial)
(let ([count initial])
(lambda (msg)
(match msg
['inc (set! count (+ count 1))]
['get count]))))
3. Capability Passing via WASM Handles
┌─────────────────────────────────────────────────────────────┐
│ Goblins Vat │
│ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
│ │ Actor A │────→│ WASM │────→│ Actor B │ │
│ │ (Scheme)│ cap │ Module │ cap │ (Scheme)│ │
│ └─────────┘ └─────────┘ └─────────┘ │
│ ↑ ↑ ↑ │
│ └──────────────┴───────────────┘ │
│ OCapN / CapTP │
└─────────────────────────────────────────────────────────────┘
WASM Syscall Categories
WASI (Base - All Runtimes)
| Syscall | Goblins Mapping | Trit |
|---------|-----------------|------|
| fd_read | File capability | -1 |
| fd_write | File capability | +1 |
| clock_time_get | Ambient authority | 0 |
| random_get | Entropy source | 0 |
| proc_exit | Vat termination | -1 |
WASIX (Wasmer Extended)
| Syscall | Goblins Mapping | Trit |
|---------|-----------------|------|
| thread_spawn | Actor spawn | +1 |
| proc_fork | Vat fork | +1 |
| sock_connect | Network capability | 0 |
| tty_get/set | Console capability | 0 |
| futex_* | Synchronization | 0 |
WAVEN (SGX Memory Virtualization)
| Feature | Goblins Mapping | Trit | |---------|-----------------|------| | Page-level sharing | Shared actor state | 0 | | Dual page tables | Read/write capabilities | ±1 | | Exception pages | Fault isolation | -1 |
Verified Semantics
Iris-Wasm (Coq Mechanized)
Wasm 1.0 Spec ──→ Coq Mechanization ──→ Iris Separation Logic
↓
Robust Capability Safety Proofs
Key properties verified:
- Memory isolation between modules
- Control flow integrity
- Type safety preservation
- Capability encapsulation (MSWasm extension)
Cranelift Verification
CLIF IR ──→ VeriWasm ──→ Machine Code
↓
SFI guarantee preservation
Constant-time compilation (ct-wasm)
Hoot Bridge (Native Goblins ↔ WASM)
;; Compile Goblins actor to WASM
(use-modules (hoot compile) (goblins))
(define (^portable-actor bcom)
(lambda (msg)
(match msg
['ping 'pong]
[('echo x) x])))
;; Compile to WASM with preserved semantics
(compile-actor ^portable-actor
#:output "actor.wasm"
#:tail-calls #t ; Wasm tail-call proposal
#:gc #t) ; Wasm GC proposal
Hoot WASM Features
| Feature | WASM Proposal | Status | |---------|---------------|--------| | Tail calls | tail-call | Stage 4 ✓ | | GC | gc | Stage 4 ✓ | | Continuations | stack-switching | Stage 2 | | Exception handling | exception-handling | Stage 4 ✓ | | Threads | threads | Stage 4 ✓ |
Runtime Selection Matrix
Use Case Runtime Reason
─────────────────────────────────────────────────────────────
Browser + Goblins Hoot Native Scheme semantics
Server + Multi-tenant Wasmtime Verified + fast
TEE / Enclave WAMR + WAVEN SGX memory virtualization
Edge / IoT wasm3 Minimal footprint
Full POSIX / Terminal Wasmer + WASIX TTY + fork + threads
Kubernetes / Cloud Native WasmEdge CNCF ecosystem
GF(3) Triad: WASM Runtime Layer
Hoot (+1) ⊗ Goblins (0) ⊗ WAVEN (-1) = 0 ✓
generative orchestration verification
Scheme→WASM actor dispatch memory isolation
Interaction Examples
1. Nickel Contract → WASM Module
;; Load Nickel-validated config into WASM actor
(define (^config-actor bcom nickel-json)
(define config (json->scheme nickel-json))
(define wasm (compile-config-handler config))
(define instance (wasm-instantiate wasm))
(lambda (key)
(wasm-invoke instance 'get key)))
2. Juvix Intent → WASM Execution
;; Execute Juvix-compiled intent in sandboxed WASM
(define (^intent-executor bcom intent-wasm)
(define instance
(wasm-instantiate intent-wasm
#:imports `((geb . ,geb-morphism-table))))
(lambda (resources)
(wasm-invoke instance 'execute resources)))
3. WASIX Terminal → Goblins REPL
;; REPL actor with terminal capabilities
(define (^repl-actor bcom tty-cap)
(define (read-eval-print)
(define input (<- tty-cap 'read-line))
(define result (eval (read input)))
(<- tty-cap 'write (format #f "~a\n" result))
(read-eval-print))
(methods
[start read-eval-print]))
Security Properties
| Property | Enforcement | Runtime | |----------|-------------|---------| | Memory safety | Linear memory bounds | All | | Control flow integrity | Type-checked indirect calls | All | | Capability confinement | Import/export attenuation | Goblins | | Temporal safety | MSWasm handles | Iris-MSWasm | | Constant-time | ct-wasm type system | Wasmtime | | Enclave isolation | EPCM + WAVEN | WAMR |
End-of-Skill Interface
Related Skills
| Skill | Trit | Bridge | |-------|------|--------| | hoot | 0 | Native compiler | | goblins | 0 | Actor system | | guile-goblins-hoot | +1 | Unified stack | | nickel | 0 | Config validation | | juvix-intents | +1 | Intent compilation | | wasix (external) | -1 | POSIX syscalls |
Trit: 0 (ERGODIC - mediates compilation ↔ execution ↔ verification) Key Property: Verified sandboxes + capability discipline = compositional security
Autopoietic Marginalia
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
- MEMORY (-1): Record what was learned
- REMEMBERING (0): Connect patterns to other skills
- WORLDING (+1): Evolve the skill based on use
Add Interaction Exemplars here as the skill is used.