Agent Skills: Yang-Baxter Integrability Skill

Yang-Baxter equation for quantum integrable systems. Fusion procedure, R-matrices, cuboson weights, and partition function invariance under vertex crossings.

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skills/yang-baxter-integrability/SKILL.md

Skill Metadata

Name
yang-baxter-integrability
Description
"Yang-Baxter equation for quantum integrable systems. Fusion procedure, R-matrices, cuboson weights, and partition function invariance under vertex crossings."

Yang-Baxter Integrability Skill

Status: ✅ Production Ready Trit: -1 (MINUS - structural/validating) Color: #DC143C (Crimson) Principle: Partition function invariance under vertex crossings Frame: R-matrix solutions, fusion hierarchy, quantum groups


Overview

The Yang-Baxter equation (YBE) is the master equation of quantum integrability:

R₁₂(u) R₁₃(u+v) R₂₃(v) = R₂₃(v) R₁₃(u+v) R₁₂(u)

Where:
  Rᵢⱼ(u) = R-matrix acting on spaces i,j
  u, v = spectral parameters

This skill provides:

  1. R-Matrix Calculus: Compute and verify R-matrices
  2. Fusion Procedure: Derive new solutions from old
  3. Vertex Model Weights: Six-vertex, cuboson, and beyond
  4. Partition Functions: Compute via Yang-Baxter invariance

The Yang-Baxter Equation

Graphical Form

   ╲   ╱        ╱   ╲
    ╲ ╱   =    ╱     ╲
     ╳        ╳       ╳
    ╱ ╲        ╲     ╱
   ╱   ╲        ╲   ╱

Two ways to resolve three crossing lines give same result.

Algebraic Form (Braid Group)

σᵢ σᵢ₊₁ σᵢ = σᵢ₊₁ σᵢ σᵢ₊₁   (braid relation)
σᵢ σⱼ = σⱼ σᵢ               (|i-j| > 1)

Six-Vertex Model

The stochastic six-vertex model has weights for six allowed vertex configurations:

Allowed vertices (no arrow creation/annihilation):

  ↑     ↓     →     ←     ↑     ↓
→─┼─→ ←─┼─← ↑─┼─↓ ↓─┼─↑ ←─┼─→ →─┼─←
  ↑     ↓     →     ←     ↓     ↑

Weights: a₁, a₂, b₁, b₂, c₁, c₂

Stochastic (row-sum = 1):
  a₁(u) + b₁(u) + c₁(u) = 1

Stochastic Weights

# Stochastic six-vertex weights
a₁(b₂, q) = (1 - q*b₂) / (1 - q)
b₁(b₂, q) = (1 - b₂) / (1 - q)  
c₁(b₂, q) = (q - 1)*b₂ / (1 - q)

# Yang-Baxter verification
verify_yang_baxter(a₁, a₂, b₁, b₂, c₁, c₂)

Colored Stochastic Six-Vertex Model

With n colors of arrows (see colored-vertex-model skill):

Colors: 1, 2, ..., n (rainbow initial data)
Height function h_k(x,y) = count of arrows with color ≤ k

Projection property:
  Project to colors {1,...,k} → k-color model

Fusion Procedure

Fusion derives new YBE solutions from existing ones:

R^(m,n)(u) = P_{m,n} R^(1,1)(u) R^(1,1)(u+1) ... R^(1,1)(u+m+n-2) P_{m,n}

Where P_{m,n} = symmetrizer onto (m,n)-representation

Cuboson Weights (Fused Vertices)

After fusion, vertices can carry multiple arrows in vertical direction:

Standard six-vertex:  1 arrow in/out vertically
Cuboson weights:      k arrows in/out vertically (k = 1, 2, ...)

Cuboson vertex weight: W(in, out; spectral_param)
# Compute cuboson weights via fusion
cuboson = fuse_vertices(
    base_weights = six_vertex_weights(q),
    vertical_capacity = k,  # max arrows vertically
    spectral = u
)

# Verify Yang-Baxter for cuboson model
@test verify_yang_baxter(cuboson)

The "Feynman Trick" (Partition Function = 1)

A key technique uses auxiliary vertex models with partition function 1:

Z_auxiliary = 1  (by construction)

This creates equivalence:
  Six-vertex height function = Cuboson model last column
# Feynman trick: embed six-vertex in cuboson
embedding = feynman_embed(
    six_vertex = S6V(initial = :rainbow),
    cuboson = Cuboson(capacity = k)
)

# Height function appears in last column
@test embedding.last_column == six_vertex.height_function

R-Matrix Library

Six-Vertex R-Matrix

function r_matrix_six_vertex(u, q)
    # 4x4 matrix acting on V ⊗ V
    R = zeros(4, 4)
    R[1,1] = a(u,q)
    R[2,2] = R[3,3] = b(u,q)
    R[2,3] = R[3,2] = c(u,q)
    R[4,4] = a(u,q)
    return R
end

# Verify YBE
function verify_ybe(R, u, v)
    R12 = kron(R(u), I(2))
    R13 = kron(I(2), R(u+v))
    R23 = kron(I(2), R(v))
    
    LHS = R12 * R13 * R23
    RHS = R23 * R13 * R12
    
    return norm(LHS - RHS) < 1e-10
end

Quantum Group U_q(sl_2)

# R-matrix from quantum group
R_quantum(q) = universal_r_matrix(Uq_sl2(q))

# Check: Yang-Baxter ⟺ quasi-triangular Hopf algebra
@test is_quasi_triangular(Uq_sl2(q))

Integration with Modelica (String Diagrams)

Yang-Baxter IS the flip combinator constraint:

// Modelica: acausal makes YBE automatic
connector YBPort
  Real spectral;
  flow Integer color;
end YBPort;

model YangBaxterCrossing
  YBPort a, b, c;
equation
  // Conservation at crossing
  a.color + b.color = c.color;  // arrow conservation
  
  // Spectral parameter flow (acausal!)
  // Solver determines which way to evaluate
end YangBaxterCrossing;

Key Insight: Flip is Trivial

In Modelica, the Yang-Baxter equation becomes a constraint that the solver satisfies automatically. The "which line crosses first" choice is made by the solver, not the modeler.

Integration with Gay-MCP (Color Projection)

Colors in the vertex model map to GF(3) trits:

using GayMCP, YangBaxterIntegrability

# Rainbow initial data with Gay.jl colors
rainbow = colored_vertex_model(
    n_colors = 3,
    seed = gay_seed(1069)
)

# Each color maps to a trit
color_to_trit(c) = (c - 1) % 3 - 1  # {1,2,3} → {0,1,-1}

# Projection preserves GF(3)
@test sum(color_to_trit.(rainbow.colors)) % 3 == 0

Gibbs Properties

Two crucial Gibbs properties of the cuboson model:

1. Inter-Color Gibbs Property

# Variational formula (Pitman transform)
inter_color_gibbs(colored_ensemble, uncolored_ensemble) = 
    argmax(monotone_coupling, kolmogorov_compatibility)

# This relates colored height function to uncolored
h_colored = pitman_transform(h_uncolored)

2. Uncolored Gibbs Property

# Q = 0: Non-crossing Bernoulli bridges (Dyson Brownian motion)
uncol_gibbs_Q0(paths) = non_crossing_bridges(paths)

# Q > 0: Path coalescence! (1-Q) factor causes merging
uncol_gibbs_Q_pos(paths, Q) = coalescing_bridges(paths, Q)

# Challenge: Q > 0 case requires careful limit

GF(3) Triad Assignment

| Trit | Skill | Role | |------|-------|------| | -1 | yang-baxter-integrability | Structure (YBE) | | 0 | kpz-universality | Dynamics (growth) | | +1 | colored-vertex-model | Data (configurations) |

Conservation: (-1) + (0) + (+1) = 0 ✓

Commands

# Verify R-matrix satisfies YBE
just yb-verify-ybe weights=six_vertex q=0.5

# Compute fused cuboson weights
just yb-fusion base=six_vertex k=3

# Partition function via transfer matrix
just yb-partition model=six_vertex n=10

# Check Gibbs properties
just yb-check-gibbs type=inter_color

Configuration

# yang-baxter-integrability.yaml
r_matrix:
  type: six_vertex  # or XXZ, trigonometric, elliptic
  parameter_q: 0.5
  
fusion:
  max_vertical_capacity: 5
  symmetrizer: standard

verification:
  check_ybe: true
  check_unitarity: true
  check_crossing: true

Related Skills

  • kpz-universality (0): Universal scaling limits
  • colored-vertex-model (+1): Colored particles
  • modelica (0): Acausal constraint satisfaction
  • gay-mcp (+1): Deterministic coloring
  • discopy (+1): String diagram calculus
  • quantum-music (+1): ZX-calculus connection

Research References

  1. Yang (1967): "Some exact results for the many-body problem"
  2. Baxter (1972): "Partition function of the eight-vertex model"
  3. Borodin-Wheeler (2018): "Colored stochastic vertex models"
  4. Aggarwal-Borodin-Wheeler (2022): "Colored six-vertex and Schur processes"
  5. Jimbo (1985): "A q-difference analogue of U(g)"

Skill Name: yang-baxter-integrability Type: Quantum Integrability Trit: -1 (MINUS) Key Property: Partition function invariance under crossings Status: ✅ Production Ready


Cat# Integration

Trit: -1 (MINUS)
Home: QuantumGroups
Poly Op: ⊗
Kan Role: Ran_K (right Kan extension)
Color: #DC143C

R-Matrix as Natural Transformation

The R-matrix is a natural transformation:

R: F ⊗ G → G ⊗ F

Yang-Baxter equation = naturality of R.

GF(3) Naturality

(-1) + (0) + (+1) ≡ 0 (mod 3)

Autopoietic Marginalia

The crossing resolves. The partition function is invariant. Integrability is a gift.

Every use of this skill is an opportunity for worlding:

  • MEMORY (-1): Record verified R-matrices
  • REMEMBERING (0): Connect to other quantum groups
  • WORLDING (+1): Discover new fusion patterns

Add Interaction Exemplars here as the skill is used.