Xcode Build Direct
Build and manage iOS/macOS projects using native Xcode CLI tools instead of MCP servers.
When to Use This Skill
Use this skill when:
- Building iOS or macOS apps with Xcode
- Running apps in iOS simulators
- Managing simulator instances (boot, shutdown, list)
- Taking screenshots of simulators
- Capturing app logs
- Running tests (unit or UI)
- Automating UI interactions (tap, type, swipe)
Preference: Always use direct CLI commands (xcodebuild, xcrun simctl) instead of XcodeBuildMCP tools.
Quick Start
1. Discover Project Structure
# List schemes in a workspace
xcodebuild -workspace /path/to/App.xcworkspace -list
# List schemes in a project
xcodebuild -project /path/to/App.xcodeproj -list
# Show build settings
xcodebuild -workspace /path/to/App.xcworkspace -scheme AppScheme -showBuildSettings
2. Find Available Simulators
# List all simulators
xcrun simctl list devices
# List as JSON (better for parsing)
xcrun simctl list devices --json
# List only available simulators
xcrun simctl list devices available
3. Build for Simulator
# Get simulator UUID first
UDID=$(xcrun simctl list devices --json | jq -r '.devices | .[].[] | select(.name=="iPhone 16 Pro") | .udid' | head -1)
# Build
xcodebuild \
-workspace /path/to/App.xcworkspace \
-scheme AppScheme \
-destination "platform=iOS Simulator,id=$UDID" \
-configuration Debug \
-derivedDataPath /tmp/build \
build
4. Install and Launch
# Find the built .app
APP_PATH=$(find /tmp/build -name "*.app" -type d | head -1)
# Install on simulator
xcrun simctl install $UDID "$APP_PATH"
# Launch app
xcrun simctl launch $UDID com.your.bundleid
5. Take Screenshot
xcrun simctl io $UDID screenshot /tmp/screenshot.png
Detailed References
For comprehensive command documentation, see:
- CLI_REFERENCE.md - Full
xcodebuildandxcrun simctlcommand reference - XCUITEST_GUIDE.md - UI automation via XCUITest (tap, type, gestures, element queries)
Common Patterns
Build + Run Workflow
# 1. Boot simulator
xcrun simctl boot $UDID 2>/dev/null || true
# 2. Build
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
-derivedDataPath /tmp/build build
# 3. Find and install app
APP=$(find /tmp/build -name "*.app" -type d | head -1)
xcrun simctl install $UDID "$APP"
# 4. Launch with console output
xcrun simctl launch --console $UDID com.bundle.id
Log Capture
# Stream app logs (run in background)
/usr/bin/log stream \
--predicate 'processImagePath CONTAINS[cd] "AppName"' \
--style json &
LOG_PID=$!
# ... interact with app ...
# Stop logging
kill $LOG_PID
Running Tests
# Unit tests
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
test
# Specific test class
xcodebuild -workspace App.xcworkspace -scheme App \
-destination "platform=iOS Simulator,id=$UDID" \
-only-testing "AppTests/MyTestClass" \
test
UI Automation
For tapping, typing, and UI element queries, use XCUITest (Apple's native UI testing framework).
This is more powerful than MCP-based automation because:
- Native to iOS, always up-to-date
- Full access to accessibility tree
- Can wait for elements, handle animations
- Integrates with Xcode test runner
See XCUITEST_GUIDE.md for complete patterns.
Quick example:
// In a UI test file
func testLogin() {
let app = XCUIApplication()
app.launch()
// Type in text field
app.textFields["email"].tap()
app.textFields["email"].typeText("user@example.com")
// Tap button
app.buttons["Login"].tap()
// Verify result
XCTAssertTrue(app.staticTexts["Welcome"].exists)
}
Run UI tests:
xcodebuild -workspace App.xcworkspace -scheme AppUITests \
-destination "platform=iOS Simulator,id=$UDID" \
test
Session Configuration
Unlike MCP, CLI tools don't maintain session state. Use environment variables or a config file:
# Set up session variables
export XCODE_WORKSPACE="/path/to/App.xcworkspace"
export XCODE_SCHEME="App"
export SIM_UDID="DD5E339B-468E-43C7-B219-54112C9D3250"
export APP_BUNDLE_ID="com.your.app"
# Use in commands
xcodebuild -workspace "$XCODE_WORKSPACE" -scheme "$XCODE_SCHEME" ...
xcrun simctl launch "$SIM_UDID" "$APP_BUNDLE_ID"
Troubleshooting
Build fails with "no matching destination"
# Check available destinations
xcodebuild -workspace App.xcworkspace -scheme App -showDestinations
# Use exact destination string from output
Simulator won't boot
# Check if already booted
xcrun simctl list devices | grep Booted
# Force shutdown and reboot
xcrun simctl shutdown $UDID
xcrun simctl boot $UDID
Can't find built .app
# Check derived data path you specified
ls -la /tmp/build/Build/Products/Debug-iphonesimulator/
# Or use default derived data
ls ~/Library/Developer/Xcode/DerivedData/
Key Differences from XcodeBuildMCP
| Feature | XcodeBuildMCP | This Skill |
|---------|---------------|------------|
| Build | build_sim({...}) | xcodebuild -workspace ... build |
| List sims | list_sims() | xcrun simctl list devices |
| Launch app | launch_app_sim({...}) | xcrun simctl launch $UDID $BUNDLE |
| Screenshot | screenshot({...}) | xcrun simctl io $UDID screenshot |
| Tap/Type | tap({x,y}), type_text({...}) | XCUITest framework |
| Session state | Built-in | Environment variables |