Agent Skills: shape

Resolves technical HOW decisions — architecture choices, technology selection, and design patterns. Use shape when the intent is clear but the technical path is not. Triggers on "shape this", "architecture for X", "how should I build", "which pattern", "technical approach".

UncategorizedID: saadshahd/moo.md/shape

Install this agent skill to your local

pnpm dlx add-skill https://github.com/saadshahd/moo.md/tree/HEAD/hope/skills/shape

Skill Files

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hope/skills/shape/SKILL.md

Skill Metadata

Name
shape
Description
Decide the technical path once the ask is clear. Use when the WHAT is confirmed but more than one way to build it remains — architecture, technology, design.

Route

Decide only among ways that differ where it matters. Look up what settles a choice without the user — their taste from CLAUDE.md and project rules, what their own accounts and plans already offer, facts from the repo, docs, the web. Only choices that stay open after that route to a skill.

Route each open choice by what keeps it open, invoking the named skill with the Skill tool:

  • A claim about something that exists — a library fits, the schema holds, the current design bears the load → use judge skill.
  • The user can't choose from nothing — nothing exists to react to → use draft skill: the fewest versions that show a real fork, differing where it matters — who owns the data, where the seam sits, what fails how.
  • The user holds taste they can't yet state → use elicit skill.
  • Their stated preference reads two ways that would build different things → use clarify skill.
  • They're missing something already settled about the technology → use explain skill.

When the work iterates — an agent loop, a refinement cycle — which loop is itself one of the choices: read loop-selection.md.

Each decision re-enters the routing: a resolved choice can open the next one or conflict with an earlier one; a conflict is one more choice, surfaced to the user. Route again until every open choice has the user's decision or confirmation and none conflict.

The path

Ask any choice still open first, with AskUserQuestion. Then state each resolved choice with its reason and what lost.

The ask itself is still rough — starting would mean inventing what the user means → use intent skill.