Agent Skills: Pencil Design Skill

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.

UncategorizedID: seed-hypermedia/seed/pencil-design

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pnpm dlx add-skill https://github.com/seed-hypermedia/seed/tree/HEAD/.agents/skills/pencil-design

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Skill Metadata

Name
pencil-design
Description
Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.

Pencil Design Skill

Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.

When to Use This Skill

  • Designing screens, pages, or components in a .pen file
  • Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Building or extending a design system in Pencil
  • Syncing design tokens between Pencil and code (Tailwind v4 @theme, shadcn/ui tokens)
  • Importing existing code into Pencil designs
  • Working with any Pencil MCP tools (pencil_batch_design, pencil_batch_get, etc.)

Critical Rules

These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code.

Rule 1: Always Reuse Design System Components

NEVER recreate a component from scratch when one already exists in the design file.

Before inserting any element, you MUST:

  1. Call pencil_batch_get with patterns: [{ reusable: true }] to list all available reusable components
  2. Search the results for a component that matches what you need (button, card, input, nav, etc.)
  3. If a match exists, insert it as a ref instance using I(parent, { type: "ref", ref: "<componentId>" })
  4. Customize the instance by updating its descendants with U(instanceId + "/childId", { ... })
  5. Only create a new component from scratch if no suitable reusable component exists

See references/design-system-components.md for detailed workflow.

Rule 2: Always Use Variables Instead of Hardcoded Values

NEVER hardcode colors, border radius, spacing, or typography values when variables exist.

Before applying any style value, you MUST:

  1. Call pencil_get_variables to read all defined design tokens
  2. Map your intended values to existing variables (e.g., use primary not #3b82f6, use radius-md not 6)
  3. Apply values using variable references, not raw values
  4. When generating code, use Tailwind v4 semantic utility classes (e.g., bg-primary, text-foreground, rounded-md). NEVER use arbitrary value syntax (bg-[#3b82f6], text-[var(--primary)], rounded-[6px])

See references/variables-and-tokens.md for detailed workflow.

Rule 3: Prevent Text and Content Overflow

NEVER allow text or child elements to overflow their parent or the artboard.

For every text element and container:

  1. Set appropriate text wrapping and truncation
  2. Constrain widths to parent bounds, especially on mobile screens (typically 375px wide)
  3. Use "fill_container" for width on text elements inside auto-layout frames
  4. After inserting content, call pencil_snapshot_layout with problemsOnly: true to detect clipping/overflow
  5. Fix any reported issues before proceeding

See references/layout-and-text-overflow.md for detailed workflow.

Rule 4: Visually Verify Every Section

NEVER skip visual verification after building a section or screen.

After completing each logical section (header, hero, sidebar, form, card grid, etc.):

  1. Call pencil_get_screenshot on the section or full screen node
  2. Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content
  3. Call pencil_snapshot_layout with problemsOnly: true to catch clipping and overlap
  4. Fix any issues found before moving to the next section
  5. Take a final full-screen screenshot when the entire design is complete

See references/visual-verification.md for detailed workflow.

Rule 5: Reuse Existing Assets (Logos, Icons, Images)

NEVER generate a new logo or duplicate asset when one already exists in the document.

Before generating any image or logo:

  1. Call pencil_batch_get and search for existing image/logo nodes by name pattern (e.g., patterns: [{ name: "logo|brand|icon" }])
  2. If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the C() (Copy) operation
  3. Only use the G() (Generate) operation for genuinely new images that don't exist anywhere in the document
  4. For logos specifically: always copy from an existing instance, never regenerate

See references/asset-reuse.md for detailed workflow.

Rule 6: Always Load the frontend-design Skill

NEVER design in Pencil or generate code from Pencil without first loading the frontend-design skill.

The frontend-design skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST:

  1. Load the frontend-design skill at the start of any Pencil design or code generation task
  2. Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation
  3. Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs
  4. Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)

This applies to both directions:

  • Pencil design tasks: Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
  • Code generation from Pencil: Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree

Design Workflow

Starting a New Design

0. Load `frontend-design` skill   -> Get aesthetic direction and design quality standards
1. pencil_get_editor_state        -> Understand file state, get schema
2. pencil_batch_get (reusable)    -> Discover design system components
3. pencil_get_variables           -> Read design tokens
4. pencil_get_guidelines          -> Get relevant design rules
5. pencil_get_style_guide_tags    -> (optional) Get style inspiration
6. pencil_get_style_guide         -> (optional) Apply style direction
7. pencil_find_empty_space_on_canvas -> Find space for new screen
8. pencil_batch_design            -> Build the design (section by section)
9. pencil_get_screenshot          -> Verify each section visually
10. pencil_snapshot_layout        -> Check for layout problems

Building Section by Section

For each section of a screen (header, content area, footer, sidebar, etc.):

  1. Plan - Identify which design system components to reuse
  2. Build - Insert components as ref instances, apply variables for styles
  3. Verify - Screenshot the section + check layout for problems
  4. Fix - Address any overflow, alignment, or spacing issues
  5. Proceed - Move to the next section only after verification passes

Design-to-Code Workflow

See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation.

Summary:

  1. Load the frontend-design skill for aesthetic direction
  2. Call pencil_get_guidelines with topic "code" and "tailwind"
  3. Call pencil_get_variables to map design tokens to Tailwind @theme declarations
  4. Read the design tree with pencil_batch_get
  5. Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.)
  6. Generate code using semantic Tailwind classes (bg-primary, rounded-md), never arbitrary values
  7. Apply frontend-design guidelines: distinctive typography, intentional color, motion, spatial composition
  8. Use CVA for custom component variants, cn() for class merging, Lucide for icons

MCP Tool Quick Reference

| Tool | When to Use | |------|-------------| | pencil_get_editor_state | First call - understand file state and get .pen schema | | pencil_batch_get | Read nodes, search for components (reusable: true), inspect structure | | pencil_batch_design | Insert, copy, update, replace, move, delete elements; generate images | | pencil_get_variables | Read design tokens (colors, radius, spacing, fonts) | | pencil_set_variables | Create or update design tokens | | pencil_get_screenshot | Visual verification of any node | | pencil_snapshot_layout | Detect clipping, overflow, overlapping elements | | pencil_get_guidelines | Get design rules for: code, table, tailwind, landing-page, design-system | | pencil_find_empty_space_on_canvas | Find space for new screens/frames | | pencil_get_style_guide_tags | Browse available style directions | | pencil_get_style_guide | Get specific style inspiration | | pencil_search_all_unique_properties | Audit property values across the document | | pencil_replace_all_matching_properties | Bulk update properties (e.g., swap colors) | | pencil_open_document | Open a .pen file or create a new document |

Common Mistakes to Avoid

| Mistake | Correct Approach | |---------|-----------------| | Creating a button from scratch | Search for existing button component, insert as ref | | Using fill: "#3b82f6" | Use the variable: reference primary or the corresponding variable | | Using cornerRadius: 8 | Use the variable: reference radius-md or the corresponding variable | | Generating bg-[#3b82f6] in code | Use semantic Tailwind class: bg-primary | | Generating text-[var(--primary)] in code | Use semantic Tailwind class: text-primary | | Generating rounded-[6px] in code | Use semantic Tailwind class: rounded-md | | Using var(--primary) in className | Use semantic Tailwind class: bg-primary or text-primary | | Not checking for overflow | Call pencil_snapshot_layout(problemsOnly: true) after every section | | Skipping screenshots | Call pencil_get_screenshot after every section | | Generating a new logo | Copy existing logo from another artboard with C() | | Building entire screen, then checking | Build and verify section by section | | Ignoring pencil_get_guidelines | Always call it for the relevant topic before starting | | Using tailwind.config.ts | Use CSS @theme block (Tailwind v4) | | Using Material Icons in code | Map to Lucide icons (<Search />, <ArrowRight />, etc.) | | Skipping frontend-design skill | Always load it before designing in Pencil or generating code | | Generic AI aesthetics (Inter font, purple gradients) | Follow frontend-design guidelines for distinctive, intentional design |

Resources