Agent Skills: ELI5

Explain a topic, module, decision, or incident as if the reader knows nothing about it, then publish the explanation as a big-picture, few-words HTML Artifact. This is the default way to answer a request for a plain-language explanation. Use for "/eli5", "eli5 this", "explain like I'm 5/five", "explain this simply", "give/provide me a simple explanation", "explain how this works", "explain why we did this", "what caused this", or any other request to explain a module, decision, tradeoff, or incident in plain terms. Not for a request that explicitly wants technical depth ("deep dive", "explain in detail", "walk me through the implementation") or a task that isn't an explanation request at all (review, fix, write code).

UncategorizedID: sontek/sontek-skills/eli5

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plugins/sontek-skills/skills/eli5/SKILL.md

Skill Metadata

Name
eli5
Description
Explain a topic, module, decision, or incident as if the reader knows nothing about it, then publish the explanation as a big-picture, few-words HTML Artifact. This is the default way to answer a request for a plain-language explanation. Use for "/eli5", "eli5 this", "explain like I'm 5/five", "explain this simply", "give/provide me a simple explanation", "explain how this works", "explain why we did this", "what caused this", or any other request to explain a module, decision, tradeoff, or incident in plain terms. Not for a request that explicitly wants technical depth ("deep dive", "explain in detail", "walk me through the implementation") or a task that isn't an explanation request at all (review, fix, write code).

ELI5

Turn a topic into an explanation a total newcomer could follow, then ship it as a small, visual HTML Artifact — big pictures, few words, one idea per screen. The hard part is not the artifact, it's getting the explanation itself genuinely simple before any HTML gets written.

1. Figure out what's being explained

Two modes, same output shape:

  • Grounded — $ARGUMENTS points at something in this repo or conversation: a module ("how does this module work"), a decision ("why did we make this tradeoff"), an incident ("what caused this"). Go gather the real facts before writing a word of explanation: read the relevant code, check git log/git blame for the decision's history, look for a postmortem or incident doc if one exists. An ELI5 built on a guess is worse than no ELI5 — simple and wrong is still wrong.
  • Standalone — $ARGUMENTS names a general topic with nothing to ground it in this repo (e.g. explaining a skill a job posting asks for). Explain it from general knowledge. Don't invent repo-specific detail that isn't there.

If it's genuinely unclear which thing the user means (multiple modules or decisions could match), ask one short question rather than guessing.

2. Draft the explanation as plain text first

Write the explanation as plain prose/outline before touching HTML — the visual layer should illustrate an already-simple explanation, not disguise a complicated one. Structure:

  • One-line hook: the whole thing in a single plain-language sentence, ideally with a concrete analogy ("it's a bouncer that checks IDs before letting requests into the club").
  • 3-5 beats, one core idea each, picked by what's being explained:
    • How something works: what goes in → what happens to it → what comes out, as a short chain of steps.
    • Why a tradeoff: what we picked, what we gave up, why the giveup was worth it — framed as a simple weighing, not a feature list.
    • What caused an incident: what broke, why (root cause in one plain sentence), what fixed it, one line on the "in short" retro.
    • A general topic: what it is, why it exists, one thing it's good for, one thing that trips people up.
  • For each beat, write out the step sequence it depicts, even for beats that aren't literally "how it works" — a tradeoff has a before/after, an incident has a timeline. This sequence is what step 4 draws; a beat with no sequence at all just gets a plain visual (a comparison, a diagram of the thing itself) instead of a flow.
  • If a beat uses an analogy, don't just name it. Map every piece the reader needs, in the same sentence: not "it's a guest list" but "the domain publishes a list of servers allowed to send its mail, so a receiving server can check a new message's server against that list the way a doorman checks a name against the guest list." A named-but-unmapped analogy ("it's like a wax seal") reads as decoration, not explanation — if you can't finish the sentence with the real mechanism, the analogy isn't earning its place, cut it and just state the mechanism plainly.
  • Short sentences. Define or replace jargon the moment it appears — don't assume the reader has any background. No hedging, no caveats stacked on caveats; pick the accurate simple version over the precise complicated one.

3. Run the draft through review-tone

Simple and concise wording is the entire point of this skill, so the plain text draft is not done until it's clean. Invoke the review-tone skill on the draft text (final-pass mode: apply the rules, return clean text) — it strips filler, em-dashes, and AI-tell phrasing, and enforces bottom-line-first, one-idea-per-sentence writing. Do this on the plain text before building the artifact, not on the finished HTML — review-tone reads prose, not markup, and fixing wording after it's embedded in HTML is slower and easier to skip.

4. Build the artifact

Load the artifact-design skill before writing any HTML (a Claude Code built-in skill, not part of this plugin — same for artifact-diagramming below) — it's required reading for any artifact, and it's what turns "5 short paragraphs" into an actual big-picture-few-words layout (large type for the hook, a handful of visual sections, generous whitespace, one section in view at a time rather than a wall of text).

Load artifact-diagramming too, and treat it as required whenever a beat has a step sequence (nearly every beat does — see step 2). A drawing has to show the mechanism, not just gesture at the analogy:

  • Draw the real nodes (sender, server, the list, the check, the outcome) and the real arrows between them (what gets sent, what gets compared to what, which branch each outcome takes). Label nodes with both the real name and the analogy word if one is in play, so the picture and the text reinforce the same mental model.
  • A decision point is a decision point — draw the branch (pass/fail, allow/block, kept/cut) and where each path leads, don't just show one happy-path icon.
  • Anti-pattern: one static icon per section (a padlock, a checkmark, a generic seal graphic) sitting next to prose that names the analogy. That illustrates a word, it doesn't show how anything works — a reader who covers the text should still follow the mechanism from the picture alone. If a beat's icon can't pass that test, replace it with an actual sequence/flow diagram before publishing, not after the user points it out.

Before publishing, run through references/diagram-checklist.md — shape bounds vs. viewBox, and label spacing on both straight and diagonal connectors. These are mechanical geometry bugs a hand-authored SVG reintroduces easily, and none of them show up until someone looks at the rendered page.

Translate the review-tone-cleaned draft into the artifact:

  • One section per beat from step 2, each with a short heading, one or two sentences max, and the diagram described above doing most of the explaining — text supports the picture, it doesn't stand in for one.
  • No dense paragraphs and no code dumps — if a code reference is essential, name the file/function in passing text, don't paste the snippet.
  • Title the artifact after the topic, not "ELI5" (e.g. "How Retry Queues Work", not "ELI5: Retry Queues").

Publish with the Artifact tool, pick a favicon emoji matching the topic, and give the user the link.

Output

  • The published artifact link.
  • One or two sentences summarizing the explanation given (not a repeat of the artifact's content).