Agent Skills: threejs-camera

three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.

UncategorizedID: teachingai/full-stack-skills/threejs-camera

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pnpm dlx add-skill https://github.com/teachingai/full-stack-skills/threejs-camera

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