Agent Skills: threejs-helpers

Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.

UncategorizedID: teachingai/full-stack-skills/threejs-helpers

Install this agent skill to your local

pnpm dlx add-skill https://github.com/partme-ai/full-stack-skills/tree/HEAD/skills/threejs-skills/threejs-helpers

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skills/threejs-skills/threejs-helpers/SKILL.md

Skill Metadata

Name
threejs-helpers
Description
"Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls."

When to use this skill

ALWAYS use this skill when the user mentions:

  • Visualizing axes, grids, camera frusta, shadow cameras, light directions
  • Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection
  • Light probe or rect area visualization via helper classes

IMPORTANT: helpers vs production meshes

  • Helpers are debug objects; do not use as final scene geometry.

Trigger phrases include:

  • "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"
  • "辅助线", "法线显示", "包围盒调试"

How to use this skill

  1. Attach helper to the object it describes (e.g., CameraHelper(light.shadow.camera)).
  2. Update when targets move — some helpers need per-frame refresh.
  3. Gate behind debug flags — remove helpers in production builds to save draw calls.
  4. Performance — helpers add draw calls; disable when profiling performance issues.
  5. Addons — import from three/addons/helpers/... paths per threejs-dev-setup.

Example: Debug flag pattern for conditional helpers

import * as THREE from 'three';

const DEBUG = import.meta.env.DEV; // Vite-style; adapt for your bundler
const debugGroup = new THREE.Group();
debugGroup.visible = DEBUG;
scene.add(debugGroup);

// Add helpers only in development
if (DEBUG) {
  debugGroup.add(new THREE.AxesHelper(5));
  debugGroup.add(new THREE.GridHelper(10, 10));

  // Shadow camera helper for directional light
  const shadowHelper = new THREE.CameraHelper(directionalLight.shadow.camera);
  debugGroup.add(shadowHelper);
}

// Toggle helpers at runtime via console or GUI
// debugGroup.visible = !debugGroup.visible;

See examples/workflow-light-camera-helpers.md.

Doc map (official)

| Docs section | Representative links | |--------------|----------------------| | Helpers | https://threejs.org/docs/AxesHelper.html | | Helpers | https://threejs.org/docs/GridHelper.html | | Helpers | https://threejs.org/docs/CameraHelper.html | | Helpers | https://threejs.org/docs/SkeletonHelper.html |

Scope

  • In scope: Core + Addons helpers for visualization.
  • Out of scope: Production meshes or shipping art (threejs-geometries, threejs-lights); orbit/transform gizmo behavior (threejs-controls); editor UX parity with DCC tools; physics debug beyond helper stubs.

Common pitfalls and best practices

  • Too many helpers obscures view—toggle per subsystem.
  • Wrong attachment parent misaligns helper transforms.
  • Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.
  • Some helpers duplicate geometry cost; strip in production or use #ifdef DEBUG style flags.
  • CameraHelper for shadow cameras must reference light.shadow.camera, not the main view camera.

Documentation and version

Helpers are listed under Helpers (core) and Addons → Helpers in three.js docs. They are for debug only; production meshes and lighting should use real geometry/lights (threejs-geometries, threejs-lights).

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link the helper class (AxesHelper, CameraHelper, …) being used.
  2. State that helpers are not shipping art—strip or gate behind debug flags.
  3. Pair shadow/light helpers with threejs-lights tuning workflows.
  4. Mention performance cost when many helpers are enabled.
  5. Import paths follow threejs-dev-setup addon conventions.

References

  • Manual (debug workflow context): https://threejs.org/manual/
  • Docs index (Helpers group): https://threejs.org/docs/#Helpers
  • Examples: https://threejs.org/docs/DirectionalLightHelper.html

Keywords

English: helper, debug, axes, grid, skeleton, normals, light helper, three.js

中文: 辅助、调试、坐标轴、网格、骨架、法线、Helper、three.js