Agent Skills: threejs-materials

Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.

UncategorizedID: teachingai/full-stack-skills/threejs-materials

Install this agent skill to your local

pnpm dlx add-skill https://github.com/teachingai/full-stack-skills/threejs-materials

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