Agent Skills: Windmill Svelte Patterns

Svelte coding guidelines for the Windmill frontend. MUST use when writing or modifying code in the frontend directory.

UncategorizedID: windmill-labs/windmill/svelte-frontend

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.agents/skills/svelte-frontend/SKILL.md

Skill Metadata

Name
svelte-frontend
Description
Svelte coding guidelines for the Windmill frontend. MUST use when writing or modifying code in the frontend directory.

Windmill Svelte Patterns

Apply these Windmill-specific patterns when writing Svelte code in frontend/. For general Svelte 5 syntax (runes, snippets, event handling), use the Svelte MCP server.

Before writing any UI (MUST)

Do both of these before the first line of markup — not after, and not only when something looks unfamiliar.

1. Find the component that already exists. frontend/src/lib/components/common/index.ts is the design-system barrel — 28 lines, read it in full. It exports far more than the three documented below: Alert, Badge, Breadcrumb, Drawer/DrawerContent, Menu/MenuItem, Tabs/Tab/TabContent, Skeleton, FileInput, RadioCard, Section, Kbd, ActionRow, ClearableInput, CopyButton, SecondsInput, UndoRedo, Url.

The barrel is not the full picture either: common/ has 34 subdirectories and only 23 exports, so modal/, popup/, stepper/, tooltip/, checkbox/, table/, contextmenu/, confirmationModal/, calendarPicker/, fileUpload/, toggleButton-v2/ and more exist but must be imported by path. Selects, text inputs and melt-based primitives sit next to common/ in components/select/, components/text_input/, components/meltComponents/.

The tree holds 1,600+ components — grep frontend/src/lib/components for the thing you're about to build; it almost certainly exists. Building a new one is the last resort, not the first move.

2. Read the guideline for what you're building. frontend/brand-guidelines.md is the authority on how it should look and read. Don't load all 34k chars — jump to the section:

| Building | Section to read | |---|---| | Any new screen or component | # Components (Core Rules, Quick Reference) | | Buttons, CTAs | ## Buttons — hierarchy matters, only one Accent per view | | Colors, surfaces, borders | # Color system (Quick Reference, Do's and Don'ts) | | Text, labels, headings | # Typography — note ## Text Casing, sentence case throughout | | Spacing, grids, page structure | # Spacing & Layout; # Layout → ## Form for forms | | Shadows, overlays, depth | # Elevation | | Icons | # Iconography | | Wording of any UI copy | # Voice & Communication, # Tone of Voice |

Get the line range with grep -n '^#' frontend/brand-guidelines.md, then read just that span.

Windmill UI Components (MUST use)

Always use Windmill's design-system components. Never use raw HTML elements. The three below are the ones you'll reach for most often — they are examples, not the catalog. For anything else, go back to the barrel and grep.

Buttons — <Button>

<script>
  import { Button } from '$lib/components/common'
  import { ChevronLeft } from 'lucide-svelte'
</script>

<Button variant="default" onclick={handleClick}>Label</Button>
<Button startIcon={{ icon: ChevronLeft }} iconOnly onclick={prev} />

Props: variant?: 'accent' | 'accent-secondary' | 'default' | 'subtle', unifiedSize?: '2xs' | 'xs' | 'sm' | 'md' | 'lg', startIcon?: { icon: SvelteComponent }, iconOnly?: boolean, disabled?: boolean

size on <Button> is banned — it, spacingSize and extendedSize are the legacy sizing system (xs3/xs2/xs/…, marked @deprecated in Button.svelte). Size every button with unifiedSize, the small ones included: 2xs and xs are h-5, sm is h-7, md is h-8, lg is h-10. Existing size="xs2" call sites are legacy, not a precedent to copy. Same for variant: contained/border/divider are deprecated — use the four listed above.

Text inputs — <TextInput>

<script>
  import { TextInput } from '$lib/components/common'
</script>

<TextInput bind:value={val} placeholder="Enter value" />

Props: value?: string | number (bindable), placeholder?: string, disabled?: boolean, error?: string | boolean, size?: 'sm' | 'md' | 'lg'

Selects — <Select>

<script>
  import Select from '$lib/components/select/Select.svelte'
</script>

<Select items={[{ label: 'Jan', value: 1 }]} bind:value={selected} />

Props: items?: Array<{ label?: string; value: any }>, value (bindable), placeholder?: string, clearable?: boolean, size?: 'sm' | 'md' | 'lg'

Icons — lucide-svelte

Never write inline SVGs. Import from lucide-svelte:

<script>
  import { ChevronLeft, X } from 'lucide-svelte'
</script>
<ChevronLeft size={16} />

Form Components

Form components (TextInput, Toggle, Select, etc.) should use the unified size system when placed together.

Styling

  • Use Tailwind CSS for all styling — no custom CSS
  • Use Windmill's theming classes for colors/surfaces (see frontend/brand-guidelines.md)
  • Read component props JSDoc before using them

Feature Telemetry

New user-facing UX is the main source of feature_usage counters — propose them in the plan, not as a separate question, and read docs/feature-telemetry.md first. logFeatureUsage() from $lib/utils/featureUsage is only half the change: the (feature, kind) pair must also be registered in the backend allowlist or every event is silently discarded. The disclosure copy in InstanceSettings.svelte stays at the category level; see the recipe's step 3.

Svelte MCP Server

Use the Svelte MCP tools when working on Svelte code:

  1. list-sections: Call first to discover available docs
  2. get-documentation: Fetch relevant sections based on use_cases
  3. svelte-autofixer: MUST use on all Svelte code before finalizing — keep calling until no issues
  4. playground-link: Only after user confirms and code was NOT written to project files

Verifying in the Browser

After changing Svelte code, use the Playwright MCP (mcp__playwright__*) to drive the running frontend and confirm the change works. See frontend/AGENTS.md → "Verifying Frontend Changes" for the full flow. Use playwright (headless) on devboxes; playwright-headed when a display is available.