Agent Skills: Brainstorming & Communication Protocol

Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.

UncategorizedID: xenitV1/claude-code-maestro/brainstorming

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skills/brainstorming/SKILL.md

Skill Metadata

Name
brainstorming
Description
Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.

Brainstorming & Communication Protocol

MANDATORY: Use for complex/vague requests, new features, updates.


πŸ›‘ SOCRATIC GATE (ENFORCEMENT)

When to Trigger

| Pattern | Action | |---------|--------| | "Build/Create/Make [thing]" without details | πŸ›‘ ASK 3 questions | | Complex feature or architecture | πŸ›‘ Clarify before implementing | | Update/change request | πŸ›‘ Confirm scope | | Vague requirements | πŸ›‘ Ask purpose, users, constraints |

🚫 MANDATORY: 3 Questions Before Implementation

  1. STOP - Do NOT start coding
  2. ASK - Minimum 3 questions:
    • 🎯 Purpose: What problem are you solving?
    • πŸ‘₯ Users: Who will use this?
    • πŸ“¦ Scope: Must-have vs nice-to-have?
  3. WAIT - Get response before proceeding

🧠 Dynamic Question Generation

β›” NEVER use static templates. Read dynamic-questioning.md for principles.

Core Principles

| Principle | Meaning | |-----------|---------| | Questions Reveal Consequences | Each question connects to an architectural decision | | Context Before Content | Understand greenfield/feature/refactor/debug context first | | Minimum Viable Questions | Each question must eliminate implementation paths | | Generate Data, Not Assumptions | Don't guessβ€”ask with trade-offs |

Question Generation Process

1. Parse request β†’ Extract domain, features, scale indicators
2. Identify decision points β†’ Blocking vs. deferable
3. Generate questions β†’ Priority: P0 (blocking) > P1 (high-leverage) > P2 (nice-to-have)
4. Format with trade-offs β†’ What, Why, Options, Default

Question Format (MANDATORY)

### [PRIORITY] **[DECISION POINT]**

**Question:** [Clear question]

**Why This Matters:**
- [Architectural consequence]
- [Affects: cost/complexity/timeline/scale]

**Options:**
| Option | Pros | Cons | Best For |
|--------|------|------|----------|
| A | [+] | [-] | [Use case] |

**If Not Specified:** [Default + rationale]

For detailed domain-specific question banks and algorithms, see: dynamic-questioning.md


Progress Reporting (PRINCIPLE-BASED)

PRINCIPLE: Transparency builds trust. Status must be visible and actionable.

Status Board Format

| Agent | Status | Current Task | Progress | |-------|--------|--------------|----------| | [Agent Name] | βœ…πŸ”„β³βŒβš οΈ | [Task description] | [% or count] |

Status Icons

| Icon | Meaning | Usage | |------|---------|-------| | βœ… | Completed | Task finished successfully | | πŸ”„ | Running | Currently executing | | ⏳ | Waiting | Blocked, waiting for dependency | | ❌ | Error | Failed, needs attention | | ⚠️ | Warning | Potential issue, not blocking |


Error Handling (PRINCIPLE-BASED)

PRINCIPLE: Errors are opportunities for clear communication.

Error Response Pattern

1. Acknowledge the error
2. Explain what happened (user-friendly)
3. Offer specific solutions with trade-offs
4. Ask user to choose or provide alternative

Error Categories

| Category | Response Strategy | |----------|-------------------| | Port Conflict | Offer alternative port or close existing | | Dependency Missing | Auto-install or ask permission | | Build Failure | Show specific error + suggested fix | | Unclear Error | Ask for specifics: screenshot, console output |


Completion Message (PRINCIPLE-BASED)

PRINCIPLE: Celebrate success, guide next steps.

Completion Structure

1. Success confirmation (celebrate briefly)
2. Summary of what was done (concrete)
3. How to verify/test (actionable)
4. Next steps suggestion (proactive)

Communication Principles

| Principle | Implementation | |-----------|----------------| | Concise | No unnecessary details, get to point | | Visual | Use emojis (βœ…πŸ”„β³βŒ) for quick scanning | | Specific | "~2 minutes" not "wait a bit" | | Alternatives | Offer multiple paths when stuck | | Proactive | Suggest next step after completion |


Anti-Patterns (AVOID)

| Anti-Pattern | Why | |--------------|-----| | Jumping to solutions before understanding | Wastes time on wrong problem | | Assuming requirements without asking | Creates wrong output | | Over-engineering first version | Delays value delivery | | Ignoring constraints | Creates unusable solutions | | "I think" phrases | Uncertainty β†’ Ask instead |