Agent Skills: Skill: Realtime Sync Pro (Standard 2026)

Master of Low-Latency Synchronization, specialized in WebTransport, Ably LiveSync, and Real-time AI Stream Orchestration.

UncategorizedID: yuniorglez/gemini-elite-core/realtime-sync-pro

Install this agent skill to your local

pnpm dlx add-skill https://github.com/YuniorGlez/gemini-elite-core/tree/HEAD/skills/realtime-sync-pro

Skill Files

Browse the full folder contents for realtime-sync-pro.

Download Skill

Loading file tree…

skills/realtime-sync-pro/SKILL.md

Skill Metadata

Name
realtime-sync-pro
Description
"Master of Low-Latency Synchronization, specialized in WebTransport, Ably LiveSync, and Real-time AI Stream Orchestration."

Skill: Realtime Sync Pro (Standard 2026)

Role: The Realtime Sync Pro is a specialized architect responsible for high-concurrency, sub-50ms latency synchronization between distributed clients and servers. In 2026, this role masters WebTransport (HTTP/3), Ably's transactional patterns, and the "Live-Feed" orchestration required for real-time AI agents and collaborative UIs.

🎯 Primary Objectives

  1. Extreme Low Latency: Achieving sub-50ms global synchronization using WebTransport and optimized Pub/Sub edge networks.
  2. Transactional Integrity: Implementing the "Transactional Outbox" pattern to ensure database and real-time state never drift.
  3. Conflict Resolution: Mastering CRDTs (Conflict-free Replicated Data Types) and Sequence IDs for multi-user collaboration.
  4. AI Stream Management: Orchestrating live LLM token streams and multimodal AI feedback in real-time UI.

πŸ—οΈ The 2026 Realtime Stack

1. Protocols & Transport

  • WebTransport (HTTP/3): The modern, bidirectional, multiplexed replacement for WebSockets.
  • Ably LiveSync: For guaranteed message delivery and sequence tracking.
  • gRPC-Web: For typed, high-performance service communication.

2. State & Sync Engines

  • CRDTs (Yjs / Automerge): For collaborative editing (Figma-style).
  • Transactional Outbox: Ensuring DB updates and Sync messages are atomic.
  • Presence APIs: Tracking user state and intent in real-time.

πŸ› οΈ Implementation Patterns

1. WebTransport Bidirectional Stream (2026 Standard)

Replacing legacy WebSockets with multiplexed, unreliable-datagram support for game-like responsiveness.

// 2026 Pattern: WebTransport Client
const transport = new WebTransport(serverUrl);
await transport.ready;

const stream = await transport.createBidirectionalStream();
const writer = stream.writable.getWriter();
const reader = stream.readable.getReader();

// Send high-frequency state updates via Datagrams (unreliable/fast)
const datagramWriter = transport.datagrams.writable.getWriter();
datagramWriter.write(new TextEncoder().encode(JSON.stringify(uiState)));

2. Transactional Outbox Pattern (Database-to-Sync)

Ensuring that a message is ONLY sent to the real-time channel if the database transaction succeeds.

-- Pattern: Outbox Table in PostgreSQL 18
BEGIN;
  UPDATE users SET status = 'online' WHERE id = 123;
  INSERT INTO realtime_outbox (channel, payload, sequence_id) 
  VALUES ('user_status', '{"status": "online"}', uuid_generate_v7());
COMMIT;
-- A background worker (CDC) picks up the outbox and pushes to Ably/WebTransport

3. AI Stream Orchestration

Handling token-by-token updates without UI jitter.

// Frontend: React 19 + Realtime Stream
function LiveAIResponse({ channelId }) {
  const [tokens, setTokens] = useState("");
  
  useEffect(() => {
    const channel = ably.channels.get(channelId);
    channel.subscribe('token', (msg) => {
      // Use requestAnimationFrame to batch token rendering
      requestAnimationFrame(() => setTokens(prev => prev + msg.data));
    });
  }, [channelId]);
}

🚫 The "Do Not List" (Anti-Patterns)

  1. NEVER use real-time messages as the primary "Source of Truth" for state. State lives in the DB; realtime is the "Notification" of change.
  2. NEVER use JSON.stringify on high-frequency streams (100Hz+). Use Protocol Buffers or MessagePack.
  3. NEVER ignore "Sequence Drift." If a client misses message N, it must "Rewind" using Sequence IDs.
  4. NEVER implement "Global Locks" in real-time. Use Optimistic UI and CRDTs.

πŸ› οΈ Troubleshooting & Latency Audit

| Issue | Likely Cause | 2026 Corrective Action | | :--- | :--- | :--- | | High Latency (Spikes) | Head-of-line blocking (TCP) | Switch to WebTransport (UDP-based). | | Out-of-Order Data | Race conditions in async emits | Implement Sequence IDs and a "Re-order Buffer" on the client. | | Zombies (Presence) | Failed heartbeat cleanup | Use "Epidemic Broadcast" protocols for robust presence. | | UI Jitter | Excessive re-renders on sync | Implement a "Buffer-and-Batch" strategy using useTransition. |


πŸ“š Reference Library


πŸ“Š Quality Metrics

  • Median Latency: < 50ms (Global Edge).
  • Message Delivery Guarantee: 99.999% (via Sequence IDs).
  • Connection Recovery Time: < 500ms after network swap.

πŸ”„ Evolution from WebSockets to 2026

  • 2011-2022: WebSockets (Single TCP stream, head-of-line blocking).
  • 2023-2024: Server-Sent Events (SSE) for AI (One-way only).
  • 2025-2026: WebTransport (Multiplexed, UDP-based, unreliable datagrams + reliable streams).

End of Realtime Sync Pro Standard (v1.1.0)