Agent Skills: shader-fundamentals
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
UncategorizedID: zenobi-us/dotfiles/shader-fundamentals
676
Install this agent skill to your local
Skill Files
Browse the full folder contents for shader-fundamentals.
Loading file tree…
Select a file to preview its contents.