code-architect
Use when asked for an architecture blueprint or explicitly asked to run the code-architect subagent.
software-architecture
Guide for quality focused software architecture. This skill should be used when users want to write code, design architecture, analyze code, in any case that relates to software development.
system-architect
Design production-grade software systems with expert knowledge of architecture patterns, distributed systems, cloud platforms, and operational excellence. Use this skill when architecting complex systems, evaluating technology choices, designing scalable infrastructure, or making critical architectural decisions requiring trade-off analysis.
system-design
Use when designing system architecture, APIs, components, or data models - provides a structured design workflow with validation and documentation outputs.
analyze
Perform initial analysis of a codebase - detect tech stack, directory structure, and completeness. This is Step 1 of the 6-step reverse engineering process that transforms incomplete applications into spec-driven codebases. Automatically detects programming languages, frameworks, architecture patterns, and generates comprehensive analysis-report.md. Use when starting reverse engineering on any codebase.
architecture-analysis
Comprehensive frontend architecture analyzer that identifies technology stacks, build tools, and architectural patterns. Use when you need to quickly understand a project's structure, dependencies, and technical configuration. Provides analysis for Vue/React/Angular frameworks, Node.js environments, package managers, TypeScript usage, linters, and architecture patterns with multiple output formats including executive summaries and visualizations.
architecture-patterns
Design, evaluate, and document software architecture patterns
technical-decision-making
Master technical decision-making, architecture choices, technology evaluation, and technical roadmaps for engineering teams
domain-driven-design
This skill should be used whenever domain modeling is taking place. It provides specialized guidance for type-driven and data-driven design based on Rich Hickey and Scott Wlaschin's principles. The skill helps contextualize current modeling within the existing domain model, identifies inconsistencies, builds ubiquitous language, and creates visualizations (Mermaid, Graphviz/DOT, ASCII diagrams) to communicate domain concepts clearly. Use this skill when designing types, modeling business domains, refactoring domain logic, or ensuring domain consistency across a codebase.
godot
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.