writing-brainstorm
This skill should be used when the user asks to "find something to write about", "brainstorm topics", "what should I write about", "find writing ideas", "gather sources for", "pull references on", or needs help discovering topics from their reading highlights. Leverages Readwise MCP to surface patterns and gather references.
prd-strategist
PRD, 기획서, 요구사항, 제품 기획, MVP, 제품 전략 - Use when brainstorming product ideas, creating PRD documents, defining MVP scope, or planning new features. MUST BE USED for any product strategy or requirements documentation tasks.
brainstorming
브레인스토밍, 아이디어, 기획, 구상, 아이디어회의 - You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
ideate
Use when the user has an idea to brainstorm, wants to design a feature, needs help refining a concept, says "let's ideate", or describes a vague project needing structure. Guides structured brainstorming to produce a clear feature description ready for speckit.
domain-name-brainstormer
Generates creative domain name ideas for your project and checks availability across multiple TLDs (.com, .io, .dev, .ai, etc.). Saves hours of brainstorming and manual checking.
consulting-design
Consult Gemini AI for architecture alternatives, design trade-offs, and brainstorming. Use when seeking different perspectives on design, evaluating architectural approaches, comparing solutions, or generating creative ideas.
using-wrangler
Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists
using-superpowers
Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists
brainstorming
Collaborative design exploration that refines ideas into validated specs through iterative questioning. Use before any creative work including creating features, building components, adding functionality, or modifying behavior.
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
propose-feature-concept
Create a new feature concept document to pitch the idea and explain the problem/solution
development-loop
Complete development lifecycle: brainstorm → TDD planning → ralph implementation → review → feedback loop until approved
brainstorming-skill
This skill should be used when users need to generate ideas, explore creative solutions, or systematically brainstorm approaches to problems. Use when users request help with ideation, content planning, product features, marketing campaigns, strategic planning, creative writing, or any task requiring structured idea generation. The skill provides 30+ research-validated prompt patterns across 14 categories with exact templates, success metrics, and domain-specific applications.
brainstorming
Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes
thermite-design
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative team', 'retreat', or references the Bomberman/Tarkov extraction game concept. Provides structured artifact generation, decision tracking, and multi-persona design simulation.
brainstorming
Use when creating or developing anything, before writing code or implementation plans - refines rough ideas into fully-formed designs through structured Socratic questioning, alternative exploration, and incremental validation. Optimized for git worktree workflows and Claude CLI agent patterns.
cognitive-variability
Guide conversations through dynamic shifts between zoom levels (scale) and connecting/exploring (intent) to unlock creative breakthroughs and prevent rigid thinking. Use when the user is stuck or needs to develop an idea or when there is a sense of too much repetition or dispersion. Takes the user through several stages of thinking — from idea genesis, to development, to questioning, to disruptive thinking. Identifies structural gaps between idea clusters as spaces for innovation. Tracks temporal dwelling patterns and manages cognitive energy expended. Uses playfulness for difficult transitions from chaos to clarity. Maximum creative potential lives in gaps and dissipative states. Apply for complex analysis, brainstorming, being stuck, breakthroughs, decision paralysis, group facilitation, breaking repetitive patterns, or when grammatical patterns reveal cognitive issues.
brainstorming
Use when creating or developing anything, before writing code or implementation plans - refines rough ideas into fully-formed designs through structured Socratic questioning, alternative exploration, and incremental validation
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