multi-agent-composition
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godot
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
bevy
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
gomponents
Guide for working with gomponents, a pure Go HTML component library. Use this skill when reading or writing gomponents code, or when building HTML views in Go applications.
design-documentation
Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.
reflex
Build and debug Reflex (rx) UIs in this repo. Use for editing ui/*.py, choosing rx components, fixing Var/conditional/foreach issues, and applying responsive/layout patterns from the Reflex docs.