rlcoach
AI coaching for Rocket League using local replay analysis. Use when the user asks about their Rocket League performance, replays, improvement, or coaching. Covers analysis, comparison, weakness detection, and practice recommendations.
game-loop
Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization
building-mechanics
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
zork
Play Zork text adventure via dfrotz. Use /zork <command> to play (e.g., /zork go north), /zork for status, /zork new to restart, /zork setup to configure Obsidian sync.