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Agent Skills with tag: game-development

11 skills match this tag. Use tags to discover related Agent Skills and explore similar workflows.

mobile-development

iOS (Swift, SwiftUI), Android (Kotlin, Compose), cross-platform (Flutter, React Native), and game development (Unity, Unreal).

mobile-developmentiOSandroidcross-platform
pluginagentmarketplace
pluginagentmarketplace
11

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

threejsgame-developmentgame-mechanicsmultiplayer
Bbeierle12
Bbeierle12
3

game-engines

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game-enginegame-developmentframework-selection
pluginagentmarketplace
pluginagentmarketplace
2

level-design

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level-designgame-designenvironment-designgame-development
pluginagentmarketplace
pluginagentmarketplace
2

gameplay-mechanics

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gameplay-mechanicsgame-designgame-development
pluginagentmarketplace
pluginagentmarketplace
2

game-tools-workflows

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game-developmenttoolchainworkflow-designtool-integration
pluginagentmarketplace
pluginagentmarketplace
2

game-programming-languages

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game-developmentc++c#lua
pluginagentmarketplace
pluginagentmarketplace
2

how-to-publish-paks

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package-managementunreal-enginepak-filesgame-development
Stakpak <team@stakpak.dev>
Stakpak <team@stakpak.dev>
3

godot

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

godotgame-developmentcliarchitecture-patterns
bfollington
bfollington
195

dojo-client

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

apijavascriptrustgame-development
dojoengine
dojoengine
5194

game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

agent-orchestrationgame-developmentmulti-backendplatform-routing
xenitV1
xenitV1
10917