try-first-tell-later
Structure educational content using try-first-tell-later pedagogy where students predict, attempt, or reflect before receiving explanations. Creates active learning through cognitive engagement and variation theory's contrast patterns. Use when writing educational materials, designing exercises, creating lecture notes, structuring tutorials, writing teaching examples with LaTeX/Beamer, developing problem sets, or when user mentions try-first, predict-first, productive failure, Socratic method, question-before-answer, exercise-driven learning, or inquiry-based teaching.
agentic-coach
Interactive prompt engineering coach that elevates vague prompts through Socratic dialogue, multiple transformation styles, and guided learning. Use when improving prompts, learning agentic engineering, or wanting coached guidance rather than automated transformation. NEVER auto-executes - always displays and asks first.
reading-teacher
Interactive reading teacher that instantly generates playful, engaging learning experiences for children ages 1-10. Creates visual playgrounds, phonics games, and interactive stories to build reading skills from letter recognition to comprehension.
math-teacher
Interactive math teacher that instantly generates playful, gamified learning experiences. Creates visual playgrounds, interactive artifacts, and engaging games for kids and adults to learn math concepts from basic arithmetic to advanced calculus.