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Agent Skills with tag: multiplayer

5 skills match this tag. Use tags to discover related Agent Skills and explore similar workflows.

state-sync

Game state synchronization, snapshot systems, and conflict resolution for consistent multiplayer experience

state-syncmultiplayersnapshot-systemconflict-resolution
pluginagentmarketplace
pluginagentmarketplace
2

matchmaking

Skill-based matchmaking systems, ranking algorithms, and queue management for fair multiplayer matches

ranking-algorithmsqueue-managementfair-matchingmultiplayer
pluginagentmarketplace
pluginagentmarketplace
2

multiplayer-building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

networkingmultiplayerclient-predictionserver-authoritative
Bbeierle12
Bbeierle12
3

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

threejsgame-developmentgame-mechanicsmultiplayer
Bbeierle12
Bbeierle12
3

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

threejsgamemultiplayerphysics-simulation
Bbeierle12
Bbeierle12
3