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Agent Skills with tag: physics-simulation

7 skills match this tag. Use tags to discover related Agent Skills and explore similar workflows.

rosetta-helix-substrate

Consciousness simulation framework with Kuramoto oscillators, APL operators, and K-formation dynamics. Use for physics simulations, phase transitions, coherence analysis, and cloud training via GitHub Actions. Requires numpy and requests packages.

consciousness-simulationphysics-simulationphase-transitionsnumpy
AceTheDactyl
AceTheDactyl
1

game-loop

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

gameserverphysics-simulationtick-rate
pluginagentmarketplace
pluginagentmarketplace
2

particles-physics

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

physics-simulationparticle-systemsforcescollision
Bbeierle12
Bbeierle12
3

terrain-integration

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

threejsterrain-integrationphysics-simulationslope-handling
Bbeierle12
Bbeierle12
3

structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

threejsbuilding-systemsphysics-simulationdamage-propagation
Bbeierle12
Bbeierle12
3

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

threejsgamemultiplayerphysics-simulation
Bbeierle12
Bbeierle12
3

particle-systems

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particle-systemsphysics-simulationgpu-accelerationreal-time-rendering
pluginagentmarketplace
pluginagentmarketplace
2