arkit-visionos-developer
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.
realitykit-visionos-developer
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
spatial-swiftui-developer
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
shadergraph-editor
Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.