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Agent Skills with tag: webgl

6 skills match this tag. Use tags to discover related Agent Skills and explore similar workflows.

3d-graphics

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

threejswebglwebgpushader-programming
samhvw8
samhvw8
2

3d-visualizer

Expert in Three.js, 3D graphics, and interactive 3D visualizations

threejs3d-graphicswebglinteractive-visualization
daffy0208
daffy0208
55

r3f-drei

@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+ abstractions that simplify common R3F patterns. Use when implementing camera controls, loading assets, rendering text, or needing common 3D utilities.

react-three-fiberthreejs3d-graphics3d-utilities
Bbeierle12
Bbeierle12
3

threejs-tresjs

3D HUD rendering with Three.js and TresJS for JARVIS AI Assistant

javascriptthreejstresjswebgl
martinholovsky
martinholovsky
92

webgl

WebGL shaders and effects for JARVIS 3D HUD

webglshaderscanvasgpu-acceleration
martinholovsky
martinholovsky
92

shadertoy

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

generative-artwebglglslfragment-shaders
bfollington
bfollington
195