Hook Development
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.
prompt-engineer
This skill should be used when the user asks to "create a prompt", "optimize a prompt", "improve this prompt", "engineer a prompt", "prompt engineering best practices", "make this prompt better", "recommend a model", "which model should I use", "best model for", "GPT vs Claude", "Opus vs Sonnet", "Haiku vs Sonnet", "analyze prompt quality", "fix my prompt", "prompt for Claude", "prompt for GPT", or needs help with prompt engineering techniques, model selection, or prompt optimization for any LLM (Claude Opus/Sonnet/Haiku 4.5, GPT 5.1/Codex, Gemini Pro 3.0).
maui-blazor-development
|
mobile-app-ux
Mobile app UX/UI best practices for smartphone interfaces. Use for designing touch-friendly interfaces, mobile navigation patterns, gesture handling, and optimizing user experience on small screens. Triggers on requests for mobile UX, app design, touch interfaces, mobile patterns, or smartphone UI best practices.
react-web
Modern React 19+ development with Server Components, Actions, hooks, TypeScript integration, and performance optimization. Use when building React web applications, implementing Server Components, using Actions for form handling, working with new hooks (use, useActionState, useOptimistic, useFormStatus), setting up React projects with Vite or Next.js, or optimizing React performance.
react-typescript
Modern React 19 with TypeScript development. Use for creating React components, hooks, context providers, and applications with strict TypeScript typing. Triggers on requests for React components, functional components, hooks, state management, event handling, or TypeScript interfaces/types for React.
responsive-design
Responsive web design patterns for mobile-first development. Use for creating fluid layouts, breakpoint systems, responsive typography, flexible grids, and adaptive components. Triggers on requests for responsive layouts, mobile-first CSS, breakpoints, media queries, fluid design, or multi-device support.
storybook
Storybook 8 for React component documentation and testing. Use for creating stories, documenting components with Controls/Actions, visual testing, and MDX documentation. Triggers on requests for Storybook stories, component documentation, visual testing, or interactive component demos.
Skill Development
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
EARS Notation
This skill should be used when the user asks about "EARS syntax", "EARS notation", "acceptance criteria format", "SHALL patterns", "formal requirements", "WHEN THE SHALL", or needs guidance on writing testable requirements using EARS (Easy Approach to Requirements Syntax).
atomic-design
Atomic Design methodology for React component architecture. Use for structuring component libraries, organizing UI hierarchies, and creating scalable design systems. Triggers on requests for component organization, design system structure, UI hierarchy, or questions about Atoms/Molecules/Organisms/Templates/Pages.
css-tokens
Design tokens system using CSS Custom Properties for consistent styling. Use for creating color palettes, spacing scales, typography systems, and theming (dark/light mode). Triggers on requests for design tokens, CSS variables, theming, color systems, spacing scales, or consistent styling.
dotnet-development
|
handoff
Write HANDOFF.md before ending a complex session. Use when wrapping up, switching tasks, or when context is getting large and a fresh session would help.
ian-gemini-web
Image generation skill using Gemini Web. Generates images from text prompts via Google Gemini. Also supports text generation. Use as the image generation backend for other skills like cover-image, xhs-images, article-illustrator.
codex-agent
Delegate coding tasks to Codex CLI. Use when executing code changes, reviews, debugging, or parallelizing tasks via Codex.
plan-review
Use when asked to review or audit an implementation plan.
spec-driven-dev
新功能的规划→spec→issue 生命周期。当用户说"讨论下"、"写 spec"、"开 issue"、"怎么做"、"设计一下"、"拆任务"、"评估方案"、或描述新功能需求时触发。即使用户只是随口提到一个想法或改进方向,只要涉及"该怎么做"的问题,都应触发此 skill 来结构化思考。
release-skills
Release workflow for skills repo. Use when releasing, bumping version, creating tags, or publishing changes. Trigger on "release", "发布", "new version", "bump version".
codex-review
Multi-lens adversarial review via Codex. Trigger on "review", "审查", "check the code".
linear
Linear issue management (search, create, update, close, comment) with arbitrary GraphQL queries.
Unity Architecture
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.
Unity Fundamentals
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.
Unity Workflows
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.
Unity Performance
This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.
context-snapshot
Create a durable handoff file that captures important conversation state for agent continuity. Use when the context window is getting full, when switching agents/sessions, when handing off work, or when asked to summarize progress without losing decisions, constraints, risks, and pending tasks.
design-brief
Create strategic design briefs that empower designers. Use when asked to write a design brief, product brief, feature brief for a new product, flow, or a feature. Triggers include "create a design brief", "brief for [feature]", or "design spec".
creativity
Generates non-obvious ideas using Verbalized Sampling (VS-CoT). Use when the user needs to brainstorm novel solutions, avoid stereotypical patterns, or write creatively.
obsidian-canvas
Create, edit, and manipulate Obsidian Canvas (.canvas) files. Use this skill when the user wants to visualize concepts, build flowcharts, or organize information spatially using the JSON Canvas format.
pen-design
Design and manipulate Pencil (.pen) files using MCP tools. Use this skill when (1) creating UI screens, dashboards, or layouts in .pen format, (2) reading or modifying existing .pen designs, (3) working with design system components, (4) generating code from .pen files, or (5) understanding PEN file structure, tokens, or schema.
review
Check work and detect drift before committing. A second opinion that catches misalignment early. Use at natural pause points, before PRs, or when something feels off.
problem-statement
Define the framing of a problem. Change the statement, change the solution space. Use when starting work, when solutions feel wrong, or when you suspect an X-Y problem.
problem-space
Map what we're optimizing and what constraints we treat as real. Use before jumping to solutions, when hitting repeated blockers, or when patches keep accumulating.
execute
Do the work. Pre-flight, build, detect drift, salvage if needed. Use when you have a clear aim and are ready to implement.
distill
Human-led curation of accumulated metis and guardrails. Surface patterns across sessions, propose what to promote, compact, or dismiss. Use after multiple sessions, before a new phase, or when search results feel noisy.
aim
Clarify the outcome you want - a change in user behavior, not a feature shipped. Use at the start of any work to ground the session in strategic intent.
dissent
Devil's advocate. Seek contrary evidence before locking in. Use when about to make a significant decision, when confidence is high but stakes are higher, or when people are converging too quickly.
ship
Deliver code to users. Optimize the path from merged code to working install. Use when execution is complete and you need to get changes into users' hands.
problem-weave
Map a cross-layer problem with independent problem statements and Strategy & Tactics trees, then interweave overlap, opposition, dependencies, and gaps. Use when one frame hides distinct work across users, systems, teams, or explanations. Routes durable artifacts to $record and selected tactics to /oh-plan.
salvage
Extract learning before restarting. Code is a draft; learning is the asset. Use when work is drifting, approach has reversed 3+ times, or scope is expanding while "done" keeps fuzzing.
solution-space
Explore candidate solutions before committing. Use when you have a problem statement and need to evaluate approaches - band-aid, optimize, reframe, or redesign.
teach-oh
Project setup. Explore the codebase, ask about strategy and aims, write persistent context to AGENTS.md. Run when starting or when aims shift.
tanstack-start
>-
modal-deployment
Run Python code in the cloud with serverless containers, GPUs, and autoscaling. Use when deploying ML models, running batch jobs, scheduling tasks, serving APIs with GPU acceleration, or scaling compute-intensive workloads. Triggers on requests for serverless GPU infrastructure, LLM inference, model training/fine-tuning, parallel data processing, cron jobs in the cloud, or deploying Python web endpoints.
buhi
Audible notifications for Claude Code tasks and user confirmations. Use this skill when the user wants to (1) test the notification sound by running /buhi, (2) hear the notification sound manually, or (3) get help with configuring automatic sound playback on task completion and user confirmation requests using Claude Code's hook system (Stop hook and PreToolUse hook with AskUserQuestion matcher). The skill automatically detects whether it's installed globally or locally and configures the appropriate settings.json file with absolute paths.
implementation-verify
>
progress-report
>
release-check
>
planning-validate
>
docs-sync
>
Page 1292 of 1713 · 85621 results
