unity-gameobject
Create and manipulate GameObjects
unity-history
Manage undo/redo history over the native undo stack
unity-importer
Configure asset import settings
unity-inspector
Advise on Unity Inspector authoring UX
unity-light
Create and configure Unity lights
unity-material
Edit material and shader properties across Built-in/URP/HDRP
unity-navmesh
Bake and query Unity NavMesh
unity-optimization
Optimize project assets and scenes
unity-package
Manage Unity Package Manager (UPM) packages
unity-patterns
Advise on choosing Unity design patterns
unity-perception
Read-only scene, project and script analysis for AI context
unity-performance
Advise on Unity performance red flags
unity-physics
Run Unity physics queries and configure physics
unity-prefab
Manage Prefabs and variants
unity-probuilder
Model editable meshes with ProBuilder for blockout
unity-profiler
Capture read-only Unity runtime performance snapshots
unity-project
Read Unity project metadata and package lists
unity-project-scout
Advise on reconnoitering an existing Unity project
unity-sample
Sample and demo skills for API connectivity testing
unity-scene
Manage Unity scenes
unity-scene-contracts
Advise on Unity scene composition contracts
unity-script
Create, read and analyze C# scripts
unity-scriptableobject
Manage ScriptableObject assets
unity-scriptdesign
Advise on Unity gameplay script quality
unity-script-roles
Advise on assigning Unity script roles
unity-shader
Manage HLSL/ShaderLab .shader files
unity-skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. Use when the user wants to actually operate the Unity Editor from chat — create, modify or batch-edit GameObjects/scripts/scenes/assets, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
unity-skills-index
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
unity-smart
AI-powered scene queries, layout and auto-binding. AI
unity-terrain
Operate on Unity Terrain
unity-test
Run Unity Test Runner operations asynchronously
unity-testability
Advise on Unity testability
unity-timeline
Edit Unity Timeline assets and tracks
unity-ui
Create and lay out Unity UGUI screens
unity-uitoolkit
Build Unity UI Toolkit (UITK) UIs
unity-validation
Validate project and scene health plus cleanup
unity-workflow
Persistent operation history and orchestration
unity-xr
Set up XR Interaction Toolkit (XRI) for VR/AR
skill-creator
Guide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
unity-addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
unity-batch
Unified batch and async-job orchestration
unity-behavior
Drive Unity Behavior behavior graphs and blackboard variables
unity-cli
Guide for using the experimental Unity CLI with bound UnitySkills projects
unity-decal
Create and configure URP Decal Projectors
unity-dotween
Automate DOTween Free/Pro at editor time
unity-dotween-design
Source-anchored design rules for DOTween 1.3.015
unity-graphics
Manage project-wide GraphicsSettings and QualitySettings
unity-hybridclr
Automate HybridCLR C# hot-update prebuild
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
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