tailwind-design-system
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
tanstack-query
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TypeBox + Fastify
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typescript-advanced-patterns
Advanced TypeScript patterns for type-safe, maintainable code using sophisticated type system features. Use when building type-safe APIs, implementing complex domain models, or leveraging TypeScript's advanced type capabilities.
expo-tailwind-setup-v55
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
motion
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expo-dev-client-v55
Build and distribute Expo development clients locally or via TestFlight
expo-deployment-v55
Deploying Expo apps to iOS App Store, Android Play Store, web hosting, and API routes
vercel-react-best-practices
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
expo-cicd-workflows-v55
Helps understand and write EAS workflow YAML files for Expo projects. Use this skill when the user asks about CI/CD or workflows in an Expo or EAS context, mentions .eas/workflows/, or wants help with EAS build pipelines or deployment automation.
emilkowal-animations
Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.
frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
expo-use-dom-v55
Use Expo DOM components to run web code in a webview on native and as-is on web. Migrate web code to native incrementally.
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
expo-upgrading-v55
Guidelines for upgrading Expo SDK versions and fixing dependency issues
ahooks
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AI SDK v6 UI
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Drizzle ORM
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AI SDK v6 Core
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hook-methodology
Generates conversion-focused ad copy through research-first extraction. Creates unique hook concepts by mining EVERY section of the research document. Use when creating Meta ads, conversion campaigns, or scroll-stopping copy.
art-style
Creates visual prompts from hooks. Expects hook-bank to exist. Outputs prompts.json for MCP image generation.
update-docs
Update documentation files (README.md, CLAUDE.md, assistant-knowledge.ts) based on code changes since they were last committed. Stops if git status is dirty.
fulcrum
AI orchestration and task management platform. Use this skill when working in a Fulcrum task worktree, managing tasks/projects, querying task lists (overdue, by status, by tag), checking task details, or interacting with the Fulcrum server. Triggers: "fulcrum tasks", "list tasks", "overdue tasks", "task status", "my tasks", "what tasks".
project-setup
Set up new Claude Code projects with CLAUDE.md, slash commands, and proper structure
debug
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code-review
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workflow
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deep-context
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crew
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task-router
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composewebview-documentation
Manages MkDocs documentation site and API references for ComposeWebView. Use when creating, updating, or building documentation, adding guides, or generating API docs. Handles mkdocs serve, build, and validation.
composewebview-code-review
Performs code quality checks and reviews for ComposeWebView. Validates expect/actual implementations, KDoc coverage, Spotless formatting, and multiplatform patterns. Use when reviewing PRs, checking code quality, or validating new features.
composewebview-development
Builds, tests, and formats ComposeWebView multiplatform library. Handles Android, iOS, Desktop (JVM), and Web (JS) platforms. Use when building, testing, running Spotless formatting, or checking platform-specific code. Supports expect/actual pattern workflows.
building-with-schematics
PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.
using-worldedit
WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.
placing-furniture
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.
generating-terrain
Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.
creating-shapes
Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.
choosing-materials
Chooses Minecraft block materials, color palettes, and textures using VibeCraft MCP tools. Use when selecting materials for builds, creating color schemes, matching architectural styles, or asking about block combinations and palettes.
building-redstone
Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.
building-structures
Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with build_schematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.
best-minds
模拟器思维:不问"你怎么看",而是问"世界上谁最懂这个?TA 会怎么说?"。触发词:最强大脑、顶级专家、世界级、best minds、谁最懂这个
flutter-navigation
Comprehensive guide for Flutter navigation and routing including Navigator API, go_router, deep linking, passing/returning data, and web-specific navigation. Use when implementing screen transitions, configuring routing systems, setting up deep links, handling browser history, or managing navigation state in Flutter applications.
agents-md-generator
Create or update minimal AGENTS.md files in the repository root and nested module directories using progressive disclosure. Works across heterogeneous projects without assuming any fixed agent folder structure.
flutter-architecture
Comprehensive guide for architecting Flutter applications following MVVM pattern and best practices with feature-first project organization. Use when working with Flutter projects to structure code properly, implement clean architecture layers (UI, Data, Domain), apply recommended design patterns, and organize projects using feature-first approach for scalable, maintainable apps.
flutter-animations
Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder), explicit animations (AnimationController, Tween, AnimatedWidget/AnimatedBuilder), hero animations (shared element transitions), staggered animations (sequential/overlapping), and physics-based animations. Includes workflow for choosing the right animation type, implementation patterns, and best practices for performance and user experience.
flutter-adaptive-ui
Build adaptive and responsive Flutter UIs that work beautifully across all platforms and screen sizes. Use when creating Flutter apps that need to adapt layouts based on screen size, support multiple platforms including mobile tablet desktop and web, handle different input devices like touch mouse and keyboard, implement responsive navigation patterns, optimize for large screens and foldables, or use Capability and Policy patterns for platform-specific behavior.
dart-drift
Complete guide for using drift database library in Dart applications (CLI, server-side, non-Flutter). Use when building Dart apps that need local SQLite database storage or PostgreSQL connection with type-safe queries, reactive streams, migrations, and efficient CRUD operations. Includes setup with sqlite3 package, PostgreSQL support with drift_postgres, connection pooling, and server-side patterns.
flutter-testing
Comprehensive Flutter testing guidance covering unit tests, widget tests, and integration tests. Use when working with Flutter applications to write unit tests for functions/methods/classes, create widget tests to verify UI components, develop integration tests for end-to-end testing, mock dependencies and plugin interactions, debug common testing errors, test Flutter plugins with native code, and run tests in different build modes (debug, profile, release)
flutter-networking
Comprehensive Flutter networking guidance including HTTP CRUD operations, WebSocket connections, authentication, error handling, and performance optimization. Use when Claude needs to implement HTTP requests GET POST PUT DELETE, WebSocket real-time communication, authenticated requests with headers and tokens, background parsing with isolates, REST API integration with proper error handling, or any network-related functionality in Flutter applications.
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