instant-0-100ms
Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate and responsive
joy-delight
Use when creating animations that evoke happiness, surprise, or delightful moments in the user experience.
large-500-800ms
Use when building larger movement animations between 500-800ms - hero transitions, complex reveals, animations that tell a story and deserve attention
lists-grids
Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
loaders-spinners
Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status
loading-states
Use when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
lottie-bodymovin
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
media-publishing
Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences
medium-300-500ms
Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustrations that need clear communication
micro-100-200ms
Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animations that feel quick but perceptible
micro-interactions
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
modals-dialogs
Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits
motion-designer
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
motion-one
Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)
motion-sickness
Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort
naturalistic-motion
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
navigation-menus
Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions
notifications-toasts
Use when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately
orchestrated-sequences
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
page-transitions
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
performance-optimization
Use when animation runs slow, janky, or causes frame drops
physics-intuition
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
playfulness-fun
Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
popmotion
Use when implementing Disney's 12 animation principles with Popmotion's functional animation library
power-confidence
Use when creating animations that convey strength, authority, or bold confidence in brand and product.
presentations
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
problem-diagnosis
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
product-manager
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
professionalism-credibility
Use when creating animations for business contexts that require seriousness, competence, and trustworthy presentation.
react-spring
Use when implementing Disney's 12 animation principles with React Spring's physics-based animations
responsive-adaptive
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
rhythm-pacing
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
rive-animations
Use when implementing Disney's 12 animation principles with Rive interactive animations
saas-productivity
Use when designing animations for business tools, project management, collaboration software, or productivity apps
scroll-animations
Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.
secondary-action-mastery
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
slow-800-1200ms
Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb
slow-in-out-mastery
Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.
small-200-300ms
Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
social-media
Use when designing animations for social platforms, messaging apps, content sharing, or community features
solid-drawing-mastery
Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.
spatial-thinking
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
squash-stretch-mastery
Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.
staging-mastery
Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.
state-changes
Use when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or any transformation without entering/exiting.
straight-ahead-pose-mastery
Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.
technical-constraints
Use when animation is limited by browser support, platform capabilities, or technical requirements
timing-calibration
Use when animation speed feels wrong—too fast, too slow, or inconsistent
timing-mastery
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
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