opencl-runtime
Cross-vendor OpenCL runtime management and kernel development. Query platforms/devices, generate portable OpenCL C kernel code, handle vendor-specific extensions, manage contexts and command queues, compile and cache programs.
nvenc-nvdec
NVIDIA hardware video encoding/decoding integration. Configure NVENC encoding parameters, set up NVDEC decoding pipelines, handle codec configurations, integrate with CUDA for pre/post processing, and manage video memory surfaces.
nsight-profiler
Expert skill for NVIDIA Nsight Systems and Nsight Compute profiling tools. Configure profiling sessions, analyze kernel reports, interpret occupancy metrics, roofline model data, memory bandwidth bottlenecks, and warp execution efficiency.
nccl-communication
NVIDIA Collective Communications Library integration for multi-GPU operations. Initialize NCCL communicators, execute collective operations, configure communication topologies, profile collective performance, and support RCCL for AMD compatibility.
hip-rocm
AMD HIP and ROCm ecosystem for cross-platform GPU development. Execute hipify conversion tools, generate HIP-compatible kernel code, handle CUDA/HIP API differences, configure ROCm toolchain, and profile with rocprof.
gpu-memory-analysis
Specialized skill for GPU memory hierarchy analysis and optimization. Analyze memory access patterns, detect bank conflicts, optimize cache utilization, profile global memory bandwidth, and generate optimized memory access code patterns.
gpu-benchmarking
Expert skill for automated GPU performance benchmarking and regression detection. Design micro-benchmarks, measure kernel execution time with CUDA events, calculate achieved vs theoretical performance, generate comparison reports, detect regressions in CI/CD, and profile power/thermal characteristics.
cutlass-triton
High-performance kernel template libraries and DSLs. Generate CUTLASS GEMM configurations, implement Triton kernel definitions, configure epilogue operations, tune tile sizes and warp arrangements, and benchmark against cuBLAS.
cuda-toolkit
Deep integration with NVIDIA CUDA toolkit for kernel development, compilation, and debugging. Execute nvcc compilation with optimization flags analysis, generate and validate CUDA kernel code, analyze PTX/SASS assembly output, and configure execution parameters.
cuda-graphs
Expert skill for CUDA Graph capture and optimization for reduced launch overhead. Capture CUDA operations into graphs, instantiate and execute graph instances, update graph node parameters, profile graph vs stream execution, design graph-friendly kernel patterns, and optimize launch latency for inference.
cuda-debugging
Expert skill for GPU debugging using CUDA-GDB and NVIDIA Compute Sanitizer. Detect memory errors, race conditions, uninitialized memory access, validate atomic operations, analyze kernel synchronization issues, and generate debugging reports with recommendations.
cublas-cudnn
Expert integration with NVIDIA GPU-accelerated math libraries. Configure cuBLAS tensor core operations, generate cuBLAS GEMM calls, integrate cuDNN layers, handle algorithm selection, and support mixed-precision operations.
zbrush
ZBrush skill for decimation and normal map baking.
xbox-gdk
Xbox GDK skill for achievements and certification.
wwise
Wwise integration skill for sound banks, RTPC, and interactive music.
world-composition
Large world streaming skill for world partition.
voice-chat
Voice chat skill for echo cancellation and codec optimization.
vehicle-physics
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
utility-ai
Utility AI skill for scoring functions and decision making.
unreal-sequencer
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
unreal-niagara
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
unreal-networking
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Mobile Analytics
Mobile app analytics and crash reporting integration
unreal-nanite
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
unreal-metasounds
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
unreal-materials
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
unreal-lumen
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
unreal-gamesframework
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
unreal-development
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
unreal-cpp
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
unreal-control-rig
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
unreal-chaos
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
unreal-blueprint
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
unity-vfx-graph
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
unity-urp
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
unity-ui-toolkit
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
unity-shader-graph
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
unity-profiler
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
lod
Level of Detail skill for mesh simplification and HLOD generation.
localization
Game localization skill for text tables and cultural adaptation.
lobby-system
Lobby management skill for party systems and session handling.
lag-compensation
Lag compensation skill for client-side prediction and rollback.
iap
In-app purchases skill for receipt validation.
houdini
Houdini Engine skill for procedural assets and HDA deployment.
hlsl
HLSL shader programming skill for DirectX, compute shaders, and optimization.
gog-sdk
GOG Galaxy SDK skill for achievements.
requirements-flowdown
Skill for systematic requirements capture, decomposition, and traceability
godot-shaders
Godot shading language skill for visual shaders, custom rendering, and material effects.
godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
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