synthesis-optimization
Expertise in RTL optimization for FPGA synthesis tools. Analyzes synthesis reports, applies attributes, and guides resource inference for optimal QoR.
timing-constraints
Expert skill for developing and validating timing constraints. Writes SDC (Synopsys Design Constraints) and XDC files for FPGA timing closure.
uvm-methodology
Deep expertise in Universal Verification Methodology (IEEE 1800.2) for FPGA verification
verilog-sv-language
Expert-level Verilog and SystemVerilog knowledge following IEEE 1800 standards. Generates synthesizable RTL code with proper coding styles and constructs.
vhdl-language
Deep expertise in VHDL language constructs, IEEE 1076 standard compliance, and synthesis coding guidelines. Expert skill for generating synthesizable VHDL code.
ab-testing
A/B testing skill for player segmentation.
accessibility-games
Game accessibility skill for colorblind modes and control remapping.
adaptive-music
Adaptive music skill for horizontal/vertical resequencing and stingers.
unity-profiler
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
unity-shader-graph
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
unity-ui-toolkit
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
unity-urp
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
unity-vfx-graph
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
unreal-blueprint
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
unreal-chaos
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
unreal-control-rig
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
unreal-cpp
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
unreal-development
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
unreal-gamesframework
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
unreal-lumen
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
unreal-materials
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
unreal-metasounds
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
unreal-nanite
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
unreal-networking
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
unreal-niagara
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
unreal-sequencer
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
utility-ai
Utility AI skill for scoring functions and decision making.
vehicle-physics
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
voice-chat
Voice chat skill for echo cancellation and codec optimization.
world-composition
Large world streaming skill for world partition.
wwise
Wwise integration skill for sound banks, RTPC, and interactive music.
xbox-gdk
Xbox GDK skill for achievements and certification.
zbrush
ZBrush skill for decimation and normal map baking.
cublas-cudnn
Expert integration with NVIDIA GPU-accelerated math libraries. Configure cuBLAS tensor core operations, generate cuBLAS GEMM calls, integrate cuDNN layers, handle algorithm selection, and support mixed-precision operations.
cuda-debugging
Expert skill for GPU debugging using CUDA-GDB and NVIDIA Compute Sanitizer. Detect memory errors, race conditions, uninitialized memory access, validate atomic operations, analyze kernel synchronization issues, and generate debugging reports with recommendations.
cuda-graphs
Expert skill for CUDA Graph capture and optimization for reduced launch overhead. Capture CUDA operations into graphs, instantiate and execute graph instances, update graph node parameters, profile graph vs stream execution, design graph-friendly kernel patterns, and optimize launch latency for inference.
cuda-toolkit
Deep integration with NVIDIA CUDA toolkit for kernel development, compilation, and debugging. Execute nvcc compilation with optimization flags analysis, generate and validate CUDA kernel code, analyze PTX/SASS assembly output, and configure execution parameters.
cutlass-triton
High-performance kernel template libraries and DSLs. Generate CUTLASS GEMM configurations, implement Triton kernel definitions, configure epilogue operations, tune tile sizes and warp arrangements, and benchmark against cuBLAS.
gpu-benchmarking
Expert skill for automated GPU performance benchmarking and regression detection. Design micro-benchmarks, measure kernel execution time with CUDA events, calculate achieved vs theoretical performance, generate comparison reports, detect regressions in CI/CD, and profile power/thermal characteristics.
gpu-memory-analysis
Specialized skill for GPU memory hierarchy analysis and optimization. Analyze memory access patterns, detect bank conflicts, optimize cache utilization, profile global memory bandwidth, and generate optimized memory access code patterns.
hip-rocm
AMD HIP and ROCm ecosystem for cross-platform GPU development. Execute hipify conversion tools, generate HIP-compatible kernel code, handle CUDA/HIP API differences, configure ROCm toolchain, and profile with rocprof.
nccl-communication
NVIDIA Collective Communications Library integration for multi-GPU operations. Initialize NCCL communicators, execute collective operations, configure communication topologies, profile collective performance, and support RCCL for AMD compatibility.
nsight-profiler
Expert skill for NVIDIA Nsight Systems and Nsight Compute profiling tools. Configure profiling sessions, analyze kernel reports, interpret occupancy metrics, roofline model data, memory bandwidth bottlenecks, and warp execution efficiency.
nvenc-nvdec
NVIDIA hardware video encoding/decoding integration. Configure NVENC encoding parameters, set up NVDEC decoding pipelines, handle codec configurations, integrate with CUDA for pre/post processing, and manage video memory surfaces.
opencl-runtime
Cross-vendor OpenCL runtime management and kernel development. Query platforms/devices, generate portable OpenCL C kernel code, handle vendor-specific extensions, manage contexts and command queues, compile and cache programs.
parallel-patterns
GPU parallel algorithm design patterns and implementations. Implement parallel reduction, scan/prefix sum, histogram, parallel sort algorithms, stream compaction, and work-efficient patterns optimized for specific GPU architectures.
stencil-convolution
Expert skill for optimized stencil and convolution pattern implementations on GPU. Design tiled stencil algorithms with halos, implement 2D/3D convolution kernels, optimize boundary condition handling, apply temporal blocking techniques, generate separable filter implementations, and profile stencil memory bandwidth.
tensorrt-optimization
NVIDIA TensorRT model optimization and deployment. Convert models to TensorRT engines, configure optimization profiles and precision modes, apply INT8 calibration, analyze kernel fusion, generate custom plugins, and profile inference performance.
gcp-cloud
GCP-specific infrastructure and services expertise for cloud operations and architecture
speaking-events
Speaking opportunity discovery and conference management
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