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Agent Skills

Agent-Skills.md is a agent skills marketplace, to find the right agent skills for you.

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visionos

Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.

fusengine
fusengine
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watchos

Use when building Apple Watch apps — complications, workouts, HealthKit, or iPhone-Watch connectivity.

fusengine
fusengine
345

astro-7

Use when building Astro 7 sites, choosing an output mode (static/server, hybrid via per-route prerender), configuring middleware, or upgrading from Astro 5/6.

fusengine
fusengine
345

design-android

Use when designing an Android screen or flow — deliverable is a device-framed HTML mockup and developer handoff spec, never Compose code.

fusengine
fusengine
345

design-ios

Use when designing a screen or flow for any Apple platform — iPhone (incl. iPhone Duo), iPad, Mac, Apple Watch, Apple TV or Vision Pro — deliverable is a device/window-framed HTML mockup and a handoff spec, never SwiftUI code.

fusengine
fusengine
345

design-method

Use when starting any design task — resolves register, sets the 3 dials, locks Gate 0, and routes to the right move and target skill.

fusengine
fusengine
345

design-motion

Use when adding or reviewing motion on an already-settled layout or component — never to hide or compensate for an unfinished one.

fusengine
fusengine
345

design-review

Use when a design deliverable is about to be reported done — the final quality gate after design-motion or a mobile mockup.

fusengine
fusengine
345

design-system

Use when starting any design task, before choosing or auditing a color/type/spacing token or writing design-system.md — routing step 1.

fusengine
fusengine
345

design-web

Use when building or revising a marketing/landing/campaign page, register `brand` locked at Gate 0 — use design-webapp for app screens instead.

fusengine
fusengine
345

design-webapp

Use when building or extending a dashboard, SaaS screen, or any authenticated app surface — use design-web instead for a marketing site.

fusengine
fusengine
345

git-flow

Use when committing, branching, opening PRs, or deciding merge/branch strategy.

fusengine
fusengine
345

go-architecture

Use when laying out a new Go service, choosing an HTTP router or DB layer, or wiring dependencies. Not for concurrency (go-concurrency) or language idioms (go-core-idioms).

fusengine
fusengine
345

go-concurrency

Use when writing or reviewing Go concurrency — goroutines, channels, errgroup, context cancellation, or goroutine leaks. Not for sequential idioms (go-core-idioms).

fusengine
fusengine
345

go-core-idioms

Use when writing or reviewing idiomatic sequential Go — error handling, slog logging, generics, interfaces, style. Not for concurrency (go-concurrency).

fusengine
fusengine
345

go-testing-quality

Use when writing or reviewing Go tests, adding coverage, benchmarking, or profiling a Go program. Not for CI/lint wiring (go-tooling-security) or non-Go tests.

fusengine
fusengine
345

go-tooling-security

Use when setting up Go modules/workspaces, configuring golangci-lint v2, running govulncheck, or building a Go CI quality gate. Not for app logic or non-Go audits.

fusengine
fusengine
345

laravel-ai-sdk

Use when integrating AI agents, tool calling, embeddings, structured output, or streaming in Laravel 13 via the `laravel/ai` package.

fusengine
fusengine
345

laravel-attributes

Use when migrating Eloquent models, Jobs, Console commands, Controllers, API Resources, Validation, Factories or Seeders to Laravel 13 PHP attributes.

fusengine
fusengine
345

laravel-jsonapi

Use when building JSON:API spec-compliant endpoints in Laravel 13 with the first-party `JsonApiResource` base class.

fusengine
fusengine
345

laravel-upgrade-v13

Use when upgrading a Laravel 12 application to Laravel 13.0 — composer bump, breaking changes, and Attributes migration.

fusengine
fusengine
345

laravel-vector-search

Use when implementing semantic/vector search in Laravel 13 with PostgreSQL + pgvector.

fusengine
fusengine
345

motion-art-direction

Use when a film needs a look before any scene code — ads, launch teasers, brand films, type-led films with no screenshots, or whenever a draft looks flat (white ground, small tiles, centered text, fades, slow camera drift, logo opener). Locks .motion/look.md at Gate 0 (3 text sketches → challenger locks the tone blind → reference board → look.md + 3 key frames → owner sees them) and owns the scene step's first templates (cut-rhythm, composition-grid, kinetic-type). Richness from area-weighted value contrast, type as a large object, composition, rhythm and motion density — a purposeful gesture at every moment (letter/word kinetics, one recurring geometric actor, animated objects, 3D where it serves), prompt-motion.com as the density reference — never from effects.

fusengine
fusengine
345

motion-assets

Use when a film needs product visuals — capturing real screenshots at a fixed DPR, the real OS pointer, masking sensitive data with labeled example data, avoiding third-party brand look-alikes, and recording provenance in .motion/assets.json.

fusengine
fusengine
345

motion-craft

Use when deciding how a film beat looks and moves — motion density (a gesture in progress at every moment: 0.75 s gesture-free max, CTA still ≤ 1.2 s, beats every 0.5-1 s, ≥ 1 onset/s) with read time ≥ 0.25 s/word, one primary gesture with subordinate details, the two film types (cut-based edit, one continuous object), scene transitions without opacity blends, easing and springs (ζ ≥ 0.85, ≤ 3 % overshoot, springSum, dual-edge), ink/paper/one-accent color with area-weighted contrast and type as a large object, and the single-source ban list (every decorative effect banned); also the rubric source motion-critic scores against.

fusengine
fusengine
345

motion-method

Use when starting or resuming any motion film (launch video, product promo, social ad, README GIF, social loop) — locks the six-block brief (inputs, direction, structure, build, gotchas, start = G0; genre ad|demo), builds the dense beat map (a gesture every 0.5-1 s, ≤ 0.75 s gesture-free, CTA still ≤ 1.2 s), routes the G0 art-direction board, and runs the staged pipeline (one still per beat) with its owner gates.

fusengine
fusengine
345

motion-render

Use when turning a locked brief and beat map into a film file — deterministic seek(t) scene split into classic scripts (springs, springSum, stagger, density validator, actor, CSS 3D, cursor interaction, pinned lit three.js), zero-dependency Chrome capture, staged render (stills one per beat → draft → master with subframe motion blur, stills by default), ffmpeg mp4 + GIF, VHS terminal films, audio on a measured beat grid, and verification of the delivered file.

fusengine
fusengine
345

motion-review

Use when judging a rendered film (draft or master) from its frames alone — review pack (ffprobe, stills at 0.0/0.5/1.5 s/mid/last, one still per cut, area-weighted OKLCH planes per still, opacity-blend and drift detection, motion energy, cuts, gesture-free runs and gesture onsets per second, genre + look.md copies), hard-fails checked first (Flat F1-F11 incl. value contrast, display type, centered composition, type scale, mid-tone, full bleed, gesture-free span > 0.75 s, under-animated < 1 onset/s; Motion M1-M3 crossfade/drift/zoom yo-yo; Decorative effect D1-D9 incl. decorative blur, bouncy overshoot, ambient or unproven 3D; Legibility L1-L4; Slop X1-X4; Safety S1-S6), 9-criterion rubric (hook, one idea, motion behaviours, tempo grid, CTA hold, accent, phone legibility, sound-off, look.md consistency) with 1/5/10 anchors, symptom → cause table, and the fixed PASS/REVISE/FAIL/UNCERTAIN verdict.

fusengine
fusengine
345

php-ecosystem-reference

Use when picking a non-Laravel PHP tool — Symfony components, API Platform, or Slim — and routing to implementation. Do NOT use for Laravel (laravel-expert).

fusengine
fusengine
345

php-http-psr

Use when building framework-agnostic PHP HTTP code — PSR-7/15/17/18 messages, middleware, factories, clients. Do NOT use for Laravel HTTP or Symfony HttpFoundation (not PSR-7).

fusengine
fusengine
345

php-language-modern

Use when writing modern non-framework PHP 8.1-8.5 — property hooks, asymmetric visibility, pipe operator, attributes, enums, readonly. Do NOT use for style (php-standards) or Laravel.

fusengine
fusengine
345

php-quality-tooling

Use when setting up PHPStan, Rector, or PHP-CS-Fixer on a non-Laravel PHP project, incl. CI wiring. Do NOT use for Laravel (Pint/Larastan), tests, or syntax.

fusengine
fusengine
345

php-standards

Use when setting up PHP-package autoloading, coding style, or PSR interfaces — PSR-4, PER Coding Style 3.1, composer.json. Do NOT use for syntax or Laravel.

fusengine
fusengine
345

php-testing

Use when writing/configuring tests on a non-Laravel PHP project — PHPUnit vs Pest. Do NOT use for Laravel test helpers or quality tooling (php-quality-tooling).

fusengine
fusengine
345

rust-async-concurrency

Use when writing async Rust — spawning tasks, sharing state across tasks/threads, choosing channels vs mutexes, or hitting Send-bound errors with async traits. Not for HTTP service structure (rust-web-backend) or sync-only ownership (rust-core-language).

fusengine
fusengine
345

rust-core-language

Use when writing or reviewing idiomatic Rust — edition 2024 ownership/borrowing design, or fixing LLM pitfalls (clone tax, unwrap infestation, indexed loops). Not for error-type design (rust-error-handling) or SOLID layout (solid-rust).

fusengine
fusengine
345

rust-ecosystem-crates

Use when choosing crates for a Rust project — serialization, CLI, async runtime, web, database, HTTP client, error handling, observability. Not for API usage details of an already-chosen crate.

fusengine
fusengine
345

rust-error-handling

Use when designing Rust error handling — thiserror vs anyhow, typed error enums, #[from] conversions, or recoverable errors vs panics. Not for ownership/borrowing (rust-core-language).

fusengine
fusengine
345

rust-testing-quality

Use when writing, organizing, or running Rust tests — unit, integration, doc-tests, proptest, criterion benchmarks, or cargo-mutants. Not for CI pipeline wiring (rust-tooling-cicd).

fusengine
fusengine
345

rust-tooling-cicd

Use when structuring a Cargo workspace or building a Rust CI pipeline — fmt, clippy, cargo-deny/audit, nextest, coverage, MSRV. Not for writing the tests themselves (rust-testing-quality).

fusengine
fusengine
345

rust-web-backend

Use when building a REST/HTTP backend in Rust — axum routing, extractors, shared state, middleware, error responses, sqlx database access. Not for raw async/concurrency (rust-async-concurrency).

fusengine
fusengine
345

seo-audit

Use when running a full-site SEO audit via /seo audit — orchestrates all SEO sub-agents in parallel for one unified Health Score.

fusengine
fusengine
345

seo-cluster

Use when building semantic keyword clusters from SERP overlap for pillar/cluster content architecture.

fusengine
fusengine
345

seo-content

Use when analyzing published content quality — E-E-A-T scoring, anti-cannibalization, keyword distribution, AI disclosure.

fusengine
fusengine
345

seo-content-brief

Use when generating a detailed SEO content brief for a single page or topic before writing.

fusengine
fusengine
345

seo-ecommerce

Use when optimizing e-commerce SEO — product/category pages, faceted navigation, marketplace listings.

fusengine
fusengine
345

seo-entity

Use when optimizing entity-based / semantic SEO — Knowledge Graph resolution, salience scoring, about/sameAs/knowsAbout schema.

fusengine
fusengine
345

seo-featured-snippets

Use when optimizing for position 0 featured snippets and AI Overviews with format-specific HTML recipes.

fusengine
fusengine
345

seo-geo

Use when optimizing for AI search engines (GEO) — AI Overviews, ChatGPT, Perplexity, Claude, Gemini, Copilot readiness.

fusengine
fusengine
345

seo-hreflang

Use when auditing or generating hreflang tags for i18n/multilingual SEO.

fusengine
fusengine
345

Page 798 of 1672 · 83563 results

Adoption

Agent Skills are supported by leading AI development tools.

FAQ

Frequently asked questions about Agent Skills.

01

What are Agent Skills?

Agent Skills are reusable, production-ready capability packs for AI agents. Each skill lives in its own folder and is described by a SKILL.md file with metadata and instructions.

02

What does this agent-skills.md site do?

Agent Skills is a curated directory that indexes skill repositories and lets you browse, preview, and download skills in a consistent format.

03

Where are skills stored in a repo?

By default, the site scans the skills/ folder. You can also submit a URL that points directly to a specific skills folder.

04

What is required inside SKILL.md?

SKILL.md must include YAML frontmatter with at least name and description. The body contains the actual guidance and steps for the agent.

05

How can I submit a repo?

Click Submit in the header and paste a GitHub URL that points to a skills folder. We’ll parse it and add any valid skills to the directory.