visionos
Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.
watchos
Use when building Apple Watch apps — complications, workouts, HealthKit, or iPhone-Watch connectivity.
astro-7
Use when building Astro 7 sites, choosing an output mode (static/server, hybrid via per-route prerender), configuring middleware, or upgrading from Astro 5/6.
design-android
Use when designing an Android screen or flow — deliverable is a device-framed HTML mockup and developer handoff spec, never Compose code.
design-ios
Use when designing a screen or flow for any Apple platform — iPhone (incl. iPhone Duo), iPad, Mac, Apple Watch, Apple TV or Vision Pro — deliverable is a device/window-framed HTML mockup and a handoff spec, never SwiftUI code.
design-method
Use when starting any design task — resolves register, sets the 3 dials, locks Gate 0, and routes to the right move and target skill.
design-motion
Use when adding or reviewing motion on an already-settled layout or component — never to hide or compensate for an unfinished one.
design-review
Use when a design deliverable is about to be reported done — the final quality gate after design-motion or a mobile mockup.
design-system
Use when starting any design task, before choosing or auditing a color/type/spacing token or writing design-system.md — routing step 1.
design-web
Use when building or revising a marketing/landing/campaign page, register `brand` locked at Gate 0 — use design-webapp for app screens instead.
design-webapp
Use when building or extending a dashboard, SaaS screen, or any authenticated app surface — use design-web instead for a marketing site.
git-flow
Use when committing, branching, opening PRs, or deciding merge/branch strategy.
go-architecture
Use when laying out a new Go service, choosing an HTTP router or DB layer, or wiring dependencies. Not for concurrency (go-concurrency) or language idioms (go-core-idioms).
go-concurrency
Use when writing or reviewing Go concurrency — goroutines, channels, errgroup, context cancellation, or goroutine leaks. Not for sequential idioms (go-core-idioms).
go-core-idioms
Use when writing or reviewing idiomatic sequential Go — error handling, slog logging, generics, interfaces, style. Not for concurrency (go-concurrency).
go-testing-quality
Use when writing or reviewing Go tests, adding coverage, benchmarking, or profiling a Go program. Not for CI/lint wiring (go-tooling-security) or non-Go tests.
go-tooling-security
Use when setting up Go modules/workspaces, configuring golangci-lint v2, running govulncheck, or building a Go CI quality gate. Not for app logic or non-Go audits.
laravel-ai-sdk
Use when integrating AI agents, tool calling, embeddings, structured output, or streaming in Laravel 13 via the `laravel/ai` package.
laravel-attributes
Use when migrating Eloquent models, Jobs, Console commands, Controllers, API Resources, Validation, Factories or Seeders to Laravel 13 PHP attributes.
laravel-jsonapi
Use when building JSON:API spec-compliant endpoints in Laravel 13 with the first-party `JsonApiResource` base class.
laravel-upgrade-v13
Use when upgrading a Laravel 12 application to Laravel 13.0 — composer bump, breaking changes, and Attributes migration.
laravel-vector-search
Use when implementing semantic/vector search in Laravel 13 with PostgreSQL + pgvector.
motion-art-direction
Use when a film needs a look before any scene code — ads, launch teasers, brand films, type-led films with no screenshots, or whenever a draft looks flat (white ground, small tiles, centered text, fades, slow camera drift, logo opener). Locks .motion/look.md at Gate 0 (3 text sketches → challenger locks the tone blind → reference board → look.md + 3 key frames → owner sees them) and owns the scene step's first templates (cut-rhythm, composition-grid, kinetic-type). Richness from area-weighted value contrast, type as a large object, composition, rhythm and motion density — a purposeful gesture at every moment (letter/word kinetics, one recurring geometric actor, animated objects, 3D where it serves), prompt-motion.com as the density reference — never from effects.
motion-assets
Use when a film needs product visuals — capturing real screenshots at a fixed DPR, the real OS pointer, masking sensitive data with labeled example data, avoiding third-party brand look-alikes, and recording provenance in .motion/assets.json.
motion-craft
Use when deciding how a film beat looks and moves — motion density (a gesture in progress at every moment: 0.75 s gesture-free max, CTA still ≤ 1.2 s, beats every 0.5-1 s, ≥ 1 onset/s) with read time ≥ 0.25 s/word, one primary gesture with subordinate details, the two film types (cut-based edit, one continuous object), scene transitions without opacity blends, easing and springs (ζ ≥ 0.85, ≤ 3 % overshoot, springSum, dual-edge), ink/paper/one-accent color with area-weighted contrast and type as a large object, and the single-source ban list (every decorative effect banned); also the rubric source motion-critic scores against.
motion-method
Use when starting or resuming any motion film (launch video, product promo, social ad, README GIF, social loop) — locks the six-block brief (inputs, direction, structure, build, gotchas, start = G0; genre ad|demo), builds the dense beat map (a gesture every 0.5-1 s, ≤ 0.75 s gesture-free, CTA still ≤ 1.2 s), routes the G0 art-direction board, and runs the staged pipeline (one still per beat) with its owner gates.
motion-render
Use when turning a locked brief and beat map into a film file — deterministic seek(t) scene split into classic scripts (springs, springSum, stagger, density validator, actor, CSS 3D, cursor interaction, pinned lit three.js), zero-dependency Chrome capture, staged render (stills one per beat → draft → master with subframe motion blur, stills by default), ffmpeg mp4 + GIF, VHS terminal films, audio on a measured beat grid, and verification of the delivered file.
motion-review
Use when judging a rendered film (draft or master) from its frames alone — review pack (ffprobe, stills at 0.0/0.5/1.5 s/mid/last, one still per cut, area-weighted OKLCH planes per still, opacity-blend and drift detection, motion energy, cuts, gesture-free runs and gesture onsets per second, genre + look.md copies), hard-fails checked first (Flat F1-F11 incl. value contrast, display type, centered composition, type scale, mid-tone, full bleed, gesture-free span > 0.75 s, under-animated < 1 onset/s; Motion M1-M3 crossfade/drift/zoom yo-yo; Decorative effect D1-D9 incl. decorative blur, bouncy overshoot, ambient or unproven 3D; Legibility L1-L4; Slop X1-X4; Safety S1-S6), 9-criterion rubric (hook, one idea, motion behaviours, tempo grid, CTA hold, accent, phone legibility, sound-off, look.md consistency) with 1/5/10 anchors, symptom → cause table, and the fixed PASS/REVISE/FAIL/UNCERTAIN verdict.
php-ecosystem-reference
Use when picking a non-Laravel PHP tool — Symfony components, API Platform, or Slim — and routing to implementation. Do NOT use for Laravel (laravel-expert).
php-http-psr
Use when building framework-agnostic PHP HTTP code — PSR-7/15/17/18 messages, middleware, factories, clients. Do NOT use for Laravel HTTP or Symfony HttpFoundation (not PSR-7).
php-language-modern
Use when writing modern non-framework PHP 8.1-8.5 — property hooks, asymmetric visibility, pipe operator, attributes, enums, readonly. Do NOT use for style (php-standards) or Laravel.
php-quality-tooling
Use when setting up PHPStan, Rector, or PHP-CS-Fixer on a non-Laravel PHP project, incl. CI wiring. Do NOT use for Laravel (Pint/Larastan), tests, or syntax.
php-standards
Use when setting up PHP-package autoloading, coding style, or PSR interfaces — PSR-4, PER Coding Style 3.1, composer.json. Do NOT use for syntax or Laravel.
php-testing
Use when writing/configuring tests on a non-Laravel PHP project — PHPUnit vs Pest. Do NOT use for Laravel test helpers or quality tooling (php-quality-tooling).
rust-async-concurrency
Use when writing async Rust — spawning tasks, sharing state across tasks/threads, choosing channels vs mutexes, or hitting Send-bound errors with async traits. Not for HTTP service structure (rust-web-backend) or sync-only ownership (rust-core-language).
rust-core-language
Use when writing or reviewing idiomatic Rust — edition 2024 ownership/borrowing design, or fixing LLM pitfalls (clone tax, unwrap infestation, indexed loops). Not for error-type design (rust-error-handling) or SOLID layout (solid-rust).
rust-ecosystem-crates
Use when choosing crates for a Rust project — serialization, CLI, async runtime, web, database, HTTP client, error handling, observability. Not for API usage details of an already-chosen crate.
rust-error-handling
Use when designing Rust error handling — thiserror vs anyhow, typed error enums, #[from] conversions, or recoverable errors vs panics. Not for ownership/borrowing (rust-core-language).
rust-testing-quality
Use when writing, organizing, or running Rust tests — unit, integration, doc-tests, proptest, criterion benchmarks, or cargo-mutants. Not for CI pipeline wiring (rust-tooling-cicd).
rust-tooling-cicd
Use when structuring a Cargo workspace or building a Rust CI pipeline — fmt, clippy, cargo-deny/audit, nextest, coverage, MSRV. Not for writing the tests themselves (rust-testing-quality).
rust-web-backend
Use when building a REST/HTTP backend in Rust — axum routing, extractors, shared state, middleware, error responses, sqlx database access. Not for raw async/concurrency (rust-async-concurrency).
seo-audit
Use when running a full-site SEO audit via /seo audit — orchestrates all SEO sub-agents in parallel for one unified Health Score.
seo-cluster
Use when building semantic keyword clusters from SERP overlap for pillar/cluster content architecture.
seo-content
Use when analyzing published content quality — E-E-A-T scoring, anti-cannibalization, keyword distribution, AI disclosure.
seo-content-brief
Use when generating a detailed SEO content brief for a single page or topic before writing.
seo-ecommerce
Use when optimizing e-commerce SEO — product/category pages, faceted navigation, marketplace listings.
seo-entity
Use when optimizing entity-based / semantic SEO — Knowledge Graph resolution, salience scoring, about/sameAs/knowsAbout schema.
seo-featured-snippets
Use when optimizing for position 0 featured snippets and AI Overviews with format-specific HTML recipes.
seo-geo
Use when optimizing for AI search engines (GEO) — AI Overviews, ChatGPT, Perplexity, Claude, Gemini, Copilot readiness.
seo-hreflang
Use when auditing or generating hreflang tags for i18n/multilingual SEO.
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