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amenti-labs

amenti-labs

8 Skills published on GitHub.

building-redstone

Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.

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building-structures

Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with build_schematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.

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building-with-schematics

PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.

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choosing-materials

Chooses Minecraft block materials, color palettes, and textures using VibeCraft MCP tools. Use when selecting materials for builds, creating color schemes, matching architectural styles, or asking about block combinations and palettes.

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creating-shapes

Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.

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generating-terrain

Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.

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placing-furniture

Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.

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using-worldedit

WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.

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