Agent Skills: Placing Furniture

Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.

UncategorizedID: amenti-labs/vibecraft/placing-furniture

Install this agent skill to your local

pnpm dlx add-skill https://github.com/amenti-labs/vibecraft/tree/HEAD/agent/.claude/skills/placing-furniture

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agent/.claude/skills/placing-furniture/SKILL.md

Skill Metadata

Name
placing-furniture
Description
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.

Placing Furniture

Critical: SCAN BEFORE PLACING

Avoid furniture embedded in floor!

# 1. Scan area
scan = spatial_awareness_scan(center_x=100, center_y=65, center_z=200, radius=5, detail_level="medium")

# 2. Get placement Y from recommendations
placement_y = scan['recommendations']['floor_placement_y']  # e.g., 65

# 3. Place furniture AT that Y using build_schematic
build_schematic(
    schematic={
        "a": [100, placement_y, 200],
        "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"},
        "l": [[0, "L C R"]]
    },
    description="Armchair"
)

Common mistake: Floor at Y=64, furniture at Y=64 = EMBEDDED! Use Y=65 (ON floor).

Furniture Catalog

See furniture_catalog.md in this skill folder for 80+ ready-to-use schematics:

| Category | Items | |----------|-------| | Seating | chair, armchair, bench, stool, sofa, throne | | Tables | dining, coffee, desk, kitchen counter | | Bedroom | bed, nightstand, wardrobe, dresser, bunk bed | | Storage | bookshelf, cabinet, cupboard, barrel rack | | Lighting | floor lamp, chandelier, wall sconce, hidden light | | Kitchen | sink, stove, fridge, counter | | Bathroom | toilet, bathtub, shower, mirror | | Living Room | TV, fireplace, piano, rug | | Office | computer, filing cabinet, office chair | | Outdoor | grill, patio table, fountain, mailbox |

Quick Placement Examples

Armchair

{"a": [X, Y, Z], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]]}

Dining Table (2x3)

{"a": [X, Y, Z], "p": {"F": "oak_fence", "S": "oak_slab[type=bottom]"}, "l": [[0, "F . F|. . .|F . F"], [1, "S S S|S S S|S S S"]]}

Floor Lamp

{"a": [X, Y, Z], "p": {"F": "oak_fence", "L": "lantern"}, "l": [[0, "F"], [1, "F"], [2, "L"]]}

Hanging Chandelier

{"a": [X, Y, Z], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}

Kitchen Sink

{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "L": "lever"}, "l": [[0, "H"], [1, "L"]]}

Toilet

{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "T": "oak_trapdoor[facing=south,half=top,open=false]", "L": "lever"}, "l": [[0, "H"], [1, "T L"]]}

Simple Fireplace

{"a": [X, Y, Z], "p": {"S": "stone_bricks", "C": "campfire[lit=true]"}, "l": [[0, "S C S"], [1, "S . S"], [2, "S S S"]]}

Workflow

# 1. Scan room to get correct Y levels
scan = spatial_awareness_scan(center_x=X, center_y=Y, center_z=Z, radius=8, detail_level="medium")
floor_y = scan['recommendations']['floor_placement_y']
ceiling_y = scan['recommendations']['ceiling_placement_y']

# 2. Place floor furniture (tables, chairs, beds)
build_schematic(
    schematic={"a": [100, floor_y, 200], ...},
    description="Dining table"
)

# 3. Place ceiling fixtures (use negative Y offsets from ceiling)
build_schematic(
    schematic={"a": [100, ceiling_y, 200], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]},
    description="Hanging lantern"
)

# 4. Add wall decorations
build_schematic(
    schematic={"a": [100, floor_y + 1, 200], "p": {"T": "wall_torch[facing=south]"}, "l": [[0, "T"]]},
    description="Wall torch"
)

Room Layouts

Bedroom (5x6)

  • Bed against wall (head at wall)
  • Nightstand beside bed head
  • Wardrobe on opposite wall
  • Lamp on nightstand
  • Rug beside bed

Living Room (7x9)

  • Sofa against wall
  • Coffee table in front of sofa
  • Armchairs angled toward sofa
  • Bookshelf on side wall
  • Fireplace on focal wall
  • Chandelier centered

Dining Room (7x9)

  • Table centered
  • Chairs around table (facing inward)
  • Chandelier above table
  • Cabinet/sideboard against wall

Kitchen (5x7)

  • Counters along walls (L or U shape)
  • Stove recessed into counter
  • Sink with lever tap
  • Fridge in corner
  • Small table or island

Block State Reference

Stairs (seats, backs)

oak_stairs[facing=north,half=bottom]  # Player sits facing north
oak_stairs[facing=south,half=top]     # Upside-down (table legs)

Trapdoors (backs, doors, shelves)

oak_trapdoor[facing=south,half=bottom,open=true]   # Backrest
oak_trapdoor[facing=south,half=top,open=false]     # Lid/cover

Signs (armrests)

oak_wall_sign[facing=east]   # Sign on west side of block
oak_wall_sign[facing=west]   # Sign on east side of block

Slabs (tabletops, seats)

oak_slab[type=bottom]  # On floor
oak_slab[type=top]     # Near ceiling

Lanterns

lantern              # Standing
lantern[hanging=true] # Hanging from above

Wall Torches

wall_torch[facing=north]  # On south wall, points north
wall_torch[facing=south]  # On north wall, points south

Furniture Orientations

When placing furniture, consider which way it faces:

| Facing | Meaning | |--------|---------| | north | Player faces north when using | | south | Player faces south when using | | east | Player faces east when using | | west | Player faces west when using |

Stairs as chairs: facing = direction player faces when sitting Doors/chests: facing = direction they open toward

Style Coordination

| Style | Wood | Accents | Textiles | |-------|------|---------|----------| | Rustic | Oak, Spruce | Barrels, lanterns | Brown carpet | | Modern | Birch, Quartz | Sea lanterns | White carpet | | Medieval | Dark Oak | Chains, anvils | Red carpet | | Asian | Bamboo, Cherry | Paper lanterns | Cyan carpet | | Nether | Crimson, Warped | Soul lanterns | Black carpet |

Spacing Guidelines

  • Tables: 1 block clearance around for movement
  • Chairs: Push against table edge
  • Beds: 1 block on access side
  • Walkways: 2 blocks minimum width
  • Ceiling lights: Every 4-5 blocks for even lighting
  • Wall decor: Eye level (Y+1 or Y+2 from floor)

Common Mistakes

  1. Furniture in floor: Always scan first, place ON floor_placement_y
  2. Wrong facing: Stairs face where player looks when sitting
  3. Missing states: Always specify [type=bottom] for slabs
  4. Floating furniture: Ensure solid block beneath
  5. Cramped layout: Leave walking space between items

Decorative Details

Rugs

{"a": [X, Y, Z], "p": {"C": "red_carpet"}, "l": [[0, "C*5|C*5|C*5"]]}

Potted Plants

{"a": [X, Y, Z], "p": {"P": "potted_fern"}, "l": [[0, "P"]]}

Options: potted_oak_sapling, potted_fern, potted_bamboo, potted_cactus, potted_red_tulip, potted_azure_bluet

Picture Frame

{"a": [X, Y, Z], "p": {"F": "item_frame[facing=south]"}, "l": [[0, "F"]]}

Flower Vase

{"a": [X, Y, Z], "p": {"P": "flower_pot", "F": "potted_poppy"}, "l": [[0, "F"]]}