aseprite-frame-extract
Batch-export per-tag animation frames from .aseprite files into categorized folders; use when asked to extract frames, split tags, or organize Aseprite animations into folders for engines like Godot.
aseprite-tags
Extract animation tag metadata (names, frame ranges, directions, colors) from .aseprite files without Aseprite; use when asked to list actions/animations, frame tags, or audit tags across multiple Aseprite assets.
git-commit
智能提交与仓库初始化:自动生成 .gitignore、筛选提交文件、隐私扫描、配置 GitHub SSH 远程。用于初始化仓库、提交变更、设置远程、准备项目版本控制。
godot-design
Godot GDScript 接口设计规范与指导,强调 TDD 友好、可测试、可维护的设计原则。
godot-dev-conventions
沉淀可复用的 Godot 开发规范与实现范式,减少 zero-shot 式临场发挥。适用于编写或重构 GDScript、设计场景/节点关系、整理模块边界、统一常见写法,或在缺少项目专属约定时提供默认实现方向。
godot-dev
|
godot-tdd-full
Complete TDD workflow for Godot projects. Integrates interface design, GUT testing, code implementation, and verification tools.
godot-tdd
Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。
godot-test
|
godot-verify
|
godot-web-e2e
End-to-end testing for any Godot Web export using Chrome DevTools and a local HTTP server. Use when verifying gameplay behavior in a Web build (not editor) and you need repeatable DevTools-driven input checks and console evidence.
scratchpad
|
skill-metadata-check
检查 SKILL.md 的 YAML 元数据是否可解析、是否包含 name/description,避免元数据问题影响加载。