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partme-ai

partme-ai

420 Skills published on GitHub.

tauri-framework-upgrade

Migrate Tauri apps from v1 to v2 or from v2 beta to v2 stable, handling breaking changes in config, plugins, and permissions. Use when upgrading Tauri versions, resolving migration errors, or updating config/capability formats for v2.

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tauri-ipc

Implement frontend-to-Rust IPC using invoke calls, Tauri commands, and type-safe bindings in Tauri v2. Use when defining Rust commands callable from the frontend, setting up typed IPC contracts, or implementing bidirectional event-based communication.

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tauri-mobile

Set up Tauri v2 for Android and iOS development including build configuration, bundle identifiers, and mobile debugging. Use when adding mobile targets to a Tauri app, configuring Android/iOS bundle IDs, or debugging on mobile devices and emulators.

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tauri-scaffold

Scaffold a Tauri v2 project with create-tauri-app, configure project structure, and set up static export for frontend frameworks. Use when creating a new project, understanding the Tauri project structure, or configuring SSG/static export for Next.js or SvelteKit.

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tauri-security

Configure Tauri v2 capabilities, scoped access rules, and ACL-based permission control for production apps. Use when generating capabilities/default.json, defining scoped access per plugin, or auditing permissions for minimum-privilege compliance.

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tauri-setup

Install Tauri v2 prerequisites and configure the development environment across macOS, Windows, Linux, Android, and iOS. Use when setting up Rust toolchain, Node.js, platform build tools, or mobile development prerequisites (Xcode, Android Studio).

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tauri-window

Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.

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tauri

Primary index and router for all Tauri v2 framework skills covering Rust backend, frontend integration, and the full plugin ecosystem. Use when any Tauri-related request is made to route to the correct specialized sub-skill with local examples and templates.

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course-designer

Design structured courses including syllabi, learning objectives using Bloom's taxonomy, lesson plans, and assessment rubrics. Use when the user asks about course design, needs to create a curriculum, write learning objectives, structure educational modules, or build assessment plans.

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learning-assessor

Create learning assessments including quizzes, exams, rubrics, and evaluation criteria aligned with learning objectives. Supports multiple question types, difficulty levels, and learning analytics. Use when the user asks to create quizzes, design tests, build grading rubrics, evaluate student learning, or generate assessment questions.

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teaching-resource-generator

Generate teaching resources including slide deck outlines, progressive exercises, hands-on case studies, and learning guides with self-assessment checkpoints. Use when the user asks to create courseware, design practice exercises, build teaching materials, develop lesson content, or generate educational resources.

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appium

Provides comprehensive guidance for Appium mobile testing including mobile app automation, element location, gestures, and cross-platform testing. Use when the user asks about Appium, needs to test mobile applications, automate mobile apps, or write Appium test scripts.

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cypress

Provides comprehensive guidance for Cypress end-to-end testing including commands, assertions, component testing, CI/CD integration, and best practices. Use when the user asks about Cypress, needs to write E2E tests, component tests, or configure Cypress for testing.

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detox

Provides comprehensive guidance for Detox mobile testing framework including React Native testing, E2E testing, and test synchronization. Use when the user asks about Detox, needs to test React Native applications, write E2E tests for mobile apps, or configure Detox.

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jest

Provides comprehensive guidance for Jest testing framework including test writing, matchers, async testing, mocking, snapshots, configuration, and CLI. Use when the user asks about Jest, needs to write JavaScript/TypeScript tests, mock dependencies, or configure Jest for projects.

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junit

Provides comprehensive guidance for JUnit testing framework including test annotations, assertions, test lifecycle, and best practices. Use when the user asks about JUnit, needs to write Java unit tests, use JUnit annotations, or configure JUnit for Java projects.

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playwright

Provides comprehensive guidance for Playwright testing including browser automation, test writing, page objects, and cross-browser testing. Use when the user asks about Playwright, needs to write E2E tests, automate browsers, or test web applications across browsers.

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pytest

Provides comprehensive guidance for pytest testing framework including test writing, fixtures, parametrization, mocking, and plugins. Use when the user asks about pytest, needs to write Python tests, use pytest fixtures, or configure pytest for Python projects.

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selenium

Provides comprehensive guidance for Selenium WebDriver including browser automation, element location, waits, and test frameworks. Use when the user asks about Selenium, needs to automate web browsers, write Selenium tests, or work with Selenium WebDriver.

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vitest

Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.

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threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

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threejs-audio

three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.

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threejs-camera

three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.

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threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

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threejs-dev-setup

Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).

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threejs-geometries

three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.

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threejs-helpers

Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.

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threejs-lights

three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.

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threejs-loaders

three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.

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threejs-materials

Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.

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threejs-math

three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster.

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threejs-node-tsl

three.js node-based shading: Nodes API surface, NodeMaterial and MeshStandardNodeMaterial-style families, TSL (Three.js Shading Language) entry at TSL.html, WebGPURenderer pairing, and core PostProcessing (class) versus addon EffectComposer at a high level. Use when authoring shaders as graphs, using TSL builtins, compute-oriented nodes, or modern WebGPU pipelines; for classic ShaderMaterial GLSL use threejs-materials; for stock EffectComposer passes use threejs-postprocessing; for WebGLRenderer-only tuning use threejs-renderers.

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threejs-objects

three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.

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threejs-postprocessing

Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers).

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threejs-renderers

Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl.

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threejs-scenes

three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.

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threejs-textures

three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.

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threejs-webxr

WebXR integration for three.js: WebXRManager and XRManager on the renderer, session initialization patterns, VRButton and ARButton helpers, XRControllerModelFactory and hand model families, XREstimatedLight, XRPlanes, and related addon Webxr utilities. Use for immersive sessions and controller/hand tracking—not for standard desktop camera projection (threejs-camera) or composer post effects (threejs-postprocessing).

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uniapp-ad

Integrates uni-ad monetization into uni-app applications including banner, interstitial, rewarded video, and native ad types with event handling and placement configuration. Use when the user needs to add ad monetization, configure ad types, handle ad load/show/close/error events, or optimize ad revenue in a uni-app project.

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uniapp-cloud

Guides uniCloud cloud development in uni-app including project setup, cloud database CRUD operations, cloud function deployment, cloud storage file management, and datacom component data binding. Use when the user needs to integrate uniCloud services, work with cloud databases, create cloud functions, or manage cloud storage in a uni-app project.

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uniapp-mini

Guides uni-app mini program development including configuration, component usage, API compatibility, and conditional compilation for WeChat, Alipay, Baidu, and other mini program platforms. Use when the user wants to build uni-app mini programs, configure mini program settings, or handle platform-specific differences.

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uniapp-native-app

Packages uni-app projects as native Android APK/AAB and iOS IPA via offline packaging, covering manifest configuration, signing certificates, native plugin integration, and build distribution. Use when the user needs to package a uni-app as a native app, configure Android keystore or iOS provisioning, or set up offline build for distribution.

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uniapp-native-plugin

Develops native Android and iOS plugins for uni-app including module creation, JavaScript-to-native communication, and plugin packaging for distribution. Use when the user needs to build custom native modules, extend uni-app with native capabilities (camera, Bluetooth, sensors), or create publishable native plugins.

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uniapp-plugin

Browses, installs, configures, and manages plugins from the uni-app plugin market (ext.dcloud.net.cn) including component plugins, API plugins, and template plugins with dependency handling. Use when the user needs to find and install uni-app plugins, configure plugin settings, manage plugin dependencies, or integrate third-party components.

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uniapp-project-creator

Creates new uni-app projects via the official CLI or HBuilderX with Vue 2/Vue 3 template selection, manifest.json and pages.json configuration, and directory structure setup. Use when the user wants to scaffold a new uni-app project, initialize project files with a single command, or set up the development environment.

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uniapp-project

Provides per-component and per-API examples with cross-platform compatibility details for uni-app, covering built-in components, uni-ui components, and APIs (network, storage, device, UI, navigation, media). Use when the user needs official uni-app components or APIs, wants per-component examples with doc links, or needs platform compatibility checks.

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uniapp-ucharts

Integrates uCharts data visualization into UniApp projects including easycom configuration, pages.json and manifest.json setup, platform-specific handling (H5, mini-program, App, nvue), and chart lifecycle management. Use when the user needs to add charts to a UniApp project, configure uCharts components, or handle cross-platform chart rendering.

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uniapp-uview

Integrates uView UI component library into UniApp projects including easycom configuration, pages.json and manifest.json setup, SCSS theming, and platform-specific handling (H5, mini-program, App, nvue). Use when the user needs to add uView UI components to a UniApp project, configure easycom auto-import, or handle cross-platform styling.

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uniappx-project-creator

Creates new uni-app-x projects with Vue 3 + TypeScript + Vite via CLI or HBuilderX, including tsconfig.json setup, manifest.json and pages.json configuration, and Composition API project templates. Use when the user wants to scaffold a new uni-app-x project, initialize TypeScript project files, or set up the uni-app-x development environment.

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uniappx-project

Provides per-component and per-API examples with platform compatibility details for uni-app-x (Vue 3 + TypeScript + Vite). Use when the user needs official uni-app-x built-in components, API references with examples, cross-platform compatibility checks, or conditional compilation guidance for uni-app-x projects.

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