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pluginagentmarketplace

pluginagentmarketplace

620 Skills published on GitHub.

api-documentation

Production-grade skill for API documentation creation including OpenAPI/Swagger specifications, REST endpoint documentation, authentication flows, and error handling guides.

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code-examples

Production-grade skill for generating clear, well-documented code examples, implementation patterns, configuration files, and integration samples with multi-language support.

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user-guides

Production-grade skill for creating comprehensive user guides, tutorials, step-by-step instructions, troubleshooting guides, and FAQ sections with quality metrics and validation.

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architecture-decisions

Make and document architecture decisions using structured frameworks

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architecture-documentation

Create and maintain architecture documentation using standard formats

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cloud-architecture

Design cloud-native architectures with service selection and cost optimization

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data-architecture

Design data architectures with modeling, pipelines, and governance

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enterprise-patterns

Apply enterprise architecture patterns for integration and governance

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security-architecture

Design security architectures with threat modeling and zero trust

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technical-leadership

Provide technical leadership guidance for reviews, mentoring, and decisions

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async-programming

Asynchronous programming models including coroutines, async/await, and reactive patterns

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communication-protocols

Game server communication protocols including gRPC, REST, and custom binary protocols

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helm

Helm package management, chart development, and release management

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data-serialization

Efficient data serialization for game networking including Protobuf, FlatBuffers, and custom binary

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databases

Game data persistence with player profiles, leaderboards, inventory systems using Redis and PostgreSQL

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deployment

Game server deployment with Docker, Kubernetes, and global distribution strategies

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design-patterns

Game server design patterns including ECS, command pattern, and event sourcing

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game-loop

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

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