tauri-app-positioner
Position windows relative to the system tray or screen using the Tauri v2 positioner plugin with multi-display support. Use when aligning popup or tray windows, handling multi-monitor positioning, or ensuring consistent placement across platforms.
tauri-app-process
Access process information and control app lifecycle using the Tauri v2 process plugin, including app restart and exit. Use when querying process info, implementing graceful shutdown, or programmatically restarting the app.
tauri-app-shell
Execute system commands and open external URLs securely using the Tauri v2 shell plugin with strict allowlists. Use when spawning child processes, running system commands with argument validation, or opening URLs in the default browser via shell.
tauri-app-sidecar-nodejs
Bundle and run a Node.js process as a sidecar alongside a Tauri v2 app with lifecycle management. Use when integrating a Node.js backend as a sidecar binary, managing sidecar start/stop lifecycle, or packaging Node.js executables per platform.
tauri-app-single-instance
Prevent multiple app instances and handle second-launch arguments using the Tauri v2 single-instance plugin. Use when enforcing single-instance behavior, forwarding CLI arguments from a second launch, or focusing the existing window on re-entry.
tauri-app-splashscreen
Configure a splashscreen window in Tauri v2 to display during app initialization and avoid white screen flashes. Use when adding a loading screen at startup, controlling splashscreen-to-main-window transitions, or handling slow frontend loads.
tauri-app-sql
Access SQLite, MySQL, or PostgreSQL databases from the frontend using the Tauri v2 SQL plugin with migrations. Use when setting up a database connection, running SQL migrations, or executing queries with scoped access from the frontend.
tauri-app-store
Persist key-value data to disk using the Tauri v2 store plugin for app settings and preferences. Use when saving app configuration, choosing between Store and LazyStore, or implementing persistent settings with automatic disk writes.
tauri-app-stronghold
Store secrets and sensitive data in encrypted vaults using the Tauri v2 stronghold plugin with snapshot management. Use when securing API keys, tokens, or credentials on disk, managing encrypted snapshots, or pairing with biometric authentication.
tauri-app-system-tray
Create and manage system tray icons with menus and click handlers in Tauri v2, handling platform differences. Use when adding a tray icon, building tray menus, toggling window visibility from the tray, or handling macOS/Windows/Linux tray conventions.
tauri-app-updater
Configure OTA (over-the-air) app updates using the Tauri v2 updater plugin with signing keys and update server setup. Use when implementing auto-update checks, generating signing key pairs, or configuring update server endpoints and metadata.
tauri-app-upload
Upload files from the local filesystem using the Tauri v2 upload plugin with progress reporting and custom headers. Use when uploading large files with progress callbacks, configuring custom request headers, or implementing retry logic for reliable transfers.
tauri-app-wasm
Compile Rust code to WebAssembly and run it in the Tauri v2 frontend for high-performance computation. Use when offloading CPU-intensive work to WASM in the WebView, deciding between WASM vs IPC for Rust logic, or optimizing frontend performance with Rust-compiled modules.
tauri-app-websocket
Establish WebSocket connections from the Rust side using the Tauri v2 websocket plugin, bypassing WebView limitations. Use when implementing real-time messaging, managing WebSocket connection lifecycle, or configuring host allowlists for secure connections.
tauri-app-window-menu
Create native application menus with keyboard shortcuts and event handlers in Tauri v2. Use when defining window menu bars, handling menu item click events, binding keyboard accelerators, or adapting menus for macOS/Windows/Linux conventions.
tauri-app-window-state
Persist and restore window size, position, and maximized state across sessions using the Tauri v2 window-state plugin. Use when remembering window layout between app launches, configuring StateFlags, or handling multi-display restore behavior.
tauri-build
Build production-ready Tauri v2 app bundles with code signing and distribution packaging for all platforms. Use when creating release builds, configuring code signing for macOS/Windows, or setting up CI pipelines for app distribution.
tauri-concept
Explain Tauri v2 architecture concepts including the process model, IPC isolation, and brownfield integration patterns. Use when understanding how Tauri works internally, choosing between isolation and brownfield modes, or making architecture decisions before implementation.
tauri-config
Configure tauri.conf.json for Tauri v2 apps including app metadata, build settings, plugins, CSP, and platform-specific sections. Use when editing tauri.conf.json, migrating config from v1 to v2, or setting up CSP and platform-specific configuration.
tauri-framework-security
Harden a Tauri v2 app with baseline security controls including CSP, HTTP headers, runtime authority, and capability matrices. Use when performing security audits, configuring CSP/headers per window, or building a minimum-privilege capability matrix for production.
tauri-framework-upgrade
Migrate Tauri apps from v1 to v2 or from v2 beta to v2 stable, handling breaking changes in config, plugins, and permissions. Use when upgrading Tauri versions, resolving migration errors, or updating config/capability formats for v2.
tauri-ipc
Implement frontend-to-Rust IPC using invoke calls, Tauri commands, and type-safe bindings in Tauri v2. Use when defining Rust commands callable from the frontend, setting up typed IPC contracts, or implementing bidirectional event-based communication.
tauri-mobile
Set up Tauri v2 for Android and iOS development including build configuration, bundle identifiers, and mobile debugging. Use when adding mobile targets to a Tauri app, configuring Android/iOS bundle IDs, or debugging on mobile devices and emulators.
tauri-scaffold
Scaffold a Tauri v2 project with create-tauri-app, configure project structure, and set up static export for frontend frameworks. Use when creating a new project, understanding the Tauri project structure, or configuring SSG/static export for Next.js or SvelteKit.
tauri-security
Configure Tauri v2 capabilities, scoped access rules, and ACL-based permission control for production apps. Use when generating capabilities/default.json, defining scoped access per plugin, or auditing permissions for minimum-privilege compliance.
tauri-setup
Install Tauri v2 prerequisites and configure the development environment across macOS, Windows, Linux, Android, and iOS. Use when setting up Rust toolchain, Node.js, platform build tools, or mobile development prerequisites (Xcode, Android Studio).
tauri-window
Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.
tauri
Primary index and router for all Tauri v2 framework skills covering Rust backend, frontend integration, and the full plugin ecosystem. Use when any Tauri-related request is made to route to the correct specialized sub-skill with local examples and templates.
course-designer
Design structured courses including syllabi, learning objectives using Bloom's taxonomy, lesson plans, and assessment rubrics. Use when the user asks about course design, needs to create a curriculum, write learning objectives, structure educational modules, or build assessment plans.
learning-assessor
Create learning assessments including quizzes, exams, rubrics, and evaluation criteria aligned with learning objectives. Supports multiple question types, difficulty levels, and learning analytics. Use when the user asks to create quizzes, design tests, build grading rubrics, evaluate student learning, or generate assessment questions.
teaching-resource-generator
Generate teaching resources including slide deck outlines, progressive exercises, hands-on case studies, and learning guides with self-assessment checkpoints. Use when the user asks to create courseware, design practice exercises, build teaching materials, develop lesson content, or generate educational resources.
appium
Provides comprehensive guidance for Appium mobile testing including mobile app automation, element location, gestures, and cross-platform testing. Use when the user asks about Appium, needs to test mobile applications, automate mobile apps, or write Appium test scripts.
cypress
Provides comprehensive guidance for Cypress end-to-end testing including commands, assertions, component testing, CI/CD integration, and best practices. Use when the user asks about Cypress, needs to write E2E tests, component tests, or configure Cypress for testing.
detox
Provides comprehensive guidance for Detox mobile testing framework including React Native testing, E2E testing, and test synchronization. Use when the user asks about Detox, needs to test React Native applications, write E2E tests for mobile apps, or configure Detox.
jest
Provides comprehensive guidance for Jest testing framework including test writing, matchers, async testing, mocking, snapshots, configuration, and CLI. Use when the user asks about Jest, needs to write JavaScript/TypeScript tests, mock dependencies, or configure Jest for projects.
junit
Provides comprehensive guidance for JUnit testing framework including test annotations, assertions, test lifecycle, and best practices. Use when the user asks about JUnit, needs to write Java unit tests, use JUnit annotations, or configure JUnit for Java projects.
playwright
Provides comprehensive guidance for Playwright testing including browser automation, test writing, page objects, and cross-browser testing. Use when the user asks about Playwright, needs to write E2E tests, automate browsers, or test web applications across browsers.
pytest
Provides comprehensive guidance for pytest testing framework including test writing, fixtures, parametrization, mocking, and plugins. Use when the user asks about pytest, needs to write Python tests, use pytest fixtures, or configure pytest for Python projects.
selenium
Provides comprehensive guidance for Selenium WebDriver including browser automation, element location, waits, and test frameworks. Use when the user asks about Selenium, needs to automate web browsers, write Selenium tests, or work with Selenium WebDriver.
vitest
Provides comprehensive guidance for Vitest testing framework including fast test execution, Vite integration, component testing, mocking, and configuration. Use when the user asks about Vitest, needs to write fast unit tests, test Vue/React components, or configure Vitest with Vite projects.
threejs-animation
three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.
threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
threejs-camera
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.
threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
threejs-dev-setup
Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders).
threejs-geometries
three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon.
threejs-helpers
Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls.
threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
threejs-materials
Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead.
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