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toilahuongg

toilahuongg

109 Skills published on GitHub.

threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

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threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

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threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

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threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

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threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

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threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

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typescript

Best practices and guidelines for TypeScript (2025-2026 Edition), focusing on TS 5.x+, modern type safety, and performance.

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vercel-ai-sdk

Guide for integrating Vercel AI SDK into Remix apps. Build AI chatbots, text completion, and agents within your Shopify app.

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zustand-state

State management with Zustand for Remix/React applications. Covers store creation, TypeScript patterns, persistence, and Shopify-specific state patterns.

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