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tomkrikorian

tomkrikorian

8 Skills published on GitHub.

arkit-visionos-developer

Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.

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coding-standards-enforcer

Enforce repository coding standards for Swift 6.2 concurrency, Swift language rules, Use when reviewing or implementing Swift code changes.

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ralph-driven-development-linear

Ralph Driven Development workflow that pulls Linear project issues via the Linear MCP and runs them sequentially with Codex. Use when automating task execution from a Linear project and when you need a runner that advances issues and asks for the next task automatically.

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ralph-driven-development

Guide and tooling for Ralph Driven Development (RDD), a spec runner that repeatedly invokes Codex (or other agents) over ordered specs until a magic phrase signals completion. Use when setting up or operating an RDD workflow with plan.md, specs/, done.md, agent-run.log, and a ralph.py runner, or when customizing the runner CLI and prompt contract.

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realitykit-visionos-developer

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

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shadergraph-editor

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

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shareplay-developer

Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

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spatial-swiftui-developer

Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.

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