Agent Skills: SharePlay Developer

Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

UncategorizedID: tomkrikorian/visionOSAgents/shareplay-developer

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pnpm dlx add-skill https://github.com/tomkrikorian/visionOSAgents/tree/HEAD/skills/shareplay-developer

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skills/shareplay-developer/SKILL.md

Skill Metadata

Name
shareplay-developer
Description
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

SharePlay Developer

Description and Goals

This skill provides comprehensive guidance for implementing SharePlay experiences with the GroupActivities framework. It covers activity definition, session lifecycle, state synchronization, UI surfaces, and visionOS spatial coordination.

Goals

  • Enable developers to build SharePlay experiences across Apple platforms
  • Guide proper GroupActivity definition and activation
  • Support GroupSession lifecycle management
  • Help implement state synchronization with messaging and journals
  • Enable spatial coordination for visionOS immersive experiences (group immersive space)

What This Skill Should Do

When implementing SharePlay features, this skill should:

  1. Guide activity setup - Help you define GroupActivity types and metadata
  2. Handle activation - Show how to check eligibility and activate SharePlay
  3. Manage sessions - Demonstrate GroupSession lifecycle and participant management
  4. Sync state - Provide patterns for messaging and journal-based synchronization
  5. Coordinate spatially - Show how to use SystemCoordinator for visionOS spatial experiences and group immersive spaces
  6. Present UI - Guide use of ShareLink and other SharePlay UI surfaces

Load the appropriate reference file from the tables below for detailed usage, code examples, and best practices.

Quick Start Workflow

  1. Add the Group Activities capability and com.apple.developer.group-session entitlement in Xcode.
  2. Define a GroupActivity type per experience and keep its data minimal and Codable.
  3. Provide GroupActivityMetadata with a clear title, type, and fallback URL.
  4. Check GroupStateObserver.isEligibleForGroupSession and activate or present SharePlay UI.
  5. Listen for sessions with for await session in Activity.sessions() and store the session strongly.
  6. Configure SystemCoordinator before join() when spatial personas or immersive spaces are involved.
  7. Call session.join() only after UI and state are ready.
  8. Sync state with GroupSessionMessenger (small, time-sensitive) or GroupSessionJournal (attachments).
  9. Observe activeParticipants and send a state snapshot for late joiners.
  10. Call leave() or end() and cancel tasks when the session invalidates.

visionOS Launch-Only Workflow (Same Space, No Sync)

Use this when you only want participants to enter the same immersive space with spatial coordination, without synchronizing entities or interactions yet.

  1. Define a GroupActivity with lightweight metadata and GroupActivityTransferRepresentation.
  2. Provide a SharePlayManager that observes sessions and configures SystemCoordinator:
    • supportsGroupImmersiveSpace = true
    • spatialTemplatePreference = .sideBySide (or another appropriate template)
  3. In your ImmersiveSpace scene, set .immersiveEnvironmentBehavior(.coexist) so the system can colocate participants.
  4. Provide a start button:
    • If FaceTime is active and activation is preferred, call activate().
    • Otherwise present GroupActivitySharingController (UIKit) or ShareLink (SwiftUI).
  5. Join the session with session.join() once configured.

Information About the Skill

Core Concepts

Activity Definition

  • Use GroupActivity to define the shareable experience and keep payloads minimal.
  • Provide GroupActivity.metadata with title, subtitle, preview image, and fallback URL.
  • Set GroupActivityMetadata.type to a matching ActivityType value.
  • Use GroupActivityActivationResult from prepareForActivation() to decide activation.
  • Use GroupActivityTransferRepresentation for ShareLink and share sheets.

Session Lifecycle and Participants

  • Use GroupSession to manage the live activity; call join(), leave(), or end().
  • Observe GroupSession.state, activeParticipants, and isLocallyInitiated to drive UI.
  • Use GroupSession.sceneSessionIdentifier to map sessions to scenes when needed.
  • Call requestForegroundPresentation() when the activity needs the app visible.
  • Use GroupSession.showNotice(_:) or postEvent(_:) for system playback notices.

Messaging and Transfer

  • Use GroupSessionMessenger for small messages (<= 256 KB).
  • Use .reliable delivery for critical state and .unreliable for high-frequency updates.
  • Use GroupSessionJournal for attachments and large data (<= 100 MB).

UI Surfaces to Start SharePlay

  • Use ShareLink with Transferable + GroupActivityTransferRepresentation in SwiftUI.
  • Use GroupActivitySharingController in UIKit/AppKit when no FaceTime call is active.
  • Use NSItemProvider.registerGroupActivity(...) in share sheets when needed.

visionOS Spatial Coordination

  • Use SystemCoordinator from GroupSession.systemCoordinator for spatial layout.
  • Set spatialTemplatePreference and supportsGroupImmersiveSpace as needed.
  • Use localParticipantStates and remoteParticipantStates to track poses.
  • Use groupActivityAssociation(_:) to choose the primary scene.
  • For immersive spaces, prefer .immersiveEnvironmentBehavior(.coexist) on the ImmersiveSpace scene to allow co-location.

Reference Files

| Reference | When to Use | | ----------------------------------------- | ------------------------------------------------------------------- | | [REFERENCE.md](references/REFERENCE.md) | When looking for GroupActivities-focused code samples and excerpts. | | visionos-immersive-space.md | When implementing “launch-only” SharePlay for a visionOS immersive space (same space, no sync). | | activation-ui.md | When wiring the start button (FaceTime-active activation vs share sheet fallback). |

Implementation Patterns

  • Send a full state snapshot when new participants join.
  • Keep UI state separate from shared game state to reduce message churn.
  • Use GroupSessionMessenger for transient actions and GroupSessionJournal for durable data.
  • Prefer AVFoundation coordinated playback for media sync.

Pitfalls and Checks

  • Keep GroupActivity data minimal; send state changes via messenger or journal.
  • Store strong references to GroupSession, GroupSessionMessenger, and GroupSessionJournal.
  • Join only when UI and state are ready; call leave() on teardown.
  • Handle late joiners by sending the current state snapshot on activeParticipants change.
  • For visionOS group immersive space: if participants don't colocate, verify supportsGroupImmersiveSpace, your scene's .immersiveEnvironmentBehavior(.coexist), and that SystemCoordinator is configured before join().