story-sense
Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, revision.
cliche-transcendence
Transform predictable story elements into fresh, original versions. Use when something feels generic, when feedback says "I've seen this before," when elements orbit the protagonist too conveniently, or when you want to make a familiar trope feel new. Applies the 8-step CTF process and Orthogonality Principle.
drafting
Break through blocks and execute first drafts. Use when the outline is done but the draft isn't happening, when writer's block strikes, when the blank page remains blank, or when progress stalls.
genre-conventions
Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.
prose-style
Diagnose sentence-level issues after structure is solid. Use when prose feels flat, sentences are monotonous, word choices are generic, or voice is inconsistent.
revision
Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.
chapter-drafter
Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.
endings
Diagnose weak endings, rushed resolutions, and arbitrary conclusions. Use when stories build well but end disappointingly, when climax feels unearned, or when resolution doesn't complete character arcs.
identity-denial
Structure stories around protagonists who refuse to acknowledge what they're becoming. Use when exploring self-deception, moral transformation, or the gap between self-perception and reality.
key-moments
Structure stories around essential emotional moments using Rodriguez's approach integrated with elemental genres. Use when plotting feels mechanical, when emotional beats need defining, or when building stories from vivid scenes rather than plot outlines.
moral-parallax
Generate speculative fiction stories about systemic exploitation by collapsing comfortable moral distances. Use when exploring how privilege and harm are connected, when writing about systems that export consequences, or when you want stories where innocence becomes impossible.
novel-revision
Manage multi-level novel revisions while preventing cascade problems. Use when editing novels, when changes at one level break things at others, when you need systematic change management for long-form fiction, or when revisions keep creating new problems.
outline-coach
Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and let the writer structure.
outline-collaborator
Act as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.
perspectival-constellation
Structure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.
positional-revelation
Generate stories where ordinary people become crucial through their structural position in systems. Use when you want protagonists who aren't chosen ones but accidental pivots, when mundane jobs should reveal conspiracies, or when you need structurally inevitable involvement rather than coincidence.
reverse-outliner
Reverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.
scene-sequencing
Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
story-zoom
Manage multi-level story synchronization. Use when changes at one abstraction level (pitch, structure, scenes, entities, prose) need to propagate to others, or when story elements feel inconsistent across levels.
belief-systems
Design religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.
conlang
Generate phonologically consistent constructed languages for fiction. Use when you need naming languages, alien speech, or fantasy tongues without deep linguistics knowledge.
economic-systems
Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
governance-systems
Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
language-evolution
Design evolving language systems for fictional worlds. Use when creating language families, dialects, linguistic history, or when language should reflect cultural and historical development.
metabolic-cultures
Design cultures for closed-loop life support systems in space. Use when worldbuilding stations, ships, or habitats where recycled matter creates novel social structures, beliefs, and conflicts.
oblique-worldbuilding
Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
settlement-design
Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.
systemic-worldbuilding
Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.
world-fates
Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.
worldbuilding
Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
joke-engineering
Diagnose and improve humor using systems thinking. Use when jokes fall flat, when humor feels forced, when punchlines don't land, or when you want to systematically enhance comedic writing. Treats jokes as engineerable connection systems.
lyric-diagnostic
Diagnose lyric problems across prosody, rhyme, meaning, register, sound, and structure. Use when AI-generated or human lyrics feel flat, cliched, awkward, or mismatched.
musical-dna
Extract descriptive musical characteristics from any artist or band without using their name, building a vocabulary of sonic qualities for AI music generation, music description, or creative recombination.
product-analysis
Diagnose competitive product analysis state and guide through systematic market evaluation. Use when analyzing a product category, building feature comparisons, understanding competitive landscape, building personas, or deciding build vs. buy. Routes to 6 interconnected frameworks based on current analysis state.
document-to-narration
Convert written documents to narrated video scripts with TTS audio and word-level timing. Use when preparing essays, blog posts, or articles for video narration. Outputs scene files, audio, and VTT with precise word timestamps. Keywords: narration, voiceover, TTS, scenes, audio, timing, video script, spoken.
technology-impact
Systematically analyze societal impacts of technologies using McLuhan's Tetrad of Media Effects. Use when evaluating new technology, planning technology adoption, or analyzing technology policy.
presentation-design
Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.
speech-adaptation
Transform comprehensive written content into purposeful spoken guidance. Use when adapting for speech, converting to spoken format, optimizing for listening, or creating audio content from written material. Keywords: speech, audio, spoken, listening, adaptation, podcast.
ebook-analysis
Parse ebooks, extract concepts and entities with citation traceability, classify by type/layer, and synthesize across book collections.
pdf-generator
Create and manipulate PDF files programmatically. Use when the user needs to generate PDFs, fill PDF forms, extract PDF content, add watermarks/overlays, or merge documents. Supports both template-based generation (form filling, overlays) and from-scratch creation. Keywords: PDF, document, form, fillable, merge, watermark, extract, text, report.
pptx-generator
Create and manipulate PowerPoint PPTX files programmatically. Use when the user needs to generate presentations, modify PPTX templates, extract slide content, create thumbnail previews, or automate PowerPoint workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: PowerPoint, PPTX, presentation, slides, template, deck, slideshow, corporate, branding.
revealjs-presenter
Generate RevealJS HTML presentations with reliable layout, professional typography, and effective visual communication. Use when creating slide decks, pitch presentations, technical talks, or any reveal.js output.
xlsx-generator
Create and manipulate Excel XLSX files programmatically. Use when the user needs to generate spreadsheets, modify XLSX templates, extract spreadsheet content, or automate Excel workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: Excel, XLSX, spreadsheet, workbook, worksheet, data, report, template, financial, analysis.
docx-generator
Create and manipulate Word DOCX files programmatically. Use when the user needs to generate documents, modify DOCX templates, extract document content, or automate Word document workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: Word, DOCX, document, report, template, contract, letter, corporate, branding.
competency-builder
Guide competency framework development and operation. Use when building training that produces capability, when existing training doesn't produce competence, when structuring knowledge for multiple audiences, or when setting up feedback loops to surface gaps.
gentle-teaching
Guide AI-assisted learning that empowers learners while maintaining appropriate boundaries. Use when teaching, explaining concepts, or helping someone who is struggling to understand.
brainstorming
Expand seeds and escape convergent ideation. Use when you have the start of an idea and want to grow it, when brainstorming produces the same ideas every time, or when you need to explore possibility space.
naming
Diagnose why names don't work and guide creation of names that do. Use for brand names, product names, character names, place names, and titles when something feels off or when systematic naming is needed.
agent-bootstrap
Bootstrap agentic development environment from agent.toml manifest
context-network
Bootstrap, maintain, and evolve context networks across their full lifecycle. Use when starting a new project, when existing documentation feels scattered, or when agent effectiveness degrades due to missing context.
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