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Agent Skills in category: Uncategorized

83749 skills match this category. Browse curated collections and explore related Agent Skills.

unity-project

Read Unity project metadata and package lists

besty0728
besty0728
1,869170

unity-sample

Sample and demo skills for API connectivity testing

besty0728
besty0728
1,869170

unity-scene-contracts

Advise on Unity scene composition contracts

besty0728
besty0728
1,869170

unity-scene

Manage Unity scenes

besty0728
besty0728
1,869170

unity-script-roles

Advise on assigning Unity script roles

besty0728
besty0728
1,869170

unity-script

Create, read and analyze C# scripts

besty0728
besty0728
1,869170

unity-scriptableobject

Manage ScriptableObject assets

besty0728
besty0728
1,869170

unity-scriptdesign

Advise on Unity gameplay script quality

besty0728
besty0728
1,869170

unity-shader

Manage HLSL/ShaderLab .shader files

besty0728
besty0728
1,869170

unity-smart

AI-powered scene queries, layout and auto-binding. AI

besty0728
besty0728
1,869170

unity-terrain

Operate on Unity Terrain

besty0728
besty0728
1,869170

unity-test

Run Unity Test Runner operations asynchronously

besty0728
besty0728
1,869170

unity-testability

Advise on Unity testability

besty0728
besty0728
1,869170

unity-timeline

Edit Unity Timeline assets and tracks

besty0728
besty0728
1,869170

unity-ui

Create and lay out Unity UGUI screens

besty0728
besty0728
1,869170

unity-uitoolkit

Build Unity UI Toolkit (UITK) UIs

besty0728
besty0728
1,869170

unity-validation

Validate project and scene health plus cleanup

besty0728
besty0728
1,869170

unity-workflow

Persistent operation history and orchestration

besty0728
besty0728
1,869170

unity-xr

Set up XR Interaction Toolkit (XRI) for VR/AR

besty0728
besty0728
1,869170

unity-skills

Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. Use when the user wants to actually operate the Unity Editor from chat — create, modify or batch-edit GameObjects/scripts/scenes/assets, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。

besty0728
besty0728
1,869170

unity-addressables-design

Source-anchored design rules for Unity Addressables 1.22.3/2.9.1

besty0728
besty0728
1,869170

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)

besty0728
besty0728
1,869170

unity-batch

Unified batch and async-job orchestration

besty0728
besty0728
1,869170

unity-behavior

Drive Unity Behavior behavior graphs and blackboard variables

besty0728
besty0728
1,869170

unity-decal

Create and configure URP Decal Projectors

besty0728
besty0728
1,869170

unity-dotween-design

Source-anchored design rules for DOTween 1.3.015

besty0728
besty0728
1,869170

unity-dotween

Automate DOTween Free/Pro at editor time

besty0728
besty0728
1,869170

unity-graphics

Manage project-wide GraphicsSettings and QualitySettings

besty0728
besty0728
1,869170

unity-hybridclr

Automate HybridCLR C# hot-update prebuild

besty0728
besty0728
1,869170

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

besty0728
besty0728
1,869170

unity-manual-gameobject

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

besty0728
besty0728
1,869170

unity-manual-material

Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.

besty0728
besty0728
1,869170

unity-manual-scene

Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.

besty0728
besty0728
1,869170

unity-netcode-design

Source-anchored design rules for Netcode for GameObjects 2.x

besty0728
besty0728
1,869170

unity-netcode

Set up Netcode for GameObjects (NGO 2.x) multiplayer

besty0728
besty0728
1,869170

unity-pico-design

Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields

besty0728
besty0728
1,869170

unity-postprocess

Configure modern SRP post-processing on URP/HDRP

besty0728
besty0728
1,869170

unity-primetween-design

Source-anchored design rules for PrimeTween 1.4.6

besty0728
besty0728
1,869170

unity-primetween

Inspect PrimeTween Free and generate runtime tween scripts

besty0728
besty0728
1,869170

unity-qframework-design

Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.md tutorial with every rule citing a file/line anchor to guard against stale-memory hallucination.

besty0728
besty0728
1,869170

unity-qframework

Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a GameObject/prefab, UIKit project settings, ResKit AssetBundle marking/build/clear, ResKit SimulationMode and build options, runtime architecture scanning (IArchitecture/ISystem/IModel/ICommand/IQuery/IController), QFramework's built-in API-documentation-attribute query, and LocaleKit editor-locale / language-define configuration. QFramework has no UPM package — detection is reflection-only against whichever install form is present (Toolkits unitypackage or single-file QFramework.cs) — so every skill except qframework_get_status returns MISSING_PACKAGE when the required anchor type cannot be resolved.

besty0728
besty0728
1,869170

unity-shadergraph-design

Source-anchored Shader Graph design rules for Unity 2022.3

besty0728
besty0728
1,869170

unity-shadergraph

Create and inspect Shader Graph assets

besty0728
besty0728
1,869170

skill-creator

Guide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it

besty0728
besty0728
1,869170

unity-unitask-design

Source-anchored design rules for UniTask 2.5.10

besty0728
besty0728
1,869170

unity-cli

Guide for using the experimental Unity CLI with bound UnitySkills projects

besty0728
besty0728
1,869170

unity-urp

Manage the Universal Render Pipeline (URP)

besty0728
besty0728
1,869170

unity-volume

Work with the SRP Volume framework

besty0728
besty0728
1,869170

unity-yaml-editing

Last-resort guidance for safely hand-editing Unity YAML

besty0728
besty0728
1,869170

unity-yooasset-design

Source-anchored design rules for YooAsset v2.3.18

besty0728
besty0728
1,869170

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